stratvox

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Everything posted by stratvox

  1. Yeah, I'm pretty convinced it's Unity too. Currently I'm playing the windows version using proton; it's a much better experience. I hope that Unity manages to get it together and that Raph and Hinterland manage to get themselves onto a non-broken version of unity soon. The proton-dxvk-windows version runs well, but my experience so far is that performance overall is better with the native linux client... plus I don't have to go spelunking deep into a wine tree to find the screenshots I've taken while playing.
  2. This is really the reason right there. The Lee-Enfield .303 is an iconic rifle of Canada's north; it was in continuous use by the Rangers (a CF unit that patrols Canada's north) for over a century, only being obsoleted within the last twenty years or so; IIRC that was in 1997. ETA: that said, Raph's point about the firearms' function within the game is well taken.
  3. I had that experience also. I reported it on the bug tracker; you may want to do the same thing.
  4. You want to get on kernel 3.5 and the latest'n'greatest mesa (19.3), as well as the latest nvidia drivers. If you're using radeon, the open source drivers are doing a great job. The recent updates coming out of the mesa people are killing it.
  5. Thanks for the shoutout, @jeffpeng
  6. Which particular version of linux are you running? Ubuntu? Debian? Centos? Are you running nvidia or amd? My main area of familiarity is ubuntu; there are things you can do that can radically improve the library situation through the use of PPAs.
  7. It was really simple, actually. You get yourself on the Steam beta so you can access the "Steamplay compatibility tool". Then you open TLD's properties in the Steam client, and on the bottom of the first tab you'll see an entry for "Force the use of a particular steamplay compatibility tool". Pick the latest version Proton in the drop down. It'll download about 350 MBs for Proton, and then it'll download about another half gig for the Windows executables, then when you start the game it'll load it into Proton, which is a tool that combines Wine with the VKDX tool, which translates DX calls into Vulkan api calls. The player's save files aren't quite in the same location. I used a soft link to link the windows save game directory to the linux one in the file system, so they're always in sync with each other. Proton works incredibly well; I've played Prey, TLD, Homeworld Remastered & Deserts of Kharak, they all work well and with good performance... which is not to say that I don't want the native linux version of TLD to work properly because proton does cost some performance. You can go check out on the latest reports on game compatibility at https://www.protondb.com/ if you're interested in a game that's only available on Windows.
  8. Sure. I'm going to have to wait until this evening though. I'm also running an unusual setup; I'm running the windows version in linux using the steam compatibility tool w/ VKDX because there are rendering issues in the linux version wrt opengl and z-fighting on distant terrain which ends up leading to a lot of eyestrain after playing for an hour or thereabouts.
  9. I have seen the character hitting the ground thing.
  10. I've also noticed that every once in a while the camera will suddenly drop to floor level and then come back up again slowly as if you're coming out of a crouch, but without the crouch button getting pushed. Noticed it a few times; once while wandering about in MT in the back "street" that goes to the bank manager's house(I'm playing all three episodes from the beginning) as well as once inside when coming to the top of a set of stairs in one of the MT houses.
  11. I've seen that guy in one of my playthroughs before. Poor guy.
  12. Are you able to comment whether the outstanding OpenGL rendering issues in linux have been addressed?
  13. Hey @Raphael van Lierop, is there a Unity engine update in this release?
  14. The main games I'm playing these days are TLD, KSP, and CS. Old games? Descent was a serious fave. I have Overload, but I need a better joystick than the one I've got; the one I have is not fun to play with. I'm planning to upgrade my machine sometime over the fall, so after that I may look at getting a better one. Doom and Quake, of course; Quake in particular is one of the funnest deathmatches going. Quad Damage + Invuln = Gibbing Heaven. The OG Syndicate was a lot of fun, trying to figure out how to get the missions done with maximum collateral damage. ETA: How could I forget the Half-Life series! Some excellent gameplay there. I was sorely disappointed when they finally got around to announcing that there will never be HL2: Ep 3. I still think they should make it; if they actually did it I'm sure they'd make a TON of money. I've never played consoles, so there's a pile of games there that I know nothing about, but I did play Pong on the original hardware in my friend's basement when I was in grade six in 1978. I've also played some C64 and Amiga stuff, but what they were actually called... well, it was a long time ago
  15. No. The cold bonus is a time bonus, not a heat bonus. It's based on the environmental temperature of the player while both the player and the fire are outside. If you're within range of the fire, it's based on what the player's environmental temperature would be if there was no fire present. The fire itself gets as hot as it gets based on the amount of fuel fed into it; for example one stick equals one degree centigrade, one cedar equals four, and so on. However, when you put the stick in it'll show you a "time left" on the fire. If the temperature's cold enough, it won't tick down on a one second per second basis; as the environmental temperature drops, it'll do so on the basis of say .8 second time left per second of time passing. Let's say for example that the cold bonus means that each second passes eats .75 seconds of the time left on the fire; if the fire has one hour left, after one hour of time passing in the game, the fire won't go out; instead it'll have fifteen minutes left because 60*0.75=45 minutes consumed of the hour, leaving fifteen minutes showing on the time left on the fire. The fire will in fact last for one hour and twenty minutes before it goes out, because 20*0.75=15, meaning that it'll take twenty minutes for the fire to consume all fifteen minutes of the time left. The further the temperature drops, the more that factor increases. This makes judging exactly how long a fire will last while outdoors harder to figure out, but the benefits far outweigh this unpredictability.
  16. Hey @jeffpeng I pulled the trigger on going with the open source drivers; upgraded to 19.04, installed the mainline kernel tool, the graphics-drivers ppa for the latest'n'greatest mesa stuff, and uninstalled the closed drivers that I installed from AMD. Performance in the game is significantly better with the open source drivers than the proprietary ones. The flickering is still there, unfortunately. If the Oct 22 update fixes that problem I'm very much looking forward to spending a lot more time on Great Bear.
  17. I have successfully mapped that place, but it was a LONG time ago and I don't remember how I got there. So I can't tell you how to get there, but I can tell you that you can get there. I think you need to get on top of the big rock that's on top of the three way cave and then goat around to get to the location you want... but I can't guarantee that's exactly the right way.
  18. The key metric is "Get somewhere warm". You need to have a fire going that gets the air temp above zero degrees and be there. You can even be buck nekkid and have your clothing on the floor next to you, but if the air temp is below zero it won't matter what you do, you will continue to develop frostbite until you get somewhere where the air is above zero. ETA: this is different from drying clothes next to a fire. Clothing will dry even if the air temp is below zero if it's next to a fire, but frostbite will not resolve until you spend time in a place with the air temp above zero. A Feels Like above zero doesn't cut it.
  19. In all truth, humans need other humans to remain sane. After years of isolation, people are basically bug out nutso, it's just unavoidable. That guy that's got a guy for 10000 days on interloper... I guarantee you that if you met that survivor in real life you'd instantly recognize that he/she lost their marbles a long long time ago... just not in a way that impaired their ability to continue. In the real world, total isolation can make people psychotic in months, not years.
  20. That bad boy is in Mystery Lake, I believe. I think it's in the North Eastern section of the map IIRC, right near the map edge. If you follow the road from the dam towards train unloading, and follow the edge of the map north along the road that splits off and goes to the clearcut, you'll find it around there. I think.
  21. The issue here is that the effective remaining time is not really knowable because the as the temperature fluctuates the consumption rate of the wood will change with it. This means that having the temperature drop to -25 in the very late night makes for less remaining effective time than if it drops to -40. As I'm pretty sure the RNG figures that out at the moment of weather changing (which appears to be app. hourly to me) it's not really possible to know what the effective remaining time is. To get into the buzzword compliant weeds of this, a stochastic process driven by random numbers can't really be predicted.
  22. For me, I'm just waiting for it to come. I've not been playing because there's something wrong with (I think) Unity's OpenGL handling in the game which causes almost all of the terrain to flicker under linux. I know that this is a general problem because I'm not the only linux player that's experiencing this. I'm very much hoping that Crossroads Elegy will mean that the problem will be fixed by whichever version of the engine they're building it on and I can get back into the game without getting serious eyestrain after half an hour to an hour of playing.
  23. That's not bug, that's a feature! It's the outdoor cold fire bonus. When you have fires burning outdoors, the duration of the fire scales inversely with the temperature... as the temperature drops the fire lasts longer. I don't know about the cabin fever, but it sort of follows from how that particular affliction is supposed to work. Does it not allow the passing of time if you're cooking outside? Personally, I've never had cabin fever; I tend to spend a lot of time outdoors just as soon as I'm able because (among other things) the outdoor cold fire bonus can cut way way back on the amount of wood needed to accomplish cooking and boiling water. It's just a case of finding a good sheltered spot to put the fire you're going to use for cooking etc. Also tend to use that for repairing/crafting when I can get away with it. A great location for that is the Fishing Village in CH; it's got an outdoor crafting table and a well placed fire near it (next to the big boulder and between the two trees) will let you craft away outdoors for a long time without ramping up the cabin fever risk. Yes, I do tend to gravitate to that place in the second stage early game (i.e. after I've gone to a forge and whipped up a bunch of arrowheads); lots of hunting to get your basic hide clothing up and at 'em in a short period of time (wolves deer bear) so that you can get yourself into the good stuff before the weather shuts down too badly.