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Found 825 results

  1. I don't know if this is a bug or not but, I was playing interloper and shot a bear with a bow and arrow well over 6x over the course of 2 in-game days. Everytime i'd go inside a building and go outside only a few minutes later the bear would despawn and disappear. later, he would show up again without any of the arrows that were on him. So I shot him again and again, TWICE in the face (I could literally see the arrows between both of it's eyes) yet still after 2 days the bear would not bleed out even though it was leaving blood tracks. i went to the cave where he spawns and I found 2 of the arrows on the floor next to each other. I swear this bear is impossible to kill if i go indoors at anytime. Is this meant to be this way? I will also go to the support page and write my story there. I really want this to be looked into because it really makes me not want to play when stuff like this happens, thanks.
  2. Hello The Long Dark Community: Last week we ran the first of a new feature that we're calling "Milton Mailbag" where we take questions from the community from the official forums and Twitter and @Raphael van Lierop answers a few of them. We want to keep trying with this experiment. To give forum users a chance to ask questions, we've started this "Milton Mailbag" subforum. A few things to keep in mind: In this thread you can ask us questions and we'll consider them for inclusion into a future mailbag. Please keep this thread just to questions. Start a new thread in this subforum if you want to debate or discuss anything. We're not going to answer every question, and will also be taking questions from other sources. If we don't answer your question one week we may always circle back and get it again later. We may also adjust how we do this going forwards. Thank you very much for taking part in this!
  3. Hello hinterland and comunity. Sorry for my english but. I love this game so I thought how to improve it. One night I was wondering what is forlorn muskeg special. Sorry but I have to say nothing except it's a swamp. So I thought it would be good to add a beaver. Maybe you think it's useless. But in real life his tail can be used as whetstone and its skin is very waterproof. Of course it also has meat. For example from leather can be made waterproof socks and as I said from the tail whetstone (not high quality but usable). It would be very useful for late game. But the beaver is not so easy to catch and could only be caught only with traps. Only in special places where we could see the entrance, for example, from the non frozen water. It would also be very beautiful to model dams from branches and mud. Of course, some branches larger and smaller could be collected. And add some trees and bushes between the dams. Not much to make it always seem open. And specially fallen trees with beaver tooth marks. And so I ask you could do something like this and even improve this amazing game? Thank you for reading and replying ❤️
  4. For the first time ever in all my years of playing I got dysentery while cooking water and accidentally hitting the wrong button while trying to pass time 🤦‍♂️ The thing is I canceled drinking it right away and didn't even down that much and instantly got sick so I guess what I'm wondering is dysentery guaranteed every time you even take a little sip of non potable water?
  5. Hi. Has anyone discovered how to heat up the airplane food from PV yet?
  6. I have been trying to complete this achievement since I started playing the game. The instructions are simple: explore every interior location on the Mystery Lake map and the Coastal Highway map. Doesn't sound so difficult, but I am exhausted from covering the same two maps over and over and still coming up short. Although this current play through I did stumble on a previously undiscovered clearing with a cave high up on the hill looking down onto camp office that I hadn't found before. In this particular play through I have also found the prepper bunker in ML, so I figured I must have found all the interior locations. So are caves with a warmth bonus considered interior locations, because the only thing that could be hindering me from completing that achievement is maybe I have missed a cave? I know I have entered every physical interior space that generates a load screen, or at least I think I have. Does interior space include cars? I kinda would expect that it does. any help, ideas, suggestions?
  7. So I'm travelling to a snowy ski resort in the USA end of January next year for a week long work event and I've never seen snow in real life let alone walked around in it. I'm going to need to buy a few things to get me through and/or borrow some stuff from friends etc but I'm looking for some realistic advice about what I really need versus what I've got that will get me by. So imagine if you will the paper doll clothing UI in game and help me figure out what to equip on my body so I don't freeze to death or overheat during all the inddor activities. Parameters - I'm from Australia, a warm part of Australia. It never snows, coldest it gets is just above about 1-2 C for maybe a few hours in the morning in mid winter. I've camped and hiked in about 5 C. I'll be flying out from my summer with avg temps somewhere in the 30 - 35 C range with possibility of 40 C + temps. In the USA I'll be just outside of Salt Lake City. I'll be outside a bit while walking to different places, waiting for transport and in line to get in other places as well as possibly wandering around in the middle of the night between social events. Clothes will need to keep me warm outside, but I will be inside quite often, doesnt have to be super dressed up but striking a balance between smartish casual while being warm in the snow. I might go try to ski at somepoint but I think you can hire ski gear? Starter gear / things I own. Waterproof breathable hiking boots (I dont think these will be warm enough, not insulated, maybe not grippy enough either) Merino baselayer, long johns, long sleeve top Down vest lightweight (sleeveless 550 fill) Light shell Thick hoody Several wool / blend scarves Beenie (toque, pretty warm wool or blend outside / fleece line inside) Hiking socks - might be wool (I dont think these are particularly warm tho, not very thick) Jeans - pretty much all my jeans are denim. So brains trust, hit me with your clothing expertise.
  8. I have been trying so hard to get past the wolf attacks when bringing the survivor back to the shelter. I have three bullets in my revolver and although they do deplete some of the pack morale, it’s never enough. I can’t get past them! Im at the point where Im almost willing to pay someone to do it for me. Someone please help and tell me how to get past this!
  9. Hello all. Long time player and poster, and I know I've stated this before, but is anyone else concerned with, for lack of a better word, the game becoming "over-developed"? I personally believe Survival Mode is amazing and perfect as is (Can always add more Regions tho of course). I just think its already a perfect game. One that is easy to learn (thru trial and error sometimes) but hard to master. Again, like I said, Ive had fears of this with past updates, but have always been pleasantly surprised. Does anyone else have these fears? Like, if they could or wanted to make it and ultra realistic looking game rather than the gorgeous cel shaded art style we all love (I know that wont happen, just a hypothetical). It sometimes feels like I'm sending my son (dont have one, but thats how much I fuggin LOVE this game) off to some place and he'll return completely different. Anyone else kinda worry like that? Also, I really hope they get 1st person clothing in soon. Seems like something that should be here and done by now. But as always, I do have faith in Raph and the entire Hinterland team I think I just worry about it cuz it is my favorite game.
  10. i am at pleasant valley and i came back after the episode 3 update and now i cant use my pelts to craft at the downstairs workbench is this just a bug related to me or is this wide spread below i have attached a picture im sorry for the horrible quality but as you can see there is no craft button even though i have the materials -thank you have a good day
  11. Does anyone know if the blueprints for the rabbit skin gloves and deer pants are available in season 3? I started curing them but then realized I didn't have the blueprints!
  12. As I’ve mentioned before I’m not the most experienced player in TLD, so I need a bit of help. I’m at the end of episode three in the mines and I cannot, for the life of me, find the bolt cutters. Is anyone able to tell me where that are located because I have looked everywhere for those suckers.
  13. I just tried to place a fire in the Cinder Hills Coal Mine and it's saying I cannot start campfires indoors but I've always been able to in the past and on top of that I'm looking at an old campfire i placed in the same mine, Is this a bug or intended change that I missed?
  14. I play this game from about 2016 and my PC (AMD 4100 / Windows 7 Professional) is support this game but... EPİSODE 3 İS 64-BİT! I don't know what I'm to do :,( And I'm very curious about episode 3
  15. If you found yourself in the situation in real life, and were presented with the same tools/supplies, what things would you put to unusual uses? For example, i recently started a sandbox and for the first 2 days i couldn´t find any gloves, just loads of socks. In real life i would just put a pair of socks on my hands, in the game i had to break down 4 pairs of socks to make improvised hand coverings.
  16. I have found many details in survival mode that imply that survival takes place long after wintermute, but I have found more that doesn't add up. There plenty of characters in survival that aren't named and could be Will or Astride. Has anyone found hard evidence that survival is part of the long dark canon or just wintermute.
  17. After playing TLD for several months now I think I have most of the mechanisms in my head. There are however stil several questions I did not yet find an answer to, even after searching the forum. So I would like to pose them here, in the hopes (and anticipation) that more experienced players will have an answer. 1) Repairing fails. When I repair something I use up an repair kit / fishing hook, material, and time. Say I want to repair an item of clothing that cost 2 cloth and one hour to repair. When I stat to repair a timer starts. Now I wonder what is te effect if the repair fails. I know I lose the repair kit / fishing hook condition. But do I also lose (part of) the materials? and part of the time needed for the repair? 2) Respawn wood. I read wood is an infinite resource. But I think this is only sticks? Do the larger branches (cedar/fir) also respawn? If not then I will probably want to limit the amount of fit I use for fires because these can be better used to repair the heavy hammer? 3) On a map I draw several resources appear. Think of rosehip, large branches, etc. Am I right to assume the resources you see on the drawn map are the ones not respawning? And if so, does a drawn map change if I harvest (delete) that resource of does the map stay the same regardless? 4) Wolves. Am I right to assume wolves do not attack bears/moose (and likewise). Do wolves sleep? Eat? Or do they only attack if a rabbid/deer (or me) by accident crosses their path? 5) Wolves. Does a game on a certain level of difficulty always have a fixed number of wolves? Or can I leave a region and re-enter some time later to find a different number of wolves of in a different position? 6) Wolves (yes I know, I have an unhealthy interest in them). I know they have a range in which they can detect a player. Is this a perfect circle around the wolf (smells)? Or is the range of detection larger in front of the wolf and smaller behind a wolf? 7) Wolves. I seem to notice the areas a wolf spawns/patrols are usually in the center of the map or along paths often used. Is this correct? Is the safest area the edges of the map? Do wolves always stay in the place they spawn in or patrol a fixed route? If so I can possibly better just leave them alone since I know where they are instead of killing them and getting them to respawn later somewhere unknown (usually just behind me)? Are the routes wolves patrol known? Would be cool to ad them to a regions map with some red lines saying "beware". (8) Arrows. I know fired arrows can be retrieved. So if I fire an arrow an hit a deer. And the deer runs and bleeds out. And I find the carcass. When I'm lucky I will find my arrow in the deer, or somewhere near. But say I do not find the carcass. The deer still bleeds out. After a certain number of days (anybody knows ho long?) the carcass will disappear. Is my arrow still there to be found? Can I walk pass an area and suddenly find my arrow fired weeks earlier and know this was the spot the animal died? Thanks in advance for any insight in these mechanics.
  18. I'm wondering if this time capsule is planned/can be added to consoles such as ps4? (I say that cause I the TLD on ps4) even if its just versions that only appeared on ps4 and not the ones originally pc exclusive, I imagine its possible but I'm not a developer so I don't know much.
  19. Hi there everyone, I'm back from a long break from TLD and I'm surprised that loading back into my saved game in Survival Mode that I'm missing a lot of my items. Specifically items that I've placed outside of containers such as shelves, tables, floor etc. Some of the items oddly remained but the most are just simply gone. Is anyone else experiencing this? If there's already an existing discussion about this maybe someone could link it to me?
  20. I just completed the mission and I was wondering what other people did with him because as soon as I saw him blueprints for deerskin pants & boots popped up, I personally let him live
  21. Personally I prefer survival mode. For me it's been well worth the price of the game on it's own and the other modes are just a bonus. But I know that quite a few people (especially early on) bought the game mostly for the story mode. So I'm just curious really, which mode do most people prefer and why?
  22. Did anyone find any significance to the exploded rifle in Molly's house? I never did, but it seems strange to take the time to add it to the game if there's no pay off down the line. So I'm just wondering if maybe I missed something, or if not; does anyone have any interesting theories?
  23. I was making my way through the cave and I got to a wooden bridge (this was shortly after I got to the “room” with the lockers and workbench. I walk into the bridge wood path and all of a sudden I hear tumbling rocks kind of like a rock collapse and Astrid is screaming. But my game freezes. The sounds stop but I can’t move my character or anything. I can’t access my in game inventory or anything either. The included pic is the bridge I’m talking about. This is where I’m frozen. I have completely restarted the game and this still happens. (The picture of the bridge is after the rock falling noises and astrids scream)
  24. Did the lantern disappear for anyone else after the mine collapsed towards the end of the episode? I was using it when the collapse happened, and afterwards it was gone along with all the extra fuel I was carrying. Or is it a bug that I should report?...
  25. How long did you play Pilgrim before you moved on to the other modes? Did you just dive straight in to Interloper? What mode is most comfortable for you right now? (Wow, I´m a nosey Parker today! :-P)