stratvox

Members
  • Posts

    1,515
  • Joined

  • Last visited

Everything posted by stratvox

  1. That's interesting. I'm running it under linux and it's definitely an x86_64 executable. There are two executables that ship with the linux version of the game. Here's their readelf output showing the file header info: jack@mimas:~/.local/share/Steam/steamapps/common/TheLongDark$ readelf -h tld.x86 ELF Header: Magic: 7f 45 4c 46 01 01 01 00 00 00 00 00 00 00 00 00 Class: ELF32 Data: 2's complement, little endian Version: 1 (current) OS/ABI: UNIX - System V ABI Version: 0 Type: EXEC (Executable file) Machine: Intel 80386 Version: 0x1 Entry point address: 0x808bce0 Start of program headers: 52 (bytes into file) Start of section headers: 26739372 (bytes into file) Flags: 0x0 Size of this header: 52 (bytes) Size of program headers: 32 (bytes) Number of program headers: 9 Size of section headers: 40 (bytes) Number of section headers: 30 Section header string table index: 29 jack@mimas:~/.local/share/Steam/steamapps/common/TheLongDark$ readelf -h tld.x86_64 ELF Header: Magic: 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 Class: ELF64 Data: 2's complement, little endian Version: 1 (current) OS/ABI: UNIX - System V ABI Version: 0 Type: EXEC (Executable file) Machine: Advanced Micro Devices X86-64 Version: 0x1 Entry point address: 0x45a578 Start of program headers: 64 (bytes into file) Start of section headers: 27125040 (bytes into file) Flags: 0x0 Size of this header: 64 (bytes) Size of program headers: 56 (bytes) Number of program headers: 9 Size of section headers: 64 (bytes) Number of section headers: 30 Section header string table index: 29 jack@mimas:~/.local/share/Steam/steamapps/common/TheLongDark$ That second program (which is the one that is running when I'm playing the game: tld.x86_64) is definitely a 64 bit program. Take a look in particular at the "Class:" and "Machine:" lines. Maybe you're just launching the wrong executable when you start the game? AFAIK Steam should pick the arch-appropriate program when you run it; it definitely does for me when I do fire this game up (and other Unity games like KSP) under Windows. Are you launching from a desktop icon? If so, check which executable you have it pointed at. Either way, there's no question that TLD has a 64 bit executable that ships with it, so the problem is almost certainly within your system.
  2. For me it's just weight that has very limited usefulness 95%+ of the time. I have them scattered at my main bases in the various regions so if I happen to be up, need to go out, and there's an aurora on I can pick it up to use it, but by and large they're just on the shelf.
  3. Loot should not be totally randomized; who wants to find a hacksaw in a dryer? However, as the wildlife "die-off" continues into the game by extinguishing spawn points that used to produce wildlife but don't any more (bear caves that stop being bear caves, deer spawns that stop producing, rabbit groves that die, wolf spawns that disappear), as well as by reducing the spawn rate of animals to replace the ones lost to predation, the selection of which spawn points to keep and which ones to flush is definitely a good candidate for total randomization. For example, say a map starts with five rabbit groves, and they decide over time to reduce that number to two. From one run to the next, there's no reason not to completely randomize which rabbit groves fall to the population decline knife. This is quite different from which loot goes where when the game is created.
  4. One thing I can add to this; when you get into the deep game (after say 150 days) and the wildlife population declines really start to bite you can find that places where one expects an animal may very well not have them any more. I've only really had one deep game (~745 days now) and it's been interesting seeing where they die. I expect that the "death" of spawn points is randomized... and is actually a really good candidate for total randomization.
  5. Happen to be cruising around TWM right now, filling in some blank spots on the map. There's some serious terrain up here: It's interesting. This particular survivor is over two years in, and the dropoff in wildlife has been pretty steep, but the Deer Clearing on TWM is apparently going great guns: there are four deer in this shot, and I saw a bear wander through here as well. On my way back to the Mountaineer's Hut, came across the odd couple near the wing: So two bears, a moose, plenty of deer... I'm thinking when I retire this guy (assuming I don't end up killing him off in a fit of hubris) that TWM would be a good logical place for him. I was originally thinking of Trapper's, but the simple truth is that there's just not much wildlife left around Trapper's any more. In fact I'm pretty sure that there are no bears at all left in ML, and given my clothing that's a non-starter; I need to kill a bear approximately once a month or so to keep my bear coat and bedroll in shape: This outfit is great; I can take a bear mauling and still have over half my condition left when it's over. Anyway, I've checked off all the spots on TWM for Faithful Cartographer; tomorrow I will once again leave this place. I've also completed PV, and have only one thing to map in ML. Once I get that done I'll be heading to HRV via MT as I've found I'm missing one or two location triggers on that map. Hopefully that'll be it. If not, it'll be time to go through the maps and the list again to figure out what I screwed up....
  6. I guess for me the problem with random loot is that the loot distribution will not "make sense". It makes sense to find a lot of tools at the Maintenance Yard and at Hibernia. It makes sense to find firearms at the Hunting Lodge. It makes sense to find storm lanterns and magnifying glasses at the Camp Office (for summer science field trips). It makes sense to find a snare at Trapper's. It makes sense to find a boatload of stuff in the cargo section of the plane on TWM. It makes sense that the only reasonably densely populated regions in Great Bear (MT & CH) are places where lots of clothing and cooking utensils can be found. Random loot distribution will mean that they will stop making sense. It's similar to why I don't want to see procedurally generated maps; they won't make sense. While there are some howlers in the geology of the area, by and large the handcrafted maps and loot tables make the layouts of the place make sense, and that adds a lot of versimilitude to the experience of playing the game. Personally, that whole "making sense" thing is part of what makes the game really great. I completely echo what you're saying about HRV. I got my ass kicked the first time I went in there and had to go back to MT to recover; after I went back in the second time I was able to get a lot further in. It was a most excellent experience discovering the place for the first time. I imagine that in a year or two when all the episodes are done and modding tools have been released, there'll be a rush of new regions designed by the community that will help create that experience over and over again.
  7. Aye, I understand, that's why I reported there first. On the gripping hand, I also know that it's the squeaky wheel wot gets the grease :). Yeah, I don't know. I don't have 4K capable hardware here so it's a little hard for me to know if it can do 4K or not. It'd be great if it did. I kind of suspect that at least in the backend it can (the hi-res screenshots are 7680x4320 which is significantly higher than 4K) but whether the hooks are in to deliver 1440p or 2160p to a monitor is a separate question. The hi-res screenshots certainly seem to show that it could be on the roadmap if it's not capable now... and a wee bit of googling shows people in the Steam forums talking about running at both 1440p and 4K, so I guess we're good if we want to examine the nose hairs in painful crystalline detail on the Old Bear.
  8. Personally, I think that if the textures are up to it this game would be amazing at 4K. OTOH, the price tag is not so amazing.... I'm currently running a 55" 1080p Sony Bravia... it's great. Still... getting a 4K monitor is down the priority list for me. Maybe this winter....
  9. One thing about running it on Proton; it crashes on exit and must be killed. I'm curious about whether it's syncing to the cloud or not.....
  10. I'm sort of in the same place. Gotta admit one of the things that appeals is trying to run some of this stuff at 4K, if I can lay hands on a decent 4K monitor that doesn't watch me (i.e. a monitor, not a <koff koff> "smart" tv). I'm also thinking that waiting a bit may mean that we'll get to see parts from some of the other manufacturers, which may have better cooling etc. Overall the fan doesn't bother me that much but options, lower prices, and more mature drivers all sound like they're worth waiting for.
  11. As I understand it Proton has a layer that translates DXwhatever video calls into Vulkan that was authored by Valve, and that's the basis of their success with these games, which is why they've managed to make such strong progress in such a short amount of time. I'm also torn about waiting for the inevitable price drop on the Vega parts or waiting a couple more months and going Navi. Guess it's pretty easy to decide not to spend money right now
  12. FWIW, I have found arrows that I'd lost a hundred days earlier while wandering about. Yes, they had disappeared over the hill in a deer or something and I hadn't found them until much much later.
  13. @jeffpeng I just tried running TLD under Proton. No Z-fighting on the terrain, performance is adequate. I soft-linked in my linux save game folder into the same place where it exists under the wine prefix for that particular game, in my case by issuing: and it picked everything up and loaded just fine. It seems that the save games and config files are at least arch portable (i.e. x86_64). Thought you may be interested by that. N.B. I did take a back up of my saves folder, and I'm going to think about whether I wish to continue using this or revert to the linux native version. If you're thinking on trying this I highly recommend issuing something like to make sure you don't destroy your saves and profile if it turns out my success was a fluke. There are interesting subtle differences in how the game looks... definitely worth playing with. Later: Running the game with "-force-glcore" works, and the flickering returns. Using "-force-vulkan" ends up with the game croaking on startup with a "failed to initialize player" error. This points back to your thesis that it's nVidia's bad OpenGL conformance that's leading to these issues. I'm waiting to see if the Vega 64 prices drop next week; I may pick one up if they do. If not, I'm looking at the 5700(maybe XT) maybe around September after the drivers have caught up a bit and to see if any other manufacturers start putting out cards. Word is that the state of the drivers is shaky at best in linux land, although generally there's optimism that that will be dealt with reasonably quickly.
  14. I have done so... took me a while to get a video chopped down enough to be able to upload it to that page . I think I uploaded that one a week or three back. I have heard back from some of your folks on some of the bugs I've reported, but not this one; I'm hoping that it'll be at least investigated before the next release comes out. I'm also unsure that's it's not driver related; I'm strongly considering laying hands on an AMD RX5700XT next week (gonna eat up all my points at my local retailer for that one) so I can tease out the extent to which it's game/engine driven vs. gpu/driver driven. My experiments with using Vulkan vs OpenGL on this nvidia card seem to indicate it may well be driver related; if I end up pulling the trigger next week I'll post here and let people know. This is all linux-driven and as such I'm sure only affects a small subset of your players; probably smaller even then the hardcore interloper/deadman crowd. Still, as I really like this game and your studio and want to see it (and you!) do well and also try to help make linux gaming a viable alternative to Windows gaming I'm hoping to kill two birds with one stone... I appreciate you taking the time to discuss this.
  15. Just re-upping this thread. Having visited a few more maps I can definitely say that the most recent update (1.55) has resulted in a LOT more terrain z-fighting than used to be the case. @Raphael van Lierop @Support I want to make sure you're aware of this; right now it's making playing the game actively fatiguing because of how much flickering one gets on the screen. If you lack linux testing harnesses I can possibly help you out with that. I'm figuring on waiting for another week or three as today's Ryzen and Navi releases should result in price cuts on older parts... at which point I'll think about either grabbing whatever's best from the newly outdated or dropping the dough on the 5700XT. The point of getting the 5700XT would be to eventually get a new ryzen machine sans video card and put the nvidia back in this one and get a full AMD stack gaming machine. In my day job we're developing a grid architecture distributed supercomputer for scientific research; you can find our open beta at https://portal.distributed.computer. When I get around to having this machine become a spare I'll just turn it into a machine that works on the distributed computer and stick it in a corner somewhere. Once we get the standalone linux worker going and I can run it at idle priority and headless I'll probably stick a new NIC in this one, attach it to a wireless access point running in infrastructure mode and replace my very old wireless router gateway and get a far more powerful firewall/gateway setup for the home network here that also crunches on scientific research projects for fun and profit. Happily I've been running high volume transaction services on the internet for years (solaris and ubuntu/centos/debian linux have been the main platforms I've worked in) so I feel pretty comfortable about running a secure ship here. To return to the main point... please Hinterland investigate the z-fighting issues, and if you're having a hard time getting a good system up and running to test linux builds I'd be happy to lend a hand.
  16. One thing's for sure... real pack predatory behaviour on the part of wolves will profoundly change the balance of terror in all experience modes outside of pilgrim. If they get it right wolves will change from an "oh look, you're bringing me snacks" to "oh sugar I gotta get out of here".
  17. Yeah, my long run is not interloper. On the gripping hand he just had his second long dark birthday (i.e. made it to day 730); the reason he's got all that is because he's basically been /everywhere/. Interloper is more fun than stalker just because it doesn't have as many wolves. I think worrying stalker will turn into an FPS with wolves is kinda like bolting that barn door.
  18. That's why I said "AN apex predator", not "THE apex predator". Once you get weapons (rifle, bow) you become one of the predators... but not the only one, and of course one way of handling being one of the apex predators is by taking care of the competition... and that goes just as much for your peers (wolves) as it does for you. Also, think about how nutso it will be if there are four or five wolves on a map that will come after you when you're spotted on interloper: it's gonna get tight.
  19. I experienced that this very morning.
  20. I disagree. That's on the other side of the collapsed tunnel with the penitentiary bus. I've wondered if you can get down there by goating down from where the plane is crashed. May try sometime to see....
  21. My long run guy is basically a tank. Balaclava, Rabbit Hat, Moose Satchel, ear wrap, Moose Hide Cloak, Bear Coat, Two Cowichan sweaters, Snow Pants inside Deer Pants, two woolen long johns, two climbing socks, Deer Boots. When fully repaired even blizzards become manageable. Not that you want to stay outside, but you've got a lot more time to find shelter, that's for sure.
  22. You don't get to see snow and the aurora at the same time every night: What the? The sun is shining, the sky is blue? Where the hell is this snow coming from? The blizzard that's about to force me into the barn:
  23. I'd like to add that the plenty of ammo may be about ensuring a player can arm themselves quickly because they don't have to go far from anywhere to find ammunition. Smart timberwolves in all the major regions could profoundly change esp. the stalker experience.