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The Long Dark Updated - FEARLESS NAVIGATOR [1.76]

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Hello Community,

We’ve just updated The Long Dark to v1.76 (62505) — FEARLESS NAVIGATOR.

For a detailed breakdown of the new features and changes, please review the latest Update video.

Full Release Notes are available below.

SURVIVAL MARKERS

Find Spray Cans in the world. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. These in-world indicators appear on your map so that you can find things back even days or weeks after you’ve left a region.

ROCK CACHES

Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Journal, and leave notes on what you’ve stored in them so you can find vital tools or resources in the future.

VISTA SURVEYS

Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Get to those locations and Survey them to reveal the majority of a region’s map!

IMPROVED CHARCOAL SURVEY

The Charcoal Survey action now reveals an enhanced radius on the Map. Surveying from higher altitudes now increases how much of the Map is revealed.

MAP & JOURNAL IMPROVEMENTS

Turn layers of information on and off in the Map. Locate and rename Rock Caches. Keep track of all Surveyed locations to know if you’ve found them all. Especially useful if you are hunting locations for the Faithful Cartographer achievement.

TELEMETRY & QUALITY OF LIFE

New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note: Telemetry is defaulted to OFF and needs to be turned on in the Options>Privacy settings.)

…in addition to the dozens of general improvements listed below.

 

*****

 

THE LONG DARK v1.76 (62505) CHANGELIST

 

KNOWN ISSUES

These are issues we’re currently tracking and will be addressing in an upcoming hotfix:

  • [UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll.
  • [UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit.
  • [Audio] Sometimes during a blizzard, ambient wind sounds may become muted.
  • Players on Mac may not be able to see Spray Paint markers on the map, when sprayed on the ground.
  • Players are unable to edit Rock Cache notes when playing on a controller.

 

GENERAL FIXES

  • [General] Fixed stuttering when looking towards Wolves, while in Milton.
  • [General] Fixed null exception that would occur when lighting the Pot Belly Stove.
  • [General] Bear sound effects no longer play when a carcass is removed from the world.
  • [General] Updated Steam Controller profile. 
  • [General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.

 

GENERAL ART FIXES

  • [Enviro] Numerous optimizations to improve performance.
  • [Enviro] Fixed numerous areas the player could become stuck in.
  • [Enviro] Fixed numerous areas the player could get outside of the intended play area.
  • [Enviro] Fixed numerous clipping and floating objects.
  • [Enviro] Performed various optimizations to avoid texture popping.
  • [Enviro] Added casting shadows to numerous trees.
  • [Enviro] Improvements to item placement system to reduce frequency of out of reach items.
  • [Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region.
  • [Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet.
  • [Enviro] Removed extra window outlines that could appear on Trailers.
  • [Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway.
  • [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.

 

USER INTERFACE

  • [UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations.
  • [UI] Updated alignment on help text to make it consistent.
  • [UI] Added missing Map icons found in the Town of Milton.
  • [UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy.
  • [UI] Fixed missing UI elements when viewing notes, while the HUD is disabled.
  • [UI] Fixed an incorrect tooltip found in Options->Display menu.
  • [UI] Cooking UI now displays updated weight of items, instead of always showing the base weight.
  • [UI] Added Audio options for selecting Headphones or Speakers.
  • [UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map.
  • [UI] Updated labels on transition zones to be more consistent. 
  • [UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds.
  • [UI] Updated scroll bars to work consistently across all menus. 
  • [UI] Removed an extraneous line in the Skills menu.
  • [Loc] Fixed multiple instances of overlapping Russian text.


ALL GAME MODES

  • [All Modes] Added Lost and Found boxes to all remaining scenes. 
  • [Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern.
  • [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version. 
  • [Gameplay] The Cooking Pot now provides the correct bonus when cooking meat. 
  • [Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground. 
  • [Gameplay] Updated the water in the Mine Tunnels to deal less cold damage.
  • [Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory.
  • [Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world.

 

WINTERMUTE FIXES

  • [WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message. 
  • [EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game.
  • [EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic.
  • [EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three .
  • [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.
  • [EPISODE THREE] Fixed the spawn condition of the Revolver found in Molly’s basement.

 

SURVIVAL MODE

  • [Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley.
  • [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside. 
  • [Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition.
  • [Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge.
  • [Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the “Straight to the Heart” Feat.
  • [Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down.
  • [Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled.

 

### END OF CHANGELIST ###

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Cool. I'll go see what's there)))

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It´s a large update, full of new features. Great work, HL, but it´s not for me...

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Do the resource icons update now? When I played around with the map before if you harvested some mushrooms for example they were still on the map and using charcoal again didn't change that

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And here I was, being all excited for the new Hunt Showdown update today...then this drops hours later. All 2 weeks before my birthday. Feeling kind of spoiled, not gonna lie :P Hope everyone at Hinterlands is doing well and staying safe! As well as fellow survivors out there :)

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Love all of this!

Having the maps memorized I'd always put mapping on the backburner.

Not anymore. So many hyper awesome features!

Also big thanks for fixing the Random Bunker in PV.

 

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Posted (edited)
4 hours ago, Admin said:

[EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.

I missed that one when I played.... wonder how many stumbled across it?

Edited by ProsPex
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Looks quite reasonable for an update.  I like the idea of being able to create a cache.  Will have to see what it can do.  I will have to reserve judgement about the other expansions to mapping and the journal, but they seem reasonable as an idea. 

The biggest "surprise" was just the notation that they are trying to get auroras enabled in save games created before auroras went live.  I have one save game which I put aside because the aurora never appeared in it.  Maybe now it will... wait?!? you mean, if the action works, that now that character may has to worry about electrocution dangers now!!!  😅  Well, I always wanted to get that sandbox to the end of the game per se (episode 5 region which I assume will be a new one)  so this looks to be good, if it works. 

Now about... 😁

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Thanks a lot... esp. for auto-walk 👍

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Inventory is broken for me with this update (Steam, Mac). When I drop one object, a different object drops instead.

Also had an issue where using an object would use a different object; that disappeared after save/quit/reload.

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Awesome! I really like the ability to remeber item location on the map...tahts cool. Also thanks for all the quality of life improvements!!!!

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I'm amazed at the amount of quality of life improvements, creative outlets, and strategies added within the game! This update was the one I never knew we needed! Not only that, but this will affect both new and old players alike with its usefulness! I'm really interested in the Polaroid hunting part too. 

Great job Hinterland and I sincerely hope you give yourselves credit for it. 

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Posted (edited)

Something to easy in more survivors. Good job. Thought the spray can seems a little odd.

 

Edited by Looper
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OMG this is more than I hoped for. Awesome.

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I wonder if the rock caches can be used to store meat outside your base?

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So far, I can say I really appreciate and love everything about this update.


:coffee::fire::coffee:
Thank you Hinterland!
Stay warm, and stay safe. :)

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Well, I got 30 days into my goal of a year-long fire. Guess that fire will have to go out.  I've got some polaroids to find!

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THANK YOU for this! I've been leaving trails of charcoal and rocks and LBR that's extremely unrealistic. I pretend they're blizzard lines that I laid down. Now, I don't have to do any of that.

\o/

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Posted (edited)

Hmm, I feel like rock caches will make "cave dwellings" a little more convenient too... :)

Edited by ManicManiac
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2 minutes ago, ManicManiac said:

Hmm, I feel like rock caches will make "cave dwellings" more convenient too... :)

I've been wanting this forever. I've been actually wanting snow caches, but I just pretend meat on the snow is in a snow cache. In reality animals would steal that meat, but snow caches can be sealed with a layer of ice (and broken open with an axe). Rock caches are good enough, for now.

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Cool, I'm glad they added Rock Caches. Didn't really use the map features previously, but will definitely try it after the update.

4 hours ago, Admin said:

[Loc] Fixed multiple instances of overlapping Russian text.

There are several wrong translations to Russian that stayed there for years. Do you have plans to check and correct them?

e.g. "Cattail" is translated to Russian as "Тимофеевка луговая" or "Timothy grass / cat's tail" (ru-wiki / en-wiki) while I think it is meant to be "Рогоз" or " Typha / Cattail" (ru-wiki / en-wiki). This translation is too long as well in comparison - Cattail (7 symbols) vs. "Тимофеевка луговая" (17 symbols, scientific name of wrong plant) vs. "Рогоз" (5 symbols, short name of correct plant).

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[Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside. 

For some reason this was a change I really liked. It's small, but it gives a feeling of life to the world for me.

 

As to all the rest it seems neat, but I will have to see how it actually works in game before I really know how I like it. Since I don't know a lot of the maps well at all I think it will be a good test when I next start a game.

 

I was really hoping for a craftable improvised bedroll or the ability to sleep anywhere. Oh well.

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