odizzido

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Everything posted by odizzido

  1. I couldn't get the game to a point I could enjoy. The best one I had was(from what I recall): Lowest possible animal population(still too high) Worst possible weather(fine) Lowest possible thirst/hunger meters(still too high) Lowest possible health regen(still too high) Lowest possible item decay rates(still too high) A cold housing mod(not an actual challenge based off how the game works) Disabled sprains and parasites(awful mechanics that make no sense) I would disable scurvy too as that's another nonsense mechanic that isn't even solved in a way that makes sense. Essentially I wanted more long term impact in my game. I wanted to know I might starve to death in a couple weeks, I wanted a wolf attack to be a serious recovery, I wanted the threat of freezing to death. The sandbox just isn't made for people like me. Oh well, I purchased the game for the story mode so it's not a big deal that the stuff that comes with it isn't to my liking.
  2. This is just the opposite end of not being able to step over a twig. I think the goating is 100% legit since it seems our character rolls around on a wheel.
  3. I always enjoy reading about updates. I follow updates here, with xenonauts, and with project zomboid. I haven't spent much time with any of the games since I am waiting for them to be finished first.
  4. I just wish to say the game wasn't really released until it went out of early access(recently?), at which point it released as an unfinished buggy disaster but hey, it was their choice. As to people complaining about the release schedule, it's well within their right. HL gave a time frame and an opportunity to invest in the development of the game which many people did. If HL fails to meet the expectations they gave us of that purchase it's well within their right to complain. If you hired a company to redo your kitchen but they took 6 years longer than they said they would and tried to sell you addons, you would rightly be pissed. However that's not exactly how it happened. HL decided to upgrade the game beyond what they originally offered. That's great and personally I am pleased with the decision, but it has come at the cost of time well beyond their initial time frame. Some people will be angry with that and it's perfectly justifiable. All that being said, HL doesn't do themselves any favours by having terrible communication. Without good communication people are left to fill in the blanks. Also since it came up I think game companies should change per install of unity games, making it very clear that it's because of unity. Unity deserves to die.
  5. Personally I think it's a lack of making sense for the most part. Why do inner clothing slots offer zero wind protection in the first place? It makes no sense and is so far off reality that people are confused by how it works. A hard hat getting wet like cloth and offering as much protection as rabbit skin is obviously nonsense. No sane person that knows what a hardhat is can look at that and not wonder for a moment what's up with that. As to the rest like the new fishing or DLC foods I can't say since I have no experience with them. Anyways hinterland talks big, saying things like they have the true survival experience and that their game is considered to be in a finished state but they fall really short. They should stick with saying things like "atmospheric survival experience" or "unique feel"....things that are true and are big positives for the game. Anyways my only hope for the sandbox version of this game is that they finish it and make modding support good so that all of the nonsense can be changed. The actual gameplay is, for me, not good with some truly bad points. Great presentation only gets you so far and it's why the story mode is really what I want.
  6. There is some variation in temperature so it still does that. I think this would be fine to implement but personally it would be low priority to me. I could come up with a dozen things I would rather happen in like 3 mins.
  7. Most stuff in this game isn't required, but bear/moose is an unnecessary risk(kinda sometimes) on top of being not required.
  8. Maybe the best option would to have a new feat to select which gives you perma-buffs from food. That way people like manic and myself can choose not to use them and others who want to play with that option can.
  9. This game already has perma-buffs in the form of those feat things. Make the food buffs only work if you don't select feats if that's of concern. Also in regards of achievements I always want a way to disable them, though I think mine are just disabled by default on GoG. It's a big benefit of GoG.
  10. Mommy needs scritches too. They're the forbidden scritches though....very tempting but very dangerous.
  11. With cute puppers like that I hope they're attracted. I assume the travois isn't in story mode so that's not an option for everyone.
  12. There are a lot of things in this game that are fricky. If you're looking for more of a true survival experience then the in early access Project Zomboid is better.
  13. Yes it makes sense. If you have a big bear pelt and knew how to make clothing you wouldn't just look at your hands and think, welp, I would rather get frost bite than use bear hide instead of rabbit to keep my hands warm.
  14. Ice has a density of about .92g/ml compared to water at 1g/ml, so that's about 8.7% larger.
  15. I was pretty disappointed when I found out I couldn't live off the land. I think adding the ability to would be a pretty good thing.
  16. Unskippable crap like that is always annoying. 100% they should let you skip them, or just delete them.
  17. Frozen water makes sense. A couple things though. Apparently some of the magic houses are above freezing so in those houses water should not freeze. I have frozen many plastic bottles and as of yet not had one break. Glass totally will though. As to boiled water being too hot, yeah that makes sense....but the time it would take to cool to a decent temperature would be so short it may not be worth doing with how hinterland seems to work. It would be cool if hinterland implemented a temperature system which applies across everything. Eating frozen food would take forever and make you colder and such.
  18. Anything that would be difficult to do in real life should also be difficult to do in the game. Who on earth opens their fridge and accidentally eats raw meat? In real life you have many indications that it's raw, how it feels when you touch it, how it feels in your mouth, how it tastes, and your memory of where you've put things. The game puts things wherever it wants, there is no taste, no texture, and no way to stop(the bad effects) once you've started. You cannot pay attention to it like you can IRL so adding a box would give back some of what a game cannot do. Anyways raw meat should 100% have a confirmation box, especially since raw meat in the game is vastly more deadly than raw meat in the real world.
  19. I just quickly scrolled through this post and that's an enormous number of fixes. That's good. Also it's good scurvy can be disabled in the sandbox mode. incase you guys ever read this I wish to ask that you make custom available for story mode. That would improve my experience with the game.
  20. I don't remember where I saw it and I don't feel like searching for longer than 3-5mins so I won't be sharing it seems.
  21. Prybars are also very simple, they should be a forgable item.
  22. They did say they will, but their more recent posts sounds like now they're not sure.
  23. I didn't read the entire thread but I think being able to just make our own recipes like in a game like Project Zomboid would be really good. PZ is in early access still, but in PZ eating delicious lentils makes you as unhappy as eating a centipede. I find it amusing to think that my character would be just as happy chomping down on a centipede as they are eating some lentils. The devs must really dislike lentils, or find centipede not too bad.
  24. odizzido

    Home

    I never really had a home base when I played. Even within the same map I would have multiple places I would stay. For example in mystery lake I would typically stay in either the trapper cabin, the camp office, the other little cabin in the back, or the boxes by the dam. Which one I chose was simply the place I was close to when I wanted to sleep. That doesn't mean I wouldn't stay at any other place with a bed when that was more convenient. Home is wherever you can get your basic needs met.