ThePancakeLady

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Everything posted by ThePancakeLady

  1. *Heh heh heh... my evil plan to Pancake The World is taking hold! Silver Dollar pancakes first... soon- Full Stacks with rivers of Real Maple Syrup, EVERYWHERE!* That will be all. Back to your regularly scheduled programming now... And yeah, seriously. The old Forestry Lookout was my very first long term base in the game, when I got it in 2016. My first... so, sentimental reasons keep me from going up and seeing it fallen down. I've been wearing the screenshot I posted as my Steam avatar, in memoriam, ever since the update that made the change. I went up a few times, just after the change, and decided after a few visits, never to go there again, no matter how desperate my character was to find a rope or a rifle. That place is Sacred ground to me, never to be looted, or dirtied with campfire remains.
  2. Go up to the Destroyed Forestry Lookout in ML. Even though I know there can be some good loot up there. Sentimental reasons, nothing more.
  3. Only if I can also have a sword that does Lightning damage, with 5m AoE.
  4. And like others here have said, the game has not crashed on me since the Redux update, so it is not something that is "common" among players. Meaning it may have something to do with other HW and SW on your rig, rather than the game itself. Not even sure what you mean by this... PC Gamer is a magazine. How would that let you play a game, if something outside of the game is causing your crashes?
  5. Which means... you drop it, therefore you can't use in the first attack. You pick it up after the first attack, have it equipped... and the same mechanic that made you drop it the first time will make you drop it again. Not really a question there ^^^, but wondering how you see this working. And how you see hitting a wolf in the head with a torch not having a risk of the tool not only breaking, but breaking and dropping a flaming lump of charred wood onto your body or face. Where an unlit torch would only drop a piece of wood on you, rendering the tool useless, doing no harm to you or them. But leaving you using bare fists after it breaks.
  6. Still a small team, with a large number of people sending reports and requests. Send another one, and make sure you include all pertinent info, like your complete System Specs. your output+log file, maybe screenshots of what you have your settings on, and any background programs you may have running like security SW, audio SW, video capture and/or editing SW. Sometimes third party SW that causes no issues in one game may conflict with the SW embedded in another game. Grim Dawn is one game that does not play nice with XONEX and Nadimic drivers, while systems using Realtek drivers were unaffected, and did not seem to have the fps spiking, hitching, freezing, or random crashes the systems using the other 2 drivers did, on a variety of rig builds, from minimum requirements up to NASA rigs.
  7. So the game mechanic that makes you drop the torch the first time, can make you drop it a second time?
  8. And if you look at the image from the Dev Diary... you can clearly see that the front end of the bus is intact, crushed past the driver seat area. The front door may or may not be able to be opened. But that windshield, smashed out, would be an easy choice to escape the bus into the tunnel.
  9. I could see using an unlit torch as a blunt instrument, working much like using a prybar does, only with far less damage, and you taking more damage. Maybe a bit better than bare hands, but not as effective as a prybar. Using a lit torch would go against the working mechanics of the game... fire scares wolves, they stop or flee. And the amount of time we have from when a wolf goes into full attack to when they connect with us, even with the illusion created by the extreme slowing of time to allow for a weapon choice, would not be enough to pull out matches or a firestriker, to light the unlit torch and have a lit one in hand before the wolf rips your face off. Add in the real possibility that you would set yourself on fire in the attempt. Lovely, dramatic movie moment, perhaps. But not "realistic" enough for the game., IMHO. We used to be able to brandish a torch, flare or brand (basically a burning stick pulled from a fire)... waving it around, side to side, to try to scare a wolf off. I don't recall ever being able to use one during an actual struggle. Brandishing was done away with and replaced by throwing of torches and flares, some time ago.
  10. I do love the sound and look of a fireplace, but even better for me is the shifting glow from the inside of a stove, with the sound of a steak sizzling next to a pot of water slowly coming to boil. That combination of sounds and visuals just... yeah. *droooooooool*
  11. Chocolate bar got me, at 43%, last night, lol. That's what I get for eating junk food.
  12. The MH meter in Don't Starve is one of the things that confounds me the most in that game, but also make me laugh the hardest. That game is a rather brutal parody of survival, based on complete fiction, alchemy, magic, and fantasy. It is a fun game, but far from any sort of "realistic" depiction of life. Pigs living in houses, making shrines. Playing as a sentient robot. Playing as a girl who can magically start fires, and does when she is stressed, with a magical lighter built into her hands. Don't Starve is a pure parody game. TLD is not truly realistic either, but has a setting, systems, and mechanics that are far more based on "reality" than any game where trees come to life and hunt you down for chopping their friends down, or turning you into an agitated Beaver who needs to eat trees and not pick Evil flowers, possessed by some herbaceous demonic force. A Mental Heath and Wellness system makes far more sense in TLD, if, and only if, it can be done and expressed in a far more quasi-realistic way, that matches the rest of the game's quasi-realistic basis. That is the problem, and it is not something that seems to be "easy" to do in a video game. The idea may be good, bad, or ugly. But it is interesting to see the different ideas on what people would like, or not like to see in the game.
  13. Try walking on a 45 degree surface sometime. Now cover that surface with a foot and a half of snow, so that you can't see what you're actually stepping on. And now bundle up with two layers of clothes. And now carry 45kg of junk on your back. I think the system is pretty generous, tbh! Agreed. 45° angles are actually pretty uncomfortably steep. In architecture and construction, the "safest and most comfortable angle" for the rise on stairs is considered to be between 30°-32°. (My son drilled this into my head during his last few years of college, where he is double majoring in Architecture and Building Engineering...). Even 30°, without handrails is steep, especially on a slippery, uneven surface. I have to agree with @ajb1978.
  14. @DerpyLemon115 gave the correct answer. Only foods that can be cooked, and that you have cooked are safe. Canned/processed/packaged if not cooked by you still carries risk of food poisoning. Same with raw meat and fish. This. ^^^. Correct.
  15. Nah, I can pester Raph on Twitter about it if I want, lol. Doesn't belong in The Milton Mailbag Questions, it is a Wish List thing, that belongs here.
  16. I know of those guides, and have used the "dip into the depots" for a few games in the past. But, i would prefer with TLD to have the most current version of the game installed, on Steam and XBox One, and be able to have the original version to play when I feel utterly masochistic, lol. I would honestly prefer to see this as a DLC on all platforms, which I would happily pay for. As would my husband and kids, for their copies of the game. Same with a few close friends I have talked to about it. Book Of Demons just did this with their original game prototype, a stand-alone DLC, that you play without replacing the current version of the game. Quite different to what that game has become, and quite fun to play when I choose, not limited to one week/year. And that motivated me to make this Wish. I'd love to have the same with TLD.
  17. Same. Especially with people reporting hearing a blizzard indoors, going outdoors and there is no blizzard, or no sound of blizzard, going back in and having blizzard sounds again. Wouldn't do much good to report it without the output_log.txt file though, since reproduction attempts would be a PITA.
  18. My bad. I overlooked the fact that you had a blizzard going on. Aurorae are supposed to only happen during clear weather. With the blizzard, it sounds like you had a fairly significant bug occurring.
  19. Will and Astrid are in Wintermute. Those characters cannot, and should not be changed. Wintermute is where the lore is important. In Survival Mode, you can roleplay as anyone you like. Part of the whole "Write your own story..." idea of Survival Mode. One friend calls all of his characters "Jill", and he plays only the female character. I name each of my characters, male or female, something different, each run. The only lore wehave in Survival Mode is that we crashed in a plane, onto a remote, deserted island. The lore notes (Note Left Behind and Cairns) we find only explain the history of the island, not our characters. The rest we can make up on our own. If you chose to play only as Will or Astrid in Survival Mode, that is fine, but the devs and the game do not give us their names or their personal lore in Survival Mode, or the Challenge Modes. I can understand why some people want more character customization in Survival and/or Challenge Modes. I don't see it as being of great priority for the devs right now, but maybe in the future, once the game is finished, and all Wintermute Episodes are completed and shipped to us. And, this is something that could be looked by a modder, once we have full modding support.
  20. Ummm, yeah. Okay then. And still a "No", from this old lady.
  21. I'e had an Aurora in the first wee hours of the morning, before the sun is fully risen. Not often, but enough times to say that, yep, it does happen at times.
  22. I enjoyed playing this in 2016, when it was given to us for a week, to opt in and play the very first version (prototype?) of the Sandbox test-bed. It was brutal. 1 region, ML only. Cattails were all around, but you could only look at them, no harvesting for tinder and food. The game was very bare-bones, and having only 1 experience mode, was very challenging. It was the thing that got me to step up from Pilgrim and Voyageur, and start playing Stalker when the week was up, and I had to go back to the "regular" game we had then. I would love to see this again for the next anniversary of the game. As an opt-in, for a week, like in 2016. Or released as a DLC that we could buy and play when we felt like it. Totally optional, no special holiday needed like 4DoN, just the chance to go back in time and experience the game as it was before Sandbox/Survival Mode was even a thing.
  23. I have to say "No" to this. It makes little sense. The game does not strive for complete IRL "reality", but it does strive to have enough reality for things added to have some significant, and believable purpose. In Pilgrim, maybe Voyageur, the ambient temps may be warm enough for dormant spiders to be alive. But... no insects for them to catch and eat if they come out of dormancy. In Stalker, and for sure in Interloper, the ambient air temps + windchill mean spiders are not likely to survive past the first hard freeze. I think the cobwebs are meant to show how long the island has been decaying, things left unfinished, unkept, since The Collapse. That the places we find, and loot, have been left untouched by human hands, that cared to keep them up and maintain them, for a long time. Like bark scrapings for moose... just because you see them, does not mean they are around that area at any time. The spiderwebs show me an island in complete disrepair. No one cared, or had a reason to care enough, to go and clean these places when there were few residents, and no tourists coming to hunt, fish, cave, and climb any longer. I don't see how spiders would add anything to the game that would make them worth the time and effort of the devs to add them. Maybe something for an arachnophile modder to add as a mod, when we have full modding support. A mod I will never use, since I am a complete arachnophobe.