stratvox

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Everything posted by stratvox

  1. That's not bug, that's a feature! It's the outdoor cold fire bonus. When you have fires burning outdoors, the duration of the fire scales inversely with the temperature... as the temperature drops the fire lasts longer. I don't know about the cabin fever, but it sort of follows from how that particular affliction is supposed to work. Does it not allow the passing of time if you're cooking outside? Personally, I've never had cabin fever; I tend to spend a lot of time outdoors just as soon as I'm able because (among other things) the outdoor cold fire bonus can cut way way back on the amount of wood needed to accomplish cooking and boiling water. It's just a case of finding a good sheltered spot to put the fire you're going to use for cooking etc. Also tend to use that for repairing/crafting when I can get away with it. A great location for that is the Fishing Village in CH; it's got an outdoor crafting table and a well placed fire near it (next to the big boulder and between the two trees) will let you craft away outdoors for a long time without ramping up the cabin fever risk. Yes, I do tend to gravitate to that place in the second stage early game (i.e. after I've gone to a forge and whipped up a bunch of arrowheads); lots of hunting to get your basic hide clothing up and at 'em in a short period of time (wolves deer bear) so that you can get yourself into the good stuff before the weather shuts down too badly.
  2. And if you get caught by a surprise whiteout in the vastness of PV, you've got a much longer window of opportunity to get to safety thanks to the wind and water bonuses on the cloak.
  3. Oh, if you live long enough, you're pretty likely to end up finding it. I've found arrows I'd lost more than a year before (in game time) before. With cloak, deer pants and boots, rabbit mitts and hat, a bear mauling goes from 90% condition damage to 45%. That's huge.
  4. Those are fantastic aspects of it. The armour bonus is particularly sweet, with the right stuff (cloak, deer pants, deer boots, etc) you can go from taking 90% damage from a bear down to 45%. That's a huge win. This is pretty much the acme of clothing in TLD. Heavy snow and a brisk wind? Not an issue, because it's going to take all day for the water to get past your cloak, so it's going to take a long time for it to start to seriously wear down your warmth bonus from your clothing.
  5. Yeah, I dunno. According to Phoronix, the updates are flying fast and furious into linux for the 5700XT. It looks to me like they're trying to get the Navi stuff really up to speed because there are at minimum two more parts coming (Navi 12 & 14) and I suspect their plan is to have Navi fully supported by the time they come out in October/November. I'm considering moving off 18.04LTS up to 19.04 so I can grab the 5.3 kernel and updated mesa etc from the oibaf ppa and take a look at the state of the art with the open source linux drivers rather than with the stack you can download from AMD now. It'll be a boat load of work, though; I've heavily customised by linux setup and have a TON of third party repos; getting all that stuff back up to snuff will be... challenging... and tedious.
  6. I know this is kind of necroing the thread, but I figured I'd put an update in here. I'm not running a Radeon 5700 XT under linux. Nice card, but it didn't solve the issue. I now think it's a Unity issue, and I'm very much hoping that the Ep 3 update in October will fix it. I haven't really been playing the game because of it, and I'm really looking forward to checking out Wintermute when Ep 3 lands, assuming that the z-fighting glitches are fixed. How're things with you @jeffpeng?
  7. Are you running on linux? There was an issue like that with the version I started with, IIRC Faithful Cartographer. ISTR that I was able to get it going, but I don't really remember exactly what the trick was that I used to do so. I do think that I had to use the keyboard to get into the options menu from the main menu when you start the game and change a setting in the mouse options, but I don't exactly recall what it was.
  8. Just hit it once and let it bleed out. It'll take hours, but it will die. Then go looking for it. They usually end up dropping near or in their cave... but not always. Of course, on a nice day, the crows circling over their lifeless form will help you find them. Main point is that once you get one successful hit on a bear with either an arrow or the rifle (i.e. the arrow sticks in the bear) it is doomed, and there's no good reason to waste further bullets or condition on your arrows; just let it bleed out and go collect the meat, hide, and guts once it has passed. ETA: note well this does NOT work for moose; you have to bring it down directly because they won't bleed out. You've got to keep pumping it into them until they drop to successfully hunt a moose. NB: you really only need to kill two: one for the cloak and one for the satchel. I guess maybe you might need to kill another one after a few thousand days in to make a new satchel but moose cloaks are infinitely renewable; even if it's ruined you can harvest it for a moose hide, and with four cured guts, a workbench, a hatchet or knife, and 16.67 hours, you'll have a 100% moose cloak again.
  9. Firearms are very restricted in Canada compared to the US. Culturally they hold a very different place in Canada than they do in the US. Also, the rifle in the game is inspired by the old Lee-Enfield .303, which was only retired by the CAF for its Canadian Rangers (which patrol Canada's Far North) in 2018. Yep... just a little bit over a year ago. Here's a story about that: https://nationalpost.com/news/canada/why-the-114-year-old-lee-enfield-rifle-is-only-now-being-retired-by-the-canadian-armed-forces Looking at the article I think you'll see just how closely the hunting rifle in the game hews to this iconic rifle. I think it was introduced in 1904, but don't quote me on that date. When you're thinking about firearms etc in the game remember... it's Canadian, not American, and the people making the game are Canadian, and they've got a good handle on our shared cultural heritage; the church in Milton is clearly inspired by a painting by renowned BC artist Emily Carr... furthermore she's obviously the inspiration for pretty much every tree in the game. The music you hear when you turn on the radio during an aurora is not an actual recording of Glenn Gould but might as well be... The idea that you're going to see Hinterland selling firearms or ammunition is simply put not going to happen.
  10. If you haven't played the Redux yet, you should definitely fire it up from the beginning again. Redux was a major major overhaul of Story mode and well worth playing, esp. as there are some major changes to the story, as well as how it's presented and how interactions with the NPCs are handled.
  11. No, there isn't. The best item is the moose cloak. Water resistance works on an item by item basis. That's why you want to wear your best waterproofing parts on the outer layers, because they will take longer to get wet, and until they're completely wet the layer(s) under them will remain dry. So, given very inclement weather, you can find yourself in a situation where your legs are soaked but your torso is dry because you've got two pairs of jeans on and a moose cloak over a parka, over a sweater, over a shirt, and the moose hide cloak is only about 20% wet so everything else is still dry. Wind protection works additively to give a total number that's used to decide your "Feels Like" temperature, by adding the wind-proofness of the outer-most layer of clothing. This means that a windbreaker under a simple parka will give you worse wind protection than the other way around; the wind protection value of the parka is what's being used to calculate your wind protection number, not the windbreaker. Yes, that can be considered problematic when compared to reality, but as they say this is not the real life, this is just fantasy, caught in the landslide, no escape from reality... any way the wind blows doesn't really matter to me.
  12. stratvox

    4DON 2019

    I enjoyed it last year. Unfortunately work kept me away from most of it, but the parts I did get to play were great. Even the no wildlife day. I really liked the idea of the progression, and needing to spend the days getting your things in order to stock up for the next insult. As it were. I'm hoping I'll be in a position to swing getting the play time in each day so I can fully exploit it this year.
  13. Ski goggles and snow masks made out of birchbark, which protect against a new affliction "Snow Blindness". The affliction could be affected by a timer about how much time you're outdoors during clear conditions during the day time. It's a real thing, and ski goggles with their UV coating and crafted snow goggles (two birch bark and a cured gut, requires a knife or hatchet) can protect against it. Here's an example of a snow mask made from bone from Alaska: Snow masks have been known to be made from birch bark as well, which is already available in game. I think it could be a very cool addition to the game.
  14. Deadman. Pick your preferred mode, select custom, use your mode as the base line and set active and at rest recovery to none. The only way to recover condition is the adrenaline shot... but eating keeps you from losing condition to starvation. Keeping warm keeps you from losing condition to hypothermia. When you can't get them back keeping them topped up is crucial. This mode means you're gonna die, and probably soon... it's all about how long it takes for the game to kill you. I would totally vote for deadman as an official mode. Actually what would be really cool would be to be able to play a "Dead Edition" of all of the existing modes, differing only by the complete absence of natural condition recovery, so you know like "Dead Pilgrim" and "Dead Stalker". At any rate, try going custom, picking your preferred mode as the baseline, and set the two different recovery settings to none.
  15. I know the cave you're standing in front of! You might find the next cave to the west to be better... reasonably central between Spence's and the hunting grounds just to the east of where you're standing and up on the Muskeg Overlook. YMMV, of course
  16. Once you start to get into the good clothing, cave living is the bomb. It turns out that one fire is plenty to be able to cook your food on, and the huge advantages of being able to run a permafire (hey, torches on demand!) just can't be beat, imho. You can cure your stuff in the back, and while some caves are remote from worktables, there are plenty that are not. Even if you're on an extensive stay in someplace like HRV, just so long as you go in with lots of arrows you can stay for a very long time in any of the caves up in there. I'm very partial to the waterfall cave up on Monolith lake, the cave that's near an ice cave entrance up in the north west corner of the map. Both have plenty of wood nearby and good hunting. Monolith gets moose and the cave near the ice cave gets a bear; if you can ping pong back and forth while getting deer and wolves on the side you can live extremely well for a long time. My long run guy spent a lot of time in HRV, heading out to the trailer in MT to use the worktable to make arrows every few weeks. Once you're past the early game and settling in to just live for a while HRV can be a very nice place to do it. The amount of natural resources in there is incredible.
  17. It's a fire that you keep feeding so that it lasts for days. This is something you do in outdoor environments that are protected from the wind, like caves. You need a fire to sleep in them through the night, so you build one in the entrance way and lay out your bedroll next to it after you feed it up to twelve hours. When you awake, the outdoor cold fire bonus will mean you'll still have hours left; feed it back up to twelve and head out for the day. Go collect your wood and do any hunting that may need to be done than return. Feed that fire back up again to twelve hours, start doing any cooking, crafting, repair, and watermaking you may need to get going on. When you're ready for bed, feed it up to twelve again. Lather, rinse, repeat. This cuts way down on the match consumption, a finite resource, by using gathered wood, an infinite resource. Also, your fire will rapidly find itself at its max temperature (80C) and if you get cold you can always roll back to the cave and with a roaring hot fire you'll warm up very quickly so you can continue your day as once you get within a few meters of it you'll get three up arrows and will warm up in very good time, giving you more time to head back out and do more of whatever it is that needs doing. It's a crucial technique and works extremely well; so well that I rarely put bases in buildings any more (Trapper's is an honourable exception). The cold bonus will cut way way down on the amount of wood you need to keep it going, and always having a fire available will be a life-saver on a routine basis.
  18. I think you could make a decent case that The Long Dark is a very Canadian version of purgatory.
  19. My thinking has been a wood fired steam electricity generator, and that old man Barker bought it from Carter Hydro as a backup unit for power at the farm. The interesting thing about a wood fired steam engine is that it should be usable after the First Flare, even if the actual dynamo that produces electricity is fried. On the gripping hand it also looks extremely old and reasonably well corroded; I'm not sure I'd want to bring that boiler up to pressure if I was anywhere within a few hundred yards of the thing in case it blew.
  20. If you quarter a carcass with an arrow in it, you will destroy the arrows, heads and all. Found that the hard way with a bear full of arrows and night coming on. I quartered the bear so I could grab hide and guts and hike back to mountaineer's, but I discovered that when you quarter an animal all of the arrows in it disappear. Cost me like six arrows. I never did that again.
  21. I did that too. Good times. Don't feel old... yet
  22. If you're going to bring in Radio Shack, bring in the old one where you could buy actual electronics components. I want to find some resistors and caps!
  23. stratvox

    Sitting

    I actually use the crouch toggle to roleplay sitting all the time, not just when cooking or sitting next to a fire. It'd be nice (but not strictly speaking necessary) have a an actual "sit" toggle that allowed the user to drop their at rest calorie consumption by some marginal quantity (say from 120 to 110 or whatever), with the need to get up again before doing anything... which may from time to time end up creating problems for the player. This is also because I will often not use the pass time function; I've had many occasions playing this game where the player is huddled next to a fire in the mouth of a cave watching a blizzard blow by and just letting the time pass while I make a coffee or a snack or do some tidying or whatever, with the occasional look over to see if the situation needs maintaining (wood on the fire, drink some water, that sort of thing).
  24. I dunno. For me, if you lose your well fed while at 3% condition it doesn't seem unreasonable that the player fades into the long dark instantly. I mean, sure it sucks, but there's plenty of situations of suck that can happen in this game... it's part of its charm!
  25. Could be an interesting buff for herbal tea; aurora's on and you need to sleep? Have a cup of herbal tea to get your rest, and even have it be enhanced.