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  1. awww ... what a troll...😁 Use a custom game with no wolves or reduced wolf attack damage. Simple, easy, quick. Or practice 😊
  2. While I understand the point one has to remember the game is so more thrilling when death lurks. If not to common it's ok they force combat. Any normal loper player will see no combat at all when established with gear so to add danger could prove a way to keep tension in midgame. Maybe a toggle for timberwolves should be added to custom.
  3. Normal wolves pretty much will not attack you unless you get near them, so anything away from that is an improvement. What I will hope is a change so that lighting a fire will no longer scare normal wolves until its fully lit. The running away from a man with a match trying to light some small sticks - but not from a man with a fully lit flare is a little weird.
  4. Sounds like a promising update with great variety of challenges, gameplay and new challenges. Thumbs up! Looking forward to getting kicked in the new official deadman challenge. 💪😂
  5. Use my abilities to make plastic bottles vanish for the good of mankind 😄 Cool topic
  6. Guaranteed spawns isn't about longevity its about getting water and teas in the early days. Because of the healing it's not a huge deal in interloper, but actually in my deadman runs I think I find ML starts the most challenging for that reason.
  7. TWM summit and cave, CH lookout as far as I remember
  8. A very nice change. Thank you! It will change interloper gameplay and force you to take a real risk.
  9. Looper

    Wolf Decoy

    Of course it's a clear exploit. No predator in real life will ignore you standing like 10 m from a rabbit carcass. They will be on guard probably attack you or wait for you to leave. From a game perspective it's terrible. The safe headshot which works like 90-100 pct. is not what its meant to be and made the wolves totally without danger when you are armed. You will get used to it 😁
  10. Too heavy use of the food exploit 😄
  11. What settings is this? I guess 20-30 days should be possible under normal circumstances. Are the cave to marsh ridge allowed?
  12. Rationally there's no reason to go to HRV. It has practically nothing that the other regions don't have better. I would wish that it was a transition region to another urban zone or that the region had some kind of unique ressource. Otherwise it seems kind of stupid to go there. The most unique ressources in Loper play are ...well... wetstones (😄) and not much chance to find that. Of course it could be argued that sapplings should be harvested but in late game it's just pushing the inevitable survival without the bow a little and not worth the hassle. It was one of the things asked for by the community but to me it lacks real in-game purpose.