ajb1978

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About ajb1978

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  1. I was using the one closest to the Cannery Residences. But the proportion of Big Fish (Salmon, Bass) to Little Fish (Trout, Whitefish) seems to be about 33% Big, 67% Little. Pretty much clear across the board. Individual fishing huts, or even fresh vs. saltwater doesn't seem to make a difference. I intend to confirm this on freshwater next, probably Mystery Lake since it's just a hop skip and jump away from Bleak Inlet. But I have a lot of fish to eat first. And a lot of lead plates to melt down. I've enough materials to outfit an army.
  2. I can count on one hand the number of times I've done this. Nice shot! (And great luck too.)
  3. That's true in real life too. Ever eaten a slice of pepperoni pizza that's been sitting out on the counter for two days? I'm sure most of us have been broke college kids at least at one point. And how many of us got sick? There's a difference between what is likely to happen, and what you can sign your name on as a guarantee. Like I said, practically speaking, you probably could get a few uses out of the lids. But no one in a position of authority is going to sign off on that, because the consequences will cost lives. So the official stance is they are single use.
  4. Exactly, it's not the bacteria that kill you, it's the botulinum they secrete. Even if the bacteria are long dead, it can still kill.
  5. While in Bleak Inlet I decided to grind my Ice Fishing to level 5, and figured I'd science the crap out of fish while I was at it. After a couple days keeping everything I pulled out of the ice, I finally reached level 5. Then began the arduous task of hauling nearly 400kg of fish all the way to the lighthouse. Tedious work, but that is the most efficient stove in the world, so I may as well take advantage. 130 Rainbow Trout, raw weight: 187.15kg 43 Coho Salmon, raw weight: 193.95kg (Side note, it took 17 trips to lug it all to the lighthouse. Uffda.) Starting Lamp Oil: 7.2L across multiple Jerry Cans Rainbow Trout, cooked weight: 121.99kg Coho Salmon, cooked weight: 127.97kg Ending Lamp Oil from Trout: 11.88L Ending Lamp Oil from Salmon: 18.08L (In case it isn't obvious, the trout was cooked first, the oil from salmon is in addition to the trout, not on its own.) At Firestarting 4, Cooking 5, it took exactly six pieces of Fir and one Stick to cook up all this fish. I spent three days hacking up every Fir Limb I could find to ensure I had enough fuel...an exorbitant waste, as it turns out. May my hatchet forgive me. This suggests that at least at Level 4, 1 piece of Fir is good to cook 63kg of fish at that outdoor six-burner stove. Conclusions: Coho Salmon do seem to be slightly better in terms of losing weight when cooked, but as the sample size was about 1/3 that of the trout, this can be chalked up to margin of error. Most likely, both fish reduce in weight by the same amount. 1kg of Rainbow Trout produced 0.025L of Lamp Oil. 1kg of Coho Salmon produced 0.048L of Lamp Oil. While the sample size of Coho Salmon was indeed smaller, it's logical to conclude they produce double the oil of trout, and my sample size was simply too small to eliminate that 0.002L discrepancy. End of Line. (I really need to get a life.)
  6. The problem isn't that, it's that the rubberized coating that forms the airtight seal degrades. Practically speaking, you probably could get a few uses out of those lids, as well as standard mason jar lids. But in terms of safety, they are single-use objects. Botulism doesn't screw around, and neither do I!
  7. For a bear, if you're forced to engage one out in the open, you will want to be mobile. If you turn and run perpendicular to the charge at the right time, the bear will miss you and overshoot. And that thing turns like a Mack truck so you can circle-strafe it, taking potshots until it drops. It's easier to set that whole thing up if you're already standing.
  8. A key binding that when held down accelerates time by a variable amount (player determined). 2x, 3x, 10x, whatever. While this key is held down, time passes that much faster. This means you can cover distances more quickly in real-time, while still being subject to the same thirst, hunger, and fatigue costs. And if you happen to blunder into a wolf or a bear, fall through some ice, stumble off a cliff, etc. while moving at super speed, well that's on you. Guess you should've been more careful. Call it a quality of life improvement for the player. The character and game world aren't affected at all, it just means if we're trying to cross large swaths of terrain, we as a player don't have to stare blankly at the screen for 10 minutes. A sort of Fast Travel, but placing the responsibility of fast traveling safely squarely on the player.
  9. Same, and I've posited this wish list item myself. The only problem is that the jar lids are single use only, so that would probably need to be addressed somehow. Or ignored...after all primers seem to appear out of thin air when crafting ammo. Same with plastic water bottles.
  10. Bears, hills, an aurora, and waterfalls are a deadly combination. The bear senses you from stupidly far away, the waterfall completely covers the sound. You'll be walking along, flashlight in hand ready to scare off the odd wolf. Then suddenly WHAM, a freight train of hate and hunger surprise tackles you from behind, and thanks to the waterfall you didn't even hear it coming.
  11. Unless you run around in just jeans and a t-shirt, the weight of clothing is fairly accurate. As a test I weighed a bunch of items of clothing I own in real life on a lab scale. Wool socks: 0.1kg Ski Gloves: 0.2kg Work boots: 2kg Cargo Pants: 0.75kg Ear wrap: 0.1kg Hoodie: 0.75kg Long underwear: 0.2kg Bomber jacket: 3kg So at these real-world weights, assuming I doubled up pants, socks, shirt, underwear, coat, and ear wraps, it comes to 12kg for a full set.
  12. Glow sticks wouldn't work in this environment. The temperatures are so low that they would emit no light. I mean if you were in a pitch dark cave warming one with your bare hand, you might get a glow barely bright enough to navigate. But not read a book. The only time a glow stick WOULD work is if you got the temp up to the positives, which most likely means you're near a fire already anyway. It's actually a kinda well known trick to "pause" a glow stick, toss it in the freezer. When it warms back up, it starts glowing. (And sticking it in hot water makes it glow MUCH brighter, and wear out that much faster.) A thermos would be a neat idea for the Accessory slot. I've said it before, but the current situation is a no brainer. Satchel and Ear Wrap. or two Ear Wraps if you don't have a satchel. Why would you put anything else there? More accessories would make it more of a tactical decision. Do you want Satchel/Ear Wrap? Satchel/Thermos? Thermos/Ear Wrap? Two Thermoses? One thing I'd really like to see is are additional buffs for physical fitness, provided you stay well fed. Things like climbing a bunch of ropes with a heavy pack on your back, you'd think would make you stronger over time! I wish that it did. The stronger you get, make the rope climbing less taxing. (Seems kinda silly we can climb up multiple walls of roots bare handed no problem, but a single rope is as tiring as a 3 hour walk.) Or further increase your carry limit, raise your wolf struggle effectiveness, etc. A buff you have to earn.
  13. All we know for sure is what Jeremiah said. That it was owned by a "wealthy land baron", and he bought Spence's spear to hang it over the mantle there. It was evidently abandoned decades ago, likely in the early to mid 1900's given the apparent lack of all modern conveniences save electric lights and a party-line phone, old-timey sepia tone photographs on the walls, and the archaic wagon wheels in the basement. Shortly before The Event, the Forest Talkers were squatting there, using it as a base of operations, which explains the presence of modern food and even cooked still-edible rabbit on the table. Interestingly, there doesn't appear to be any real way for the vehicles to have gotten there. There are no roads in or around the area, and the only paths leading up to it (Rickety Footbridge and the path with the gate) appear to be for foot traffic only. The trucks in the maintenance lodge are apparently hi-rail vehicles, so that explains how they got there. They just drove in on the rail tracks, then retracted the flanged steel wheels and drove down into the maintenance yard. So assuming the vehicles up by the Lodge aren't a design oversight, it suggests that there was some sort of road in that was completely destroyed by seismic activity.
  14. The problem with animal fat candles in my experience is that its melting point is way too low. Normal candles liquefy a little bit of the wax, but most of it remains solid. Animal fat candles, so much of the fat melts that the wick dips below the surface and snuffs itself out. Experiments using conventional wicks, wood wicks, cardboard, etc. all failed. A fiberglass torch wick technically DID work, but produced so much black smoke I consider it a failure as well. Ultimately I settled on making soap. It's a healthier use of rendered fat than frying potatoes!
  15. Interestingly enough, you're exactly right. Every long term player eventually gets bored and starts over. Essentially, their survivor gave up on life. Maybe the suicide happened off camera, but once you delete a save, that character is gone.