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About Me

Found 1,057 results

  1. In my current run, it's just occurred to me... I kind of wish that the drop zone for items was a little tighter. I mean specifically the area around you where items dropped from player inventory appear on the ground. While I acknowledge that this is a personal preference/quirk of mine... I find myself spending a lot of time dropping items, only to them pick a lot of them back up and re-dropping - repeatedly, trying to get them in a tighter pile. A specific example of this... I use one of the tiny crates in the Mountaineer's hut as a coal bin. I find myself having to climb up onto the crafting bench to be able to get over top of it and drop the coal in... but since most of it lands in fairly random way in the "drop zone" I end up picking most of it to try it again. After much effort, I have a nice little box by the crafting bench what very neatly holds all my coal. I guess I just wish it didn't take so much effort to be able to do this It may sound silly, but I can easily spend a large portion of my in game day trying to "tidy up" piles of things: Sticks, cloth, coal, charcoal, stones, pelts... pretty much everything that one might end up wanting to drop at one point or another. *I also really wish there was a weapon rack in the Mountaineer's Hut...*
  2. Has anyone else run into this? Yesterday, I opted to save wear and tear on my clothes as a blizzard hit. I knew I wasn't far from shelter so I packed my clothes and trudged back to the Mountaineer's Hut. I did end up with 2 instances of frost bite risk (11%). Well, I've kept myself nice & warm and fully covered for about 5 in-game days, but my frost bite risk is still "stuck" at 11%. Is anyone else having issues with frost bite risk that will not go away? --- @Admin: is there something I'm missing, or would it be worth submitting a bug report?
  3. Bergmann

    Wish list

    Каждый раз при замене одежды, нужно чтобы вид от первого лица также менялся! Например меняет персонаж перчатки или куртку, меняется вид удерживания оружия, ножа и т.д. Добавьте возможность строить что-то новое, укрытия (на поверхности) или небольшой домик. Добавьте возможность рубить свежие деревья. Добавьте новые угрозы. Разновидности медведей, волков, лосей, в каждой локации должны абсолютно отличаться от прежних. На каждой локации должно быть свое собственное поведение для животных. Не похожее на остальных. Добавьте новую живность, например птицы. Пусть будет возможность питаться их мясом. Добавьте возможность переносить вещи, пусть сумка вмещает больше КГ. Либо нужно добавить деревянные сани. ОБЯЗАТЕЛЬНО, добавьте возможность автоматического выхода из сна, при риске обморожения или переохлаждения. (все время я погибал только по этой причине)
  4. hey guys, i'll go straight to the point, one of the most common household items in all of the world are thermal bottles, they can keep cold liquids cold and warm liquids well warm for longer periods of time, I thought was maybe used the same mechanic from the storm lantern, but instead allow you to store tea or coffee (I don't think storing pork and beans or peaches would be a good idea) the thermal bottle would keep the liquids warm for longer and would help out when you have to come home from a Blizard and also help in the late game when the ambient is colder allowing the player to stay outside for longer, also to balance it out they should be made rare, and also since they can't be crafted by common manners (they have to pull a vacuum to make it perfect) you aren't able to fix it, and it loses its effectivity the lower the condition gets. That's it, I hope you guys like it. :D
  5. I just completed Hopeless Rescue in 15 hours 31 minutes without using any glitches or skips. What's your fastest time?
  6. Bergmann

    Own wish list

    Add the ability, when every time if you change clothes, you change a first-person view also! For example, changing the character of a glove or jacket, changing the type of holding a weapon, knife, etc. Add the ability to build something new, shelters (on the surface) or a small house. Add the ability to cut fresh trees. Add new threats. Varieties of bears, wolves, elks, in each location should be completely different from previous ones. Each location must have its own behavior for animals. Not like the rest. Add a new animal, such as birds. Let it be possible to eat their meat. Add the ability to carry things, let the bag hold more KG. Or you need to add a wooden sled. MANDATORY, add the ability to automatically get out of sleep, with the risk of frostbite or hypothermia. (all the time I died only for this reason)
  7. I kind of wish that they would shrink the rabbit hitboxes down a little bit... I personally liked the old way, before they reworked it. I mean, I think it should be tricky to hit a rabbit with a rock. I think perhaps they made it a little too forgiving when they reworked it. Lately I've been noticing that bad throws, that really should have been misses, still stunned the rabbit... and it felt kind of cheap. I do wish they would shrink that hitbox back down a little bit... maybe not as small as it was... but definitely smaller than it is now.
  8. Hi! I'm a long time player and I love the game. It is by far my favorite game to play and I don't expect that will change. However, I have been working hard at getting my achievements. I have 36/40. In my current sandbox I have 288 days towards my 500 days, 'will to live,' achievement. It's the same survivor I used to get my faithful cartographer and I'm not quick to part with her, as I have already lost my longest living survivor to climbing too far up in mountain town and falling over a mountain through a train tunnel roof into uncharted territory (by the truck you can see near a bridge when you look down the cliff before passing into the cave to mystery lake.) That survivor is still there waiting, hoping that region becomes livable. My current survivor is working on the 'skilled survivor' achievement and was almost there, just working on fishing and mending and archery all at level 4, to get to level 5. I'm concerned that having already looted the entirety of all the maps that my now level 1 revolver will be impossible. I'm wondering if the update added revolvers and books to my existing save, or if I'm going to need to start a new survivor for my achievement. If the content was added, im all for spending my last 212 days of my 'will to live' efforts in collecting and increasing my revolver skill to 5. I will re-search the whole island. But if it wasn't added to my existing save id like to know sooner than later that I'm going to have to start a new survivor for my 'skilled survivor' achievement. I do have a third sandbox survivor, who is only 28 days in and is working towards my 'silent hunter' achievement who could continue on and potentially get me to my 'Skilled survivor', but I would much prefer to continue on with the other survivor who has a complete map and needs to progress in days to my 'Will to live.' Any input, information, or advice is greatly appreciated. I'm just seeking a bit of clarity. Regardless of how it all works out, I will continue to play and love the game. Thank you Hinterland developers for giving me such an awesome game and experience.
  9. I know we already have cabin fever, but I think that it would be neat to have a mental health meter that is affected by: how much you eat and drink, pre-existing conditions such as one that makes you sad when you kill rabbits or causes mood swings (maybe there could be a badge that effects how many, if any conditions exist), reading a self-help books or adopting a pet rock. good mental health will make you perform actions quicker and burn slightly fewer calories. bad mental health will make you burn slightly more calories and your character can become grumpy, causing him to give up occasionally while performing actions like crafting or sowing and maybe even refuse to get out of bed. what to ya'all think?
  10. I've come to realize that my ability to effectively use the bow is embarrassingly bad
  11. In this thread, I am soliciting players specific ideas & suggestions for things they would like to see included as NON-ADVANTAGEOUS additions to their gameplay experience; for which, they would be willing to pay the cost associated with a DLC as a means of financially supporting the Hinterland studio. These are 10 categories / suggestions I've either read somewhere along the line, or that I would like to see in a Supporter Pack: 1. Reskins: - Tent reskin for the Snow Shelter (same crafting components, looks like a mountaineering tent with a fly). - Skillet (functions with the same stats as the cooking pot) - Jeremiah's knife (limited possibility for spawn of his knife per play-through: Same stats & durability as combat knife) - Hinterland merch appearing in spawn tables swapped out for their respective counterpart in-game items (toggled?) 2. Decorator Pack: (Role Players / Campers) Items placed outdoors would despawn when player exceeds a certain range so they couldn't be used for trail markers. Items set in a "camp site" could be tagged as persistent with the player permitted one active camp site at any particular time. Reskins would be subject to the same decay that their respective counterparts were. The view out the front of the tent would need to be identical to the snow shelter...(?). Non-consumables (decorative): - Glass of water - Glass of wine - Mug of beer - Bottled beer - Bottle of wine - Steaming hot beverage (cocoa?) - Plates (decorative, placeable) that function as an interactable surface that players can place food items on. - Place setting (silverware, decorative) - RP Functionality: Sitting on tree-stumps and chairs (possibly technically complicated). Would love to sit when I role-play camping, mend or handcraft... (could even be added to game later in an update, but given to supporters earlier) - RP Functionality: Functional coat racks (no benefit to drying, same as floor or surface drying. - RP Functionality: Store hatchet stuck into wood (stump, bough, downed tree..). - RP Functionality: Lean rifle against things vertically. 3. Misophonia toggle: Eating audio swapped for barely audible variants. 4. Elegy Visual Poem 5. Select Episode Intro cinematics (possible complications where additional music licensing fees are concerned). 6. Game designer interview collection. 7. Identity-secure behind-the scene Studio tour. 8. Great Bear inspirations (collection of images and video montage designers utilized for creative inspiration). 9. Meet the voice actors: (Interviews with or short video highlights of the process). 10.Gag reel (funny glitches, fun in the recording studio, etc.). What other things can you think of that you'd like to see in a Supporter Pack?
  12. Started playing the game a while ago and still absolutely love it, cannot wait for further content and development. Just wanted to give you guys a shoutout and say thank you for creating this unique experience. Really brilliant.
  13. Inspired by DrifterMan and GelTAZ I wanted to take on a new interloper challenge. How long can one survive in FM only on interloper? GelTAZ recorded a nice video series about surviving until the train cleared the tunnel on day 7 (see link below). Sadly GelTAZ did not catch his train. Survival in the muskeg is a brutal existence. Constant exposure, only one load screen, limited loot and matches and a single solitary place to sleep each and every night. So, welcome home to Old Spence Family Homestead. We will get pretty familiar with this place. I'll open up the question to everyone here - how long is is possible? What are the priorities? What are the distractions?
  14. My game is crashing 1/5 of the time I exit a building. I gave up playing wintermute because of this. I'm using Windows 8. I hope hinterland will do something about this . Is there someone thats in the same boat as me ?
  15. I was thinking about it after watching some Wintermute videos and I'm not sure but isn't it an incoherence in the evenement of the events in Milton ? First the plane crashes so Astrid and Will are seperated. We know that Will and her Briefcase are realy important so Astrid as to : 1. Run too Milton looking for help and let some scarf piece behind to allow Will to find her path. 2. She was forced by a animal or a prisoner to run away During that, the bus of prisoner get crashed at the entry of the tunnel after milton. The prisoner who survived get out of the Bus and they go to Milton. Some thing went wrong with the inhabitant of Milton, they burn a part of them by accident in the School. Astrid get here at this moment and try to save the Inhabitants but it's too late. The prisoner try to kill her so she start to fight with them, kill one of them but get wouded. She run away and pass trough the stone of the tunnel and survive. If she run away and don't get cought by the prisoner because she was small enough to pass the landslide, who can we find Mathis and 5 prisoners dead body in the mystery lake ? In this situation where astrid pass the landslide, the prisoners are trapped inside Milton. Am I wrong ?
  16. I just saw a spider scurry on my wardrobe, a big one too. Here in Oz, spiders are quite plentiful and certainly terrifying. This made me think... Imagine if spiders were added to the game? wouldn't that be fair dinkum horrifying? Perhaps unnecarry, but still an interesting detail. theey could cause an affliction, too! perhaps they could be rare - or imagine walking through a cave only to see a particular chamber crawling with them! black widows, perhaps. Maybe you'd find one under the stairs in the camp office or something.
  17. Hello everyone, we all know that in the survival mode, there are two characters to choose from, right? And what if there would be an opportunity to choose for example to survive as a teenager. Well, well, what or an elderly character. Yes, in the game of growing up there would not be .a means the game would be all the same. But there is one thing. An older character would tire faster, just like a teenager. Yes, and the clothes would have to hem. If something is not so sorry.
  18. So it's been 6 month since the Redux, I think we can hope having the Episode 3 release at the end of 2019 wich I'm realy excited about. Even if the episode 3 is about astrid, I realy want to talk about what we know and what we can Imagine about firstly Jeremiah and Mathis at the end of episode 2 so care: SPOILER ALERT I have a few idea/ theories about Jeremiah. For me he is probably an veteran of the army who choose to leave alone. I think that the "wintermute" is maybe a program of the Army in case of a critic situation or wintermute is a location like a shelter for this type of situation we are in. I don't realy think he is related to Mathis who is a prisoner or that he is a bad guy. The fact that he has some survival knowledge and a radio is probable a clue to some formation that he get in the army. What do you think about him or the other carachters like The prisoners, The forestTalkers, Methuselah, Astrid... ?
  19. Ayo! I am an auzzie and Vegemite makes me happy. anyone who hates it cannot call themselves Australian. It might make A funny and random addition to the game perhaps, so YEE ₕₑₕₑₕₑₑ ᵢ𝒻 ᵤ 𝓌ₐₙₙₐ ₙₐₘₑ ᵢₜ ₐ𝒻ₜₑᵣ ₘₑ ₜₕₐₙ 𝓰ₒ ₐₕₑₐ𝒹 ᵦᵤₜ ₙₒ ₚᵣₑₛₛᵤᵣₑ
  20. i think it should be awesome if every time we die the game save the location and we have a chance to find it in other saves (we whould not be able to recover our items) and another thing that i think is a good idea is to perpetuate the game ( new difficulty option ) if we choose this new difficulty, every containers that we searched in the previous save will be empty (if we taked everything ) this idea match a little bit with the previous idea and i think it will add another fun part to the game.
  21. oplli

    Airport map

    hi i think that Hinterland should add an airport map in the game. In wintermute we know our character go at great bear island by plane and we don't know where he is suposed to land... it whould be nice to create a little indistrial airport in a map with a railroad loading station for products to be delivered at milton ,coastal highway and elsewhere the map whould be conected by road to milton and to mystery lake by railroad. (the icon silent valley is a little map like the ravine or crumbling highway to connect bigger maps) i made that picture to show what it could looks like. This is not a big idea i suppose that other proposed it in the past but i hope hinterland will make it reality.
  22. Jw what’s the general consensus about the fire/cooking systems? I know it’s been a little bit since they overhauled this but I’ve noticed I haven’t really sat down and got into a good interloper run in awhile despite the new updates. Maybe I’m just yearning for the old system but I was wondering what everyone else thinks about this? On a side note there’s nothing better than coming back to this game and getting back into the cold.
  23. Standing right in front of the door entrance to the barn at Pleasant Valley produces the red mountain sprain warning (lower right of screen). This occurs when rested, under weight limit, fed and watered. As soon as you step away from the door, it goes away. Would be great if anyone else could replicate it. -G
  24. The Long Dark was released years ago. The updates are months in between one another, I paid money for a game that promised me x, y, z but only gave me X, and half of Y. When can we start talking about refunds.........?