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Everything posted by ManicManiac

  1. @BESt, it is very good advice. I do really appreciate it. I fully acknowledge that mine is a self inflicted torment I had originally considered just mapping location markers to knock out the achievement... and I started with Timberwolf Mountain. However, I very quickly came to realize that I had a compulsion to want to get rid of all the smudges (clear the "fog of war" so to speak) from the map - and so my ridiculous quest began
  2. Still though, pavlovian response is a process of repeated conditioning... I'm not saying a handful have never come across this. I'm just saying not enough of them would have been exposed to it repeatedly enough to become a universal autonomic fear response to "blue light" for the entire species in this context - that's all I was trying to convey
  3. I think the placement of fishing huts is good as is. It seems to me that every location should have drawbacks... something that's "missing." As I see it, it's a question of balancing and I like the set up they have now. Also since you mentioned Hushed River Valley, part of the whole point of the region is that there are no manmade structures... a fishing hut would kind of fly in the face of that idea.
  4. @Ice Hole, I do envy your skill and technique... very well done. Unfortunately it also highlights my frustration, as I've been trying very hard to find those ways to work my way up the terrain as well... I'm hoping to try and use the reference points you kindly provided. Hopefully I can find a way to get a nice clean map like the one you've attached, seeing that it's possible is definitely an encouragement to keep trying. Then I can finally move west and keep after my task of mapping Great Bear.
  5. @BESt, what I'm doing is more of a personal challenge. I'm already fairly proficient in my survival tasks, and most of my previous deaths really boiled down to bad decisions (as opposed to not having what I needed to survive). I appreciate the advice though, and for that... Thank you The personal challenge that I'm undertaking is mostly due to a stubborn refusal to let myself advance to higher difficulties until I felt like I've "earned it." Trying for Faithful Cartographer is really just incidental in me wanting to fully map all of great bear while I work toward my survival goal...and I figure while I'm at it I will also try to earn those last few achievements that I've never really put any priority on getting
  6. Thanks @Ice Hole, my hat's off to you. Knowing it's possible, I'll keep working on it. I really appreciate the reference points.
  7. @ThePancakeLady, thank you for chiming in anyways... I only thought to tag you because I know this is seemingly your go-to region.
  8. I suppose I'm as done with Desolation Point as I can manage for the time being. I admit frustration with a couple of stubborn areas and would welcome any advice from anyone who knows how to get those hard to reach places. Enclosed below is my map of Desolation Point so far, my hard to reach places have been marked (I put the map in spoiler brackets just in case it was more proper to do so). Could perhaps @Ice Hole, @ThePancakeLady, @ajb1978, or anyone proficient in this region give me some advice on the last handful of spots? I'd really like to clear them up before I move on to The Old Island Connector... but for the life of me, I just can't get these smudges to go away.
  9. *I don't remember who's screen shot this was, but it's great! Can hardly wait for another 4 Days of Night!
  10. Sure, but only if they have been shocked before... that's how the "Pavlovian effect" works (also known as conditioned response). How many wolves do we suppose have been electrocuted and survived to make that association?
  11. @Azdrawee Most of the tips are things you would learn organically though gameplay anyways. If there is anything specific you are looking for you can always just ask some of the friendly/helpful players here. ...or at the risk of unknown sources, you can also consult the fandom "wiki" for The Long Dark.
  12. That's why I went on to mention in my previous post: It was in the same section you originally quoted
  13. "I own an island off the coast of Costa Rica, I've leased it from the government and I've spent the last five years setting up a kind of biological preserve. Really spectacular, spared no expense." - John Hammond
  14. @ajb1978, right on... you always have to do what's right by you. I have a pretty deep library too. I tend to rotate my games every now and then as well. I generally play this game as my mainstay, but rotate the others just to keep things mixed up or if I'm just not in the right mindset for TLD. There was only one time I got bored in The Long Dark, and that was way back when the various difficulty modes were being introduced. Back then I was having a really hard time (because I was playing too conservatively, as a result I could never get ahead of the hunger), and so I thought I would try this new "Pilgrim" thing. I had incorrectly assumed it would just be a more relaxed version of voyager... (I assumed that wolves might run more often or something like that). I eventually got tired of hiking between Mystery Lake, The Ravine (which was just the truss bridge in those days), and Costal Highway; and once I found out that there was no hostile wild life at all... I did eventually end my 50 day run by walking off the truss bridge. I never gave Pilgrim another look after that. I do really like your ideas about being able to customize our living space, I feel that would be a good addition... at least for the sandbox where the story we experience is crafted by us, the players.
  15. Just a thought... Many will disagree, but I'm not going to engage in an argument. This is just another point of view to consider. The situation with " what?" is the player's responsibility... This game was seemly built on the idea that it wasn't going to hold our hand, and if we are talking about the Survival Sandbox... well it's a sandbox. The Hinterland team provides the world and it's up to us to decide what we are going to do with it; and how long we are going to live there. That is player responsibility. While I agree that adding more options for the player is more often than not, a good thing (I think some form living space customization would be a wonderful addition). However, there is also a point where it becomes up to us (the player) to figure out how we are going to prep for the many possible situations we will likely find ourselves. We land in the world provided, and it's up to us to figure out what we are going to do with it. If one does find that they tend to "go roaming around for no other purpose than to keep from being bored"... then perhaps they need to consider if this is the right game for them (the survival sandbox is largely driven by self-actualization). If all one does want to do is pass the time without using the "fast forward" mechanic... one can always just step away from their system (be it PC or Console) and go do something else for a few minutes.
  16. @lem4ge We also already have snow shelters and caves. If we are careful about where we place a campfire wind isn't so much of a problem. Extra pelts will eventually come in handy when we need to repair our crafted clothing/bedrolls/satchels. However, if we already feel we have too many, we may be hunting more than we need (but that is a playstyle choice - in which there is no right or wrong answer... it's just a choice). We could also just opt to take the meat off a carcass if we feel we don't need any more pelts/gut. While being able to build more types of shelters might seem like it would be a nice touch, I don't see much gameplay value since we have options that address those aspects. I'm good with our snow shelters, caves, and various other means of shelter (be they manmade or improvised).
  17. I've mentioned this in another thread, but I think fits here too. I appreciate how hunting is handled in this game, it can be a poignant reminder of our fundamental relationship with our food (since humans are biologically equipped to be omnivores). We have nearly an entire generation, who if you were to ask where their bacon comes from... they will tell you, "the store." Which to my mind is unfortunate. Nature is indifferent, not just to us... but to any living thing. Often times, in order to perpetuate life... other life ends. This is not just the case for carnivores either... after all plants are living things as well, and herbivores can decimate plant life when they are left unchecked. Of course, the reality of a situation like the one posed by the game is a grim one... and in as much as life in any form should be respected, we also (most of us anyway) have a very strong sense of self preservation... the instinct to stay alive as long as we can. One of the first things to go when a person is starving are their food aversions. The body will want to stay alive a lot more than their sorrow over killing Thumper. I would say there is no joy when it comes to having to hunt to stay alive... when the driving force is the biological imperative of the need for sustenance. Granted, after not eating for a couple of days... when a person does finally manage to get any kind of food, they do tend to be happy about it. Not because of what they had to do to get it, but because they know they finally get to eat. Anyway, my point is... hunting out of necessity for food is just apart of life on this planet for carnivores and omnivores alike... I've even seen more than a couple of YouTube videos demonstrating that even herbivores are not opposed to eating other critters when the opportunity presents itself. [Addendum: I am only offering a point of view, and I am by no means attacking anyone else's point of view. It's hard for any of us to reliably predict what we would or wouldn't do in a similar life or death situation, unless we've been in a similar life or death situation...]
  18. Mountaineer's Hut on Timberwolf Mountain: There is a good chance that you will have all the game you could ever want reasonably close by. In my run right now, it's a prime location. We have wolves/deer/rabbits right on or near Crystal Lake, a moose close by, and a bear close by that can be easily baited back to the lake. In addition there is the fishing hut on Crystal Lake (good for fishing, shelter, or a makeshift hunter's blind)
  19. @ThePancakeLady's 2¢ are right on the money. As I mentioned in another conversation along similar lines:
  20. @ajb1978, I'd have to go back and check as well... as I remembered it, the repaired spear was indeed equip-able with the radial or #2 hotkey, but that I was still only able to locate it in my journal. I don't recall it ever being in my item inventory... Now, the extra spear heads I made... those definitely were in my item inventory. (I do completely acknowledge that I could be mis-remembering - but I've got this "I could have sworn..." feeling about it) Again though, I would have to go back and check to be sure. I need to go back and do another play through anyway since they revamped the old bear's cave with Steadfast Ranger... considering I didn't have much trouble in the first place, I've been curious to see what Raph meant in the video by describing it as less frustrating. I loved the Redux Bear Encounter... I hope they didn't shorten or cheese it too much. I very much enjoyed having to sneak around with the Old Bear... for me it make for some great and tense game play
  21. @Tohono O'odham Man, Apart from matches there is the fire striker... effectively the flint & steel you are referring to, though I'm fairly certain it's actually modeled after a magnesium striker (but still synonymous in purpose). Also, once your last match is gone, you still have the magnifying glass as a long term ignition source. As to your whetstone question, if I remember correctly Raph weighed in on this before (mailbag maybe - I don't remember exactly). To paraphrase, they feel that the whetstones are plentiful enough that the majority of players will have died long before they would exhaust the world of whetstones. For those who do live long enough, and are cavalier with their tools and wear them down quickly... once all whetstones are ruined, you still have access to the resources necessary to make improvised tools (which will extend your survival potential until you exhaust all sources of metal - which I think general consensus is that would take a very long time). As to the relative size of the moose pelt to the moose satchel... it's a video game (the flare shells for the distress pistol aren't really proportionate either - as in, the shells are something in the order of twice the diameter of the chamber). However, I suppose from an RP stand point... we might consider that the satchel is double lined (which would reasonably use twice as much material). ...I don't know.
  22. @Obsidian Productions You will likely find it in your "Journal Items" This has been used to "store" items essential to the story so that you don't also suffer the a weight penalty for having to lug around "plot devices." Notable example: The Bear Spear (once obtained/repaired it's found in your journal item inventory as opposed to in your pack - and is effectively weightless as a result) (Anyone please correct me, if I am mistaken)
  23. Neat! I've finally found another reference for blue flares... Though it was in Mystery on Monster Island (1981)... and they didn't seem very effective on creatures.
  24. @Tbone555, The good news is that this game is all about player choice. If we feel like we have too many rounds... we can simply chose not to use them. We can leave cartridges that cross our personal threshold of "too many" in an out of the way spot we are not likely to come back to. As another option if we feel we "enough" rounds and we keep finding more, we can just not pick them up... As I've often said, we don't need to change the game if we can simply choose not to play the game that particular way... if there is an item or method in the game we don't like, we can simply choose not to do or use that particular thing. I say to each their own, and since it's a single player game... lets let everyone play the way they want to. [Addendum: I am only offering my point of view on the ideas that have been put forward, and I offer it for consideration in contrast to those ideas. I am not interested in getting into an argument about it - I am by no means attacking anyone's point of view; only trying to express my own.]