Serenity

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  1. Those old maps are still accurate if you just use it for major landmarks and to get around. Even the saplings are still largely correct, but there are some deviations here and there. Same goes for other natural loot or wild life spawns (at least until they overhaul that, which has been promised). The polaroid spawns haven't changed. I think some carcasses have been removed here and there, or made semi-random. So for general navigation it's fine, but don't rely on all the details, and don't use it for new features like the changed prepper caches.
  2. There are two kinds of bunkers. The ones with the normal loot are in the base game. Technically they are called prepper caches: https://thelongdark.fandom.com/wiki/Prepper_Cache
  3. The style of the game comes largely from the water color look and the lighting. It's possible to keep that and update the resolution a bit. People aren't asking for realism here.
  4. Higher resolution textures in general are something I'm hoping for with that promised graphical update. There are a lot of things that don't look good up close. Inside buildings too.
  5. Yeah, Mountain Town frequently doesn't have a battery. Last time I think I carried one from Coastal Highway there. But I've also found spares on other maps like PV, BR. Bleak Inlet, or Keepers Path. It's random. I think doing a battery run once is fine. The others transmitters always had one near them for me.
  6. However, I noticed that if you have a lot of medical items in the inventory the respirator won't show up. It would be helpful if you could tick a "add to radial" checkbox to make sure it's always there.
  7. It doesn't cause nausea for me, but I agree that it's very jerky. Could certainly be smoother.
  8. The decay stops once it's cured. Unless you're carrying a hide around in your inventory for days and forget to put it down this is not an issue.
  9. I think the main feature of the Chemical Boots isn't general protection, but that they protect against the chemical spills. But that is undermined by the perverse incentive of just taking off your shoes altogether and walking barefoot. It's similar with the cold water in the mines. Being barefoot is better than getting your shoes exposed to the environment. I'd rather that they massively increase the speed of chemical poisoning risk if you don't wear shoes. Because right now you deliberately have to wait inside the chemicals to even get it. Then you actually have a choice between ruining your regular high protection shoes or wearing the lower protection rubber boots when exploring. I agree about the hat. But that seemed like a bug too me. At least I hope so.
  10. That doesn't help when you can literally walk right over them:
  11. The best place to get support is the TLD Modding Discord: https://discord.com/channels/322211727192358914/ That's where all the devs hang out. The mod list site also says that mods are only compatible with the Steam and GoG Windows versions there. Not sure if it's different when running Windows on a Mac. But normally mods don't run on Macs.
  12. It's fine. Toxic contamination is harmless. You can cheese it by just taking off your shoes. And once you figured out the layout and the different parts there is lots on the map. Did you even check out the wilderness parts? It's huge. There are large areas on the sides with cat tails, wild life and caves. It's almost like two maps in one with different experiences. That's not true. There are geological limits to open pit mining and it can be a good idea to convert them to underground mines. Or to get at certain ore veins with tunnels. That happened even in some very well known mines like the Big Hole in Kimberly.
  13. Has anyone seen similar things: In this case it seems to be reproducible. It's always specific pieces of rock. It always involves snow cover. The problem persists on a reload. This is right outside the transition cave to Forsaken Airfield. This might be related to the map building, as it seems this a lot more common on new maps. I particularly noticed it before in Forsaken Airfield (for example around Shoulder Lake I think). But I've also seen this now and then on other maps. And I've seen it with rock faces too (not just snow). I've also rarely seen entire parts of mountains pop in when it comes to those distant map border mountains. But other instances haven't been consistent, and sometimes it doesn't happen, or it happens in different places. All in all I just don't know what to make of this. It seems to have gotten worse over time, as I can't recall it this frequently in the past. I don't know if this is some systematic Unity engine issue, or if it's specific instances of defective geometry that should be reported individually.
  14. Hacksaws are easy enough to find. I don't see the issue. And you can still harvest ravaged carcasses by hand. The only thing this may slow down a bit is getting some very early rabbit hides going (and there was a time when you couldn't easily stone rabbits). But even then you come across a hacksaw fairly soon.
  15. I wouldn't go that far. One tea in your belly and two in the flask is still lots of time. But it's very disappointing compared to what it appears to be at first glace. Why is it so big when it doesn't keep all its contents warm? And cooking enough teas for it the first time - and you don't know - is just a waste of time.