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  1. Something to easy in more survivors. Good job. Thought the spray can seems a little odd.
  2. Don't get me wrong but to answer questions like "will [insert obscure canadian item] be in the game?", "when will next episode come?", "why can't I carry 180 lbs of stuff?". Over, over and over. ๐Ÿ™‚ ๐Ÿ˜ Video of the best 3-5 questions with considered answers are way better in my perspective.
  3. Think your right.๐Ÿ™‚ It would be cool and make sense to have another region behind HRV. While some loot are there (not much you can't get other ways) it always seemed counterintuitive to the games "survive at all cost" -aspect to go to this region. In late game saplings are of some importance, however, delaying the fishing/rabbit/herding-time.
  4. Why would you sleep outside when there 6 beds inside the trailer? Some challenge?๐Ÿ™‚
  5. Cool story - like the long reads. Make to 100!
  6. You can always harvest your bedroll ๐Ÿ™‚ I think it was fun to try the challenge! Sounds exciting!
  7. So I got to eleven days in my trusty shelter with a pile of Rabbit carcass nearby. It's getting very tedious so I'll put it to rest and maybe come back. I have 8 matches left + I spended 1 flare. My axe found on day 1 is kinda broken. 5 cattails. I think snowshelter placement could be optimized because it's to cold some mornings.
  8. I will try - it sounds fun!๐Ÿ˜„ Day 1 straight to ravine Sacked my bedroll and made a snowshelter. Found a hoodie, the rope and one cloth in the train cars. Burned 1 match to make water and birch tea. Forgot to make a torch (doh!) Made to little amount of water. Could be a problem. Placed the rope. Going to the other side of the ravine to day.
  9. Interesting! The original challenge I mean๐Ÿ™‚. What seems to be limiting factor. Cold, food? I mean with the starvation trick and a snowshelter one should last at least 20 days? (provided one can go to the bottom of the ravine). The add on to the challenge makes it less interesting IMO since no real comparison, tips and tricks between runs can be made.
  10. awww ... what a troll...๐Ÿ˜ Use a custom game with no wolves or reduced wolf attack damage. Simple, easy, quick. Or practice ๐Ÿ˜Š
  11. While I understand the point one has to remember the game is so more thrilling when death lurks. If not to common it's ok they force combat. Any normal loper player will see no combat at all when established with gear so to add danger could prove a way to keep tension in midgame. Maybe a toggle for timberwolves should be added to custom.
  12. Normal wolves pretty much will not attack you unless you get near them, so anything away from that is an improvement. What I will hope is a change so that lighting a fire will no longer scare normal wolves until its fully lit. The running away from a man with a match trying to light some small sticks - but not from a man with a fully lit flare is a little weird.
  13. Sounds like a promising update with great variety of challenges, gameplay and new challenges. Thumbs up! Looking forward to getting kicked in the new official deadman challenge. ๐Ÿ’ช๐Ÿ˜‚
  14. Best name ever - I want this!๐Ÿ˜‹