• Content Count

  • Joined

  • Last visited

Community Reputation

499 Pathfinder

About ThePancakeLady

  • Rank
  • Birthday June 28

Recent Profile Visitors

1,405 profile views
  1. Dear lawdie. Over 100 stories, if I remember correctly? A lofty, but worthy, goal. 😎
  2. Finished it last night. And... Jehoshaphat! It was good.
  3. Not sure how, or if it would work on consoles. Or if the Nintentdo Switch port ever gets made, if it could be added there. I know TLD was shipped on XBox One in Game Preview in June of 2015, so theoretically there should be some earlier versions for that console archived, somewhere. But not back to the Day1 version that was released on Steam in September 2014. May not be financially feasible for Hinterland to make the DLC I asked for, especially with how gamers these days tend to not want to pay full price for anything, especially independently made games vs. AAA games. But, a gal can dream, right?
  4. I only remember the "truly" early days, thanks to the limited run of the 2014 Anniversary Edition, that some of us were lucky enough to get to play (which I do wish Hinterland would run again sometime for newer players who have only recently come into the game). I came into the game just over 3 years ago now. About midway between the very first Early Access version of the game, and where it is now. If Hinterland would make a paid DLC, an all-Anniversary DLC, showing the game from year to year, at the point it was at on the Anniversary of it's launch on Steam Early Access, and XBox Game preview, with developer commentary (from people who worked on the game at each stage in its development, not just Raph)- I would buy it. Just to support the studio, and to have the chance to go in, and catch a short glimpse of what the game looked and felt like as it got bigger, and better. What did it feel like when The Ravine and Coastal highway were first added? When Desolation Point was first added? When Mystery Lake was first changes and updated. You all can tell me how it felt for you, but that does not tell me how it might have felt, or would feel, to me. Those "first time" experiences are unique to each of us, totally subjective. I would pay to be able to experience that, for the time before I knew about and fell in love with the game. The "WhatIfSyndrome", I suppose.
  5. Hinterland is hiring, they have been for a while now. But they can't force people to apply or accept job offers, and they can only hire as many as they have the money to pay, sustainably. They don't believe in crunch, and they don't expect people to work for free. I respect that.
  6. I like it. But, as you said is it necessary? Nope. It does pose a trade off in better fuel efficiency vs needing a match or striker to light it. But, then why would you bother with a storm lantern, ever? Find the railroad lantern fill it with fuel, 24 hours of light, on one filling. Seems a bit OP. Perhaps a shorter duration from a full tank, 4 hours? 6 hours? And crafting a wick from cloth for replacement/repairs would be needed. I am not sure where we would find this, or why. Storm lanterns make sense to me, with the remote, rugged wilderness setting. But "modern" railroad would not be likely to have a railroad lantern, other than as a souvenir from a past time, or in homes, perhaps, as a decorative item. But a red lantern used for signalling in the past wouldn't be something I would expect to find on a modern railcar or engine. I do like it, it does have a a nice aesthetic to it. But I am not sure it has enough value gameplay-wise to make it worth Hinterland creating and adding to the game with the number of lighting options we already have. Mixed feelings here. Half of me wants it, half of me wonders if it would be worth it, and if they would have to limit the availability of storm lanterns and flares in the game, to balance out the risk vs reward of finding one of these. *grits teeth in indecision*
  7. I have read the entire Foundation series, many times over. I never did read the Robot series, only The Complete Robot, and bits of The Caves of Steel. But only bits, here and there. Baley has just arrived on Aurora. And I need to get my hand on the complete set, and read them in the proper order. I know/feel this already. Already, i don't think I can ever enjoy the movie again, lol. (I, Robot)
  8. It has appeal for a relatively small, but vocal and visible section of the playerbase though. It took Hinterland, time, manhours (money) and a lot of bug fixing to create Interloper Mode and add it to the game. Not everyone is drawn to "hardcore masochism" in games, or this game, specifically. There are player-created challenges like the Deadman's Challenge (DMC) mode, and the newer Endangered Species Mode, as well as a number of others. You can find them on these forums, as well as a dedicated thread to them on the Steam forums, some with a list of custom settings, some with a share code, to just plug into custom settings. With custom settings available, at least for now, I would prefer to see Hinterland put their time and effort into finishing Wintermute Story Mode, updating the Survival Mode with new content after that, and considering new experience modes last. When Modding Support is finally able to be given to us, I am sure there will be modders who will go wild creating things like what you are asking for. And giving the mods really catchy names to grab your attention. Not saying your idea is a bad one. I would simply prefer to see more that will be appealing to a greater number of players, and to more people who have not yet bought the game, or tried it.
  9. Still on my Asimov kick. Just found another book that I did not own yet, and started reading it this afternoon. The Robots of Dawn ~Isaac Asimov~ Old-school. Hardback copy, with a slightly worn paper jacket.
  10. We'll have them, someday. If Hinterland does not add them, I will, once we have modding support and tools added.
  11. It would not really be a substitute for coffee as a stimulant. Dandelion root coffee has no caffeine. No stimulant properties at all. And I have to agree with @ManicManiac, with deep snow cover and frozen ground, Winter is not the time to try to harvest them. Especially without a good shovel and pick, and random luck, since there would be no leave above the soil line to find them. They have a deep taproot, they are difficult to harvest even in summer, the roots breaking off easily. Part of how the plant survives so well. Leave a small piece of a dandelion root in the ground and a new plant will regenerate from it. Though, if Hinterland would make a survival game with 4 seasons, they would be an ideal plant to look for in Spring Summer, and Autumn. All parts of the plant are edible, and quite tasty. We never killed them when we had our farm. We ate the leaves in salads (though I did not like the sappy stems), made dandelion tea (or dandelion coffee, as it were...), cooked the roots and ate them like tiny parsnips or cut and mixed in with green beans, and Grandma taught us how to make wonderful dandelion wine, the old-fashioned way, from the petals of the flowers. Not really a coffee substitute at all, but a good idea, perhaps, for another game, if Hinterland decides to make another survival-based game with full seasons.
  12. Hey Dude! Welcome to the forums! Good hunting to you as well!
  13. Not - Or WASD to move. There are many point & click games that do not, and most aRPGs do not. One of my favorites- Grim Dawn, a relatively popular hack & slash aRPG by another independent game studio, uses "LMB click to move" (or the controller equivalent). Click to pick up items. Some autolooting has been added in a recent update, but only for socketable components, and mana & health potions. LMB and RMB for targeting and swinging/firing weapons or casting spells, along with hotkeys for spellcasting. Click, Click, Click. Most aRPG's and many RPG's are the same. You may be used to games that use [E] to inteact, but that does not mean I have RA, OA and tendinitis issues. If a game becomes too painful for me to play, I stop playing it. Devs cannot make every game accessible for every person, or cater to every singular subjective desire for features or mechanics, given by a million+ different players. There are third party key remapping programs, and voice control programs that have made both Grim Dawn and TLD and a number of other games more accessible and "hand-issue-friendly" for me. I don't expect devs to add these programs to their games as a toggle-able option. Limited number of people that will find them useful, with a great number of manhours needed to incorporate them effectively into a game this far into development. Your needs and wishes are yours. They are not everyone's. Not every game is going to be a good fit for you. Perhaps you should take a break from TLD, and play a game that you enjoy more, and have less issues with. Just my opinion, but you have made complaints, over and over and over... you repeat them regularly. I know seeing these posts annoys and bores me, and I am sure it does the same for others. Saying the same things over and over and over, after other players, and likely the devs as well, have read the same thing from you dozens of times, does not increase the likelihood of your individual requests being fulfilled. It does result in many people just getting tired of seeing the same thing posted, over and over and over, myself and my family included. I can't help but think that it may have the same effect on the devs who see them over and over and over. But They are not as free to tell you so, because #OutrageCulture. Simple solutions have already been posted here... the easiest one being- don't run around with a weapon equipped at all times, rifle, revolver, flare gun, ect. Equip it as needed using the hotkey, or controller button. Re-holster it when you don't need to shoot at things, or before you interact with something. Then re-equip, if needed or wanted. Or do like I did, when I had one arm in a sling due to a torn rotator cuff, and use voice control/command SW to enable you to play the game *almost* hands-free. It works/worked nicely. And only cost me a little time setting the SW up with all of the needed keybindings. There are free and paid key mapping and voice control programs out there, and at least Windows has a decent Accessibility voice command program, that with a little additional scripting, works surprisingly well too. But it's up to you to take a little time and find the SW, and set it up.