ThePancakeLady

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Everything posted by ThePancakeLady

  1. Good to know. That is one of my favorite places to make a mini-camp. Never fell through the ground there, yet. But I'll be a bit more cautious there from now on.
  2. Maybe the MREs we have on the island are all old stock? That would make the idea of crafting DIY Bear Spray or throat "lozenges" for bears more of a possibility.
  3. Right next to the tiny bottle of Tabasco Sauce? (That could actually be useful for crafting...)
  4. Lol! The bubble gum would be the hardest thing to find...
  5. Lol! I obviously did not search back far enough.
  6. And that is a good thing. Devs need to get input from as many people, with as many opinions as possible. I do wish some new voices would come in and give theirs though. Fairly small group here, the "usuals" among us, who tend to be most vocal. And who said anything about an argument (besides you)? Not I. I just said we can agree to disagree. Differing opinions does not an argument make. We are discussing. My idea, so of course I will defend it, since it is... my idea and opinions in the original topic post.
  7. Lol. Okay, we can agree to disagree. I rarely, if ever use the distress pistol, even after going through lengths to get the dang thing. Bear Spray would be my preferred deterrent, a non-lethal one, like I expressed in my original topic post. And how they would balance out spawns is up to them, if they decide to add it someday.
  8. bears are honey badgers when it comes to fire, have you forgotten? They just don't care about it, and will charge right through a burning campfire. Campfires are effective only on wolf and moose (i think), and only if they have direct LoS on it. Bears are deterred by distress pistol shots. Revolver or rifle shots only have a chance of scaring wolves, deer and bears, not sure if the moose even cares about a warning shot, not 100% sure bears care about them either. Flares and torches only scare wolves, *sometimes* if used properly, with the right timing. Bear Spray would be an effective deterrent against all 3, if used properly. Rather than needing a specialized tool or weapon that works on one but not the other(s). Meaning 1 tool/weapon to carry, instead of 2 or 3, and no time waiting to see if your fire starting succeeds or fails at the worst possible time. And no wasted matches or condition loss on a firestriker. Not sure about that. Revolver *sometimes* can be shot during a struggle, but haven't played with it enough to see what the trigger for using it is. I would say trying to use Bear Spray during a struggle may hurt you more than it hurts them, since it would not likely stop the attack if they already have teeth in you, and you would get a full dose at close range like that. I see Bear Spray as a deterrent, to prevent the attack ever happening, not as a weapon to be used during an attack or mauling. A chance to stop the charge from happening, and give you a few seconds to run for your life, or grab an assault weapon instead, if you decide you *must* kill the animal as it flees.
  9. I think of it more like a flare, not the distress pistol. Distress pistol does harm, can kill. Flares and Bear Spray do not. Of course, that could mean less flares found, which in Stalker and below is not too big of a deal. i tend to have so many that I leave them stashed all over the place, don;t use them very often. For a Loper, it could well be a bigger deal. If their spawn rate is tied to BRA, that could be overcome by adjusting that setting in the Custom Settings toolbox. I would not want to see bear Spray be a terribly common item anyway, it should not be commonplace in any mode. Not as uncommon as the distress pistol (only 2 in the entire world), but not as common as the rifle in Stalker and below, or as common as flares in any mode. but... Loper is supposed to be the "extreme" mode, more difficult than any other mode. The balancing would not be easy to make pleasing for everyone, for sure. But, what is, in any vanilla mode in this game? And no one could or would force you to carry or use it, if you preferred to carry the distress pistol instead. Still not sure why you think it can only be tied to flare shell spawn numbers, it does not have to be. Comparing it to the distress pistol and declaring it to be "the same' feels off as well. It isn't the same, it cannot kill or injure beyond a temporary affliction, resolved by itself over time.
  10. I survived for 1 hour and ~30 minutes my first time playing the 2014 limited release... Spawn in, nice weather, Logging Camp. Head for the trailers... WOLF. on me before I could get anywhere near the trailer door... struggle, down to 18% in a flash. I did make it inside afterward, but faded into the Long Dark within minutes before I could figure out how to treat my injuries. It was a rush. Total change from the Pilgrim and Voyageur games I had been playing before that.
  11. Lol! I have only had the game for 3 years. and I remember tons of threads advising people to get nekkid before a wolf struggle, to save clothing condition. I still do it if I have enough time to drop gear before I get my face eaten off, lol. And then have to remember to pick up all of my gear and get dressed again fast before I freeze to death. I only had the 1 week with the original Sandbox game, where Hinterland gave us the 2014 Anniversary Edition of the original game to play. ML only, no experience Modes, the original UI and menus. it was an eye opener. And I think one of the things that made me start playing Stalker instead of Voyageur. It was brutal, but fun!
  12. We do have the Pain affliction, and the blurred vision camera effect already. The only thing they would need to add is a "breathing difficulty" affliction, since it will make your nose and throat irritated. Even the lower potency pepper spray used on human for self defense makes you cry and have trouble breathing for a while. Used to hate getting calls as a medic where the dispatcher said "pepper spray deployed", made the back of the bus feel much smaller and less well ventilated, lol. my only concern would be people using it to spray bunnies... maybe it should make them give you the negative effects as well, if you picked up a sprayed rabbit carcass, or a stunned bunny you sprayed. It should not make the bunnies easier to stun with stones though... that would be a bit OP. Stunning an entire fluffle with one shot would make rabbits even easier to catch than they already are.
  13. Hey Andy! Glad to see a long time player like you here on the forums! I bet you have some really great memories, and stories to tell, from back when the game first started. Welcome to the forums, looking forward to getting to know you.
  14. Looking into it before I posted the thread, I saw adverts that said that their bear Spray would work on Moose, and other blogs, forums, and Fish & Wildlife type sites that said it *might* work on a moose. Situational, I am guessing, same as with a bear, or wolf, or cougar. You need to aim it, take into account any wind or other weather effects, and make sure the large cone spray envelops the animal's face, to effectively make them get it in their eyes, mouth and nose. I kind of see it like using a flare or torch with a wolf. Timing and placement effects whether the animal is stopped by it or not. the chance of failure, if not used *properly*. If they are already in full attack charge, should it stop the charge, or does it need to be used in that momentary pause, just before the animal comes for you? (I think it should be the second, more than the first.) That is true, but he also said the rifle and revolver spawns are tied together in the settings. If they can separate the revolver spawn settings, and make them not tied to rifle spawns, it could be possible that bear spray could have its own settings. And who's to say it would affect flare shells? Maybe it would be tied into BRA more loosely, and mean you find a few less cans of sardines, flares, chocolate bars or such, with no effect on the distress pistol or flare shell spawns. People want other weapons added. Would adding any other weapon, like a slingshot, affect only the availability of flare shells?
  15. We haven't found it yet, or it has not been implemented in the game... yet. that's why I said : Purely wasted time for the devs if they made them able to be interacted with, if they have or had no future plans for them in the game.
  16. Compulsive climbing. Even when I know I was in the middle of a task, or had specific plans, that rock formation, with layers of snow, that I *might* be able to get traction on, to climb up to an overlook I have not looked down from yet... Sure. I *could* come back and try it later, or when I am not hauling a whole deer's worth of meat home. But... it's here. So am I. I *MUST* try to climb it. Even if it does not end well for my gal. Knowing full well this is why I have not gotten the 500 days achievement on Steam yet. Knowing I shouldn't. It's here. So am I...
  17. Boy, I wish I could remember who posted the screenshot on the Steam Community Hub, ages ago, of a battery on top of a burning pot belly stove, and one of the QGS, with batteries lining the shelves in front of the cash register. I think that post was the first time I became aware that some batteries could be taken out from under the hood, and placed elsewhere. Too many years ago now for me to try to search that thread or those screenshots out. But it was an eye-opener. But there has to be some future plan for them, or why would they make them interact-able?
  18. Eh, I missed being able to play it as well. but the 4DoN badges are simply pretty pixels, with no buffs or benefits. Not needed for the Feat mastery. Just things to show off in screenshots. So i am fine with not having them.
  19. I think I used to have rules I followed, to a degree. My playstyle has changed from entirely sloppy and spontaneous, to "less sloppy, but still spontaneous" with each new "Big" update. So my rules have changes with them as well. Only one has stayed untouched... Be prepared for the unexpected.
  20. My dear, there is this thing called "Ignore user" that can be used to ...ignore people who seem to not understand what "staying on topic" means.
  21. Oh, yeah. The Ravine is a nice place to make a mini-base or retreat, and stay for short times when I need a break from hostile wildlife. But, no workbench and limited loot to be found makes it a tough place to homestead. But still, a god place for a "time out" break.
  22. And again, the thread is asking for thoughts on the idea of having Bear Spray added. Not asking about "Should we have MoarGuns™. If you do not want bear Spray, fine, that is your opinion and right. But leave the guns out of it. The game is not a shooter, and I also feel we have enough guns. I posted about adding a defensive weapon/tool to deter animal attacks, without permanent harm to animal or human. Lots of other threads about adding guns or "other weapons" in general. Please leave your opinions about guns there.
  23. Thanks for answering my question Raph. I see many "disposable" testing runs in my future. Science. Seeing if I can find ranges for breakage thresholds on different tools. Like I need an excuse to play more, lol!
  24. LOL! Oh... my. I am sure the rest of the group was not too eager to have him in their vicinity either.
  25. And First Nations people's have a clearance to continue whaling within limits, as whale meat and blubber has been a big thing in their diets and culture for centuries. And a government ban on *something or another* has never really stopped humans from continuing to do it, as long as they can get away with it, and it remains profitable.