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  1. As a reminder please avoid questions which ask either for release timings (“When will Episode 3 be out?”) or that are just a Wishlist of features you’d like to see added to the game (“Will you ever add Polar Bears?”). Try to ask questions that give opportunities for discussion of design decisions, a look at the game development process or shine a light on an aspect of The Long Dark that you’re curious about. Thanks and we’re getting some great questions so this is just a reminder.
  2. @Ice Hole: we’ll think on that. It’s not a bad suggestion but we haven’t committed to doing a sequel and wouldn’t want anything that might be misinterpreted as an announcement of such a project. The last thing we’d want is for people to start complaining that we hadn’t yet finished the first game and we were already planning the next. Again, that’s not saying it’s a bad idea but we want to make sure it’s clear that our current focus is The Long Dark and that we haven’t shifted our sights to anything else.
  3. Times can fluctuate, but you will get a response as soon as possible.
  4. Since this thread seems to have taken off after being dormant for awhile - it's useful to note that everyone is able to express their view on what they'd like to see changed in The Long Dark. It's perfectly fine to say you'd like to see a feature added, or removed. So let's not argue about that. It's also great to support a feature remaining, or explain why it makes the game more enjoyable for you. Let's just keep things collegial and friendly while we debate our points of view.
  5. Please use this thread to discuss @Raphael van Lierop's answers in this week's Milton Mailbag. If you want to ask a question, even one that follows on from one of his answers, please use the Milton Mailbag Question thread.
  6. While this is certainly true, it can be useful to hear what aspects of The Long Dark people would like to see be customizable. Everyone is going to have a different optimal play experience and while we can't promise to ever accommodate all of them if there is a significant amount of support behind something it will at the very least be considered.
  7. Split this topic off from the Milton Mailbag since it's not what the mailbag is for. Please contact our Support Team at thelongdark.com/support to report this or any other issue. Thank you.
  8. The Long Dark is compatible with all major modern video cards supported by a user's OS. Unity is aware of any rendering issues in OpenGL. If you find that you are having issues running The Long Dark on a video card supported by Unity and OpenGL please contact our Support Team at thelongdark.com/support. Thank you.
  9. It might be worth starting a separate thread for short video clips.
  10. A few posts deleted. Keep it civil people. Thanks.
  11. As a reminder when asked about the possibility of procedurally generated maps @Raphael van Lierop answered: We're certainly happy to have you talk about the benefits and why you think they'd be a good addition to the game, but they're not something that we're considering for The Long Dark.
  12. As @ManicManiac mentioned please post questions in the Milton Mailbag Questions Thread.
  13. There's no plans for a co-op or multiplayer mode in The Long Dark. The Long Dark was designed from the beginning to be a single-player experience and we don't have any plans to add multiplayer. It doesn't quite fit with type of experience we are trying to build and yes, the technical challenges of trying to add multiplayer to the existing game would be pretty significant. However we do understand many people are interested in a multiplayer experience, and don't fault anyone for finding the idea compelling (it IS fun to imagine). We've seen quite a few requests for it, and it might be something we consider for a future game -- but not this one.
  14. Thank you for the list. We will point out however that the game is not being "abandoned" and that we are continuing to work on the development of The Long Dark ongoing. A better word would be "completed", but that it still a ways off as well.
  15. Admin

    coop/co-op multy

    We currently have no plans to add co-op to The Long Dark. The Long Dark was designed from the beginning to be a single-player experience and we don't have any plans to add multiplayer. It doesn't quite fit with type of experience we are trying to build and yes, the technical challenges of trying to add multiplayer to the existing game would be pretty significant. However we do understand many people are interested in a multiplayer experience, and don't fault anyone for finding the idea compelling (it IS fun to imagine). We've seen quite a few requests for it, and it might be something we consider for a future game -- but not this one.