ThePancakeLady

Members
  • Posts

    1,348
  • Joined

Everything posted by ThePancakeLady

  1. Lol! I get the feeling I am not supposed to be able to climb the walls like a spider and get up here. Minor bug. I did not get stuck, no sprain or slope warning, no injuries. Just a nice look around at the top of everything. Just playing around to see what I could get away with, and was a bit surprised I could do this.
  2. Just a quick note- we know we are in Northern Canada, we do not know we are in the Haida Gwaii area. Great bear id fictional, and we all have made guesses about where we are, Hinterland has never given a precise location that I am aware of. And look around at the world we are in... Taiga forest- Birch and Maple (neither evergreens), Fir, and Cedar. And with logging going on, we have no way of knowing if they are all native old growth, or if some were mass planted many decades before. No low hanging Fir or Cedar branches around either. Just deadwood that has fallen to the ground. With the number of deer and moose on the island, if they are starving as well, they would eat any edible greenery, including needles from low hanging branches. I have made lean too shelters while camping, hiking and backpacking over the decades. Woke up once to a doe happily chomping on the white pine branches we had used to make a rough shelter to get out an unexpected snow. She seemed more concerned with the num-nums we had placed within easy reach for her, than with humans being underneath them, lol. I like the idea of the lean-to made from branches, but we do not have them, and I don't expect Hinterland to suddenly make the damaged island we are on pristine all of a sudden to let us make them. The shovel to dig a snow cave or a trench and laying branches across it makes more sense, as a quick emergency bivy. Though they would have to make branches movable with RMB like other interactive items are. I do like the idea of being able to use hides for snow shelters, if the cured hides got a big increase in decay rate if left outdoors in the elements. They would need to decay like cloth doe, or the option would be far to OP, IMHO. I like the ideas, but I also see the game becoming larger and larger, causing performance issues for more players who were able to run the game well on lower-end systems before. The more they add, the more likely it seems that they push Unity 3D to its boundaries, and start creating a game that many of their current player can no longer run on their computers. And while they may have been able to afford a copy of the game, they may not be able to afford to upgrade their computes, right away, if at all. And new people looking to buy the game that own computers that n meet minimum specs now, may not meet minimum specs after additions that don't add much to gameplay other than giving more options for things we already have. Hinterland does have to consider the wishes of current players, but they also have to consider the new potential customers who ave not yet bought the game, and who may not buy it because of the increased demands put on a machine. I love the game, I want to see it get better and better. But I don't want to see it become so cumbersome that I or anyone else can no longer play it, the way Subnautica did for many of us. Great game as well, that my rig ran well during Early Access, but cannot run at all above 10-fps on the lowest settings due to all of the new things that got added, and the increased system demands they carried. Someday i will update my computer, and be able to play it again, but not right now with a pile of medical bills to be payed off, and my 2nd child getting ready to start college this fall. I do not want to see The Long Dark become another game that I can't play because I can't or won't spend a ton of money upgrading to a super-beefy gaming rig. My 2¢, and don't get bent. It's just my opinion, and no one has to agree with it. But I love this game, more than any game I have played in the last 30 years or so. And I want to keep playing it, so I am giving my opinion for consideration by the devs.
  3. Have you updated yet to v 1.49 (may not be out on consoles yet... not sure, i have not checked my XBox One version yet..). They did a first pass on changing (fixing) the sprain system, and the flashing ! was removed from the UI, as well as fixing some errors with the slope calculations. If not, update, and see if the problem remains, and send a bug report to them if it does. https://hinterlandgames.zendesk.com
  4. Oh, my. I have a ton of work to do creating new assets... Raining syrup... we will need umbrellas...
  5. Lol! Okay, you go ahead and call me names, and say I am attacking people, a when "everyone can see what your intent was" in attacking me. You can have your opinions, and believe you know me better than I know myself, even if you are wrong. And I would be most agreeable to you and I having no further interactions. @Raphael van Lierop - make sure you give me tools to make a proper Pancake Everything mod, when you do give us support for modding. There will be a First Nations village somewhere on the island, with a Pancake Emporium in the middle of it. And a plate of Pancakes on every table in the game. And a new throwing "weapon"... Flying Flapjack Frisbees Of Doom. Here wolfie- have a Pancake to the face! (Yes, I am going to do silly things with my mods... you have been forewarned.)
  6. He is stalking me, I swear. Or I am stalking him. Most likely the second one...
  7. I still seem to be having this "thing" with Old Grumpy Bear going on... he and I have got to stop seeing each other like this. Though, I am not too fond of face-to-face meetings with him...
  8. And again, you define them as cheat mods. I never did. For some, they may define those as QoL mods. But none of them were bugfix mods. None of them. Which is why i asked for a list of the bugs that mods fixed. Because, I was actually curious, since Hinterland has fixed most bugs I am aware of on PC and XBone in the last 3 years I have been playing the game on those platforms. And again, don't twist my words or assume my intent. If you read it as me implying something, it is in your mind only. I did not imply anything. i just listed some of the more commonly known and used mods, that we keep seeing in videos, screenshots and forums postings. I was implying nothing, you implied it, and only you chose to label them as "cheat mods". My intent was to show what known mods are NOT bugfix mods, nothing more, nothing less.
  9. Show me where I said "cheat mods" in the post you quoted? And since you can't... please stop twisting my words. And again, please go back and see my post where I tell folks i am ALSO a modder, and 3 members of my family are modders. I know what modding is, I DO it. You seem to have a blindfold on that keeps you from reading what is actually written, and seem to take any question simply asking for information as a direct threat to your... something. I mod, I love creating QoL mods, and cosmetic mods, and even "God mods". But I do so in games that support modding,and give me dev and studio supported modding tools, that work with their games. And when Hinterland gives us tools to create modifications that work with their game and game engine, i will mod the heck out of it, like I also said before. (I guess you missed that too...).
  10. Can someone tell me exactly what actual bugs were fixed by any of these mods? How is flying over the world (and over any and all wolves and bears) fixing a bug? How is giving yourself unlimited inventory space fixing a bug? How is giving yourself any item you want at any particular time, without exploring the world to search for it fixing a bug? How is giving yourself the ability to never get cold, hungry or thirsty fixing a bug? Exactly what bugs did any mod fix? And please, define what you and others think a "bug" is?
  11. "How to own a business and not go under because of entitled people thinking you need to do their work for them on top of doing your own... You however, i would likely fire in an instant.
  12. And if I shipped an update to MY software, it is meant to work with MY software, not any modified version of it. As a dev, I am in no way responsible for an update that works with the product I create breaking a modification that someone else tacked onto it. Period.
  13. And you can get with the times and give them a bag of money to pay for the additional manhours (paychecks) that it will need to create the modding tools and ship them, and give tech support to the modded games. You do get that additional support requests does = additional time and money on their part? It doesn't just magically happen instantly, and for free. They will give us modding support, when the game is done, and they CAN give it full tech support without overworking their employees. And BTW- go find me a list off all games that do have modding support,. and those that don't. I am willing to be I know which list will be longer. Sorry not sorry, but you are looking at this through a blindfold.
  14. You did not buy a copy of the game, you do NOT own the game, You bought a licence that allows you to play the game. Yes, my analogy is valid, yours is not.
  15. Okay. I am a modder (not for this game, but for others, WITH supported modding and modding tools...), so is my husband, so is my daughter. We all enjoy modding to customize games. We are all also artists. And how all 3 of us see this situation like this: Well, Leo... since you didn't finish it, We did. We think it's better. Sorry about the tear at the bottom. You'll fix that for us all, right? When the game is done, and they give us tools that they use, that will not break the game, we will mod the heck out of it. But until then, the modders who have already done so are THE ONLY ones responsible for their mods not working, and THEY need to do the work to fix them, or create new ones. NOT Hinterland. As an artist, if you came into my house, took my art, ripped the canvas out of the frame, crumpled it up, ripped it, and drew a smiley face on it, because you think it looks better that way, then came to me and complained that the painting is now crumpled and won't go back in the frame and hang properly again... get out of my house. As a SW dev, if someone modified any of the programs my business sold, and then distributed the modified software to the public, who then came to my business when the modified program did not function properly because of a conflict created by the modifications... they would be escorted out of my offices, and the modder(s) would be served with legal documents along the lines of Cease And Desist Orders. If we release the SW as freeware or open source, then have fun with it, but we still won't fix it for you if it breaks. That is on you, the person who modified the program.And if we ship and update to our SW, that breaks your modifications to our product... still not going to fix it for you. We did not cause the thing that broke it, we aren't responsible for what happens if you take a program and alter it and have it stop working.
  16. Have I told you I adore you lately? No? Well, I'll just leave that there...
  17. I'll just be going inside now... O_O Well... I'll just be going inside again, now... And just a few pretty shots, since I did not get my face eaten off either time.
  18. +1, my experience as well, over 8 real life hours played since the update. Fewer sprains, and I actually had to work at getting one. It took me the full 8 hours of doing w everything- being over-encumbered, being exhausted, walking up slopes until i found ones that k lit up the slope warning... and if I stopped, and took appropriate corrective action, no sprain,. I had to walk straight up a steep slope in FM overburdened and exhausted, and keep going to the top with the red slope warning lit up the entire way... i finally got my sprain a step from the summit of the slope. And I gimped from FM into ML, avoiding wolves as I went, no treatments. The Pain healed itself over time, and the sprain was healed after I reached trappers and slept. I never thought I would actively try to get my character hurt, just to test the system and the complaints sen on these and other forums., But, there you go. I worked hard to get hurt. And it told me that the sprain system is better now than it used to be.
  19. I must respectfully disagree. It does seem that that is how is it is right now. I spent 7 hours last nigh running up and down hills, road embankments, being exhausted and overburdened on ice, jumping off of rocks and trees, literally doing all i could to intentionally try to trigger sprains, just because people were claiming to have dozens of them within 5 minutes of starting their games. I find, my experience in Voyageur and Stalker starts yesterday... their claims may be greatly exaggerated over-dramatizations, because they are not yet familiar with the new notifications. 7 hours. Of intentionally pushing my luck to try to trigger sudden sprains. If I paid attention to the warnings and new affliction notice for the risk, and took corrective action, something as simple as changing my route, or dropping a few things, and moving carefully instead of just blindly walking without paying attention... I had ZERO sprains. ZERO. 7 hours of doing everything everyone claimed had gotten them sprains, and I could not get one, so long as I actually paid attention to the new warnings and changed my in-game behavior.. The only sprains I ended up with were from wolf struggles, from intentionally trying to face-tank wolves to test the new accessibility options for struggles. TL;DR the new sprain system and warning system seems to be working as advertised and intended. Granted, 7 hours of testing and 5 different starts to test it is a small sample size, overall, but if it were just RNJesus smiling on me... you don;t know our relationship very well. RNJesus is not my friend, never has been. Bad luck in game is the only kind of luck I seem to have. Good decisions generally keep my characters alive, bad decisions... not so much. RNJesus is NEVER that kind to me. Changing my behavior in the game when I put myself at risk of sprains is what kept me from h getting any, not RNG.
  20. Exactly what I meant, but you said it way better than I did. I can only blame a lack of Pancakes for my poor choice of words. ; )
  21. I really like the fix. We had the option before to trun off the limping effect on the camera. (I like it so I keep it on...). But being able to very clearly see when I am on a slope that puts me at risk, and how rapidly the slope(s) can change in a very short distance of travel... makes it obvious why some of those unexpected sprains (falls) on "small" slopes happens. The new affliction "Sprain Risk" when over-encumbered or exhausted is a good thing too, IMHO. That little yellow reminder that I need to go careful, or put some stuff down, or get some sleep. Or push on, carrying the world in my pack, and accept the risk I now obviously know I put on myself. Spawned in randomly on Coastal Highway, so... day 5 and already dealing with many wolves, and a bear I can hear, but have not seen yet. Waterfront Cottages, so I know where he might be... and I keep expecting to have him tap me on the shoulder, right before... Enjoying it so far, and looking forward to playing with more of the new stuff, as I go. No revolver yet, but I found 1 bullet. I am biting that bullet each time I have to make a dash from the cottages to the QGS.
  22. Hahaha! Well, I had to sleep, so...just waking up, loved the video, and extremely hyped to go to Steam, download the update, and see how it goes. Thank you for never stopping, and continuing to make the game better and better for all of us. (Really happy to see the new Accessibility options! HUGE love here!) Jumping in... NOW!
  23. I know. It's not like I couldn't sleep last night, waiting for the update. It's fine, I can wait, I am perfectly fine... No, really. It's fine, I can wait...