stratvox

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Everything posted by stratvox

  1. You're better off reporting it to the Hinterland bug tracker at https://hinterlandgames.zendesk.com/hc/en-us. Click on "Ask for help/Report an issue" on the upper right corner of the page. While sometimes they take a long time to get back to you, I can say that I have seen them fix bugs that I've reported using this mechanism.
  2. Have you reported it to their bugtracker? You can find it by going to https://hinterlandgames.zendesk.com/hc/en-us and clicking on the "Ask for help/Report an issue" link in the upper right corner of the page. Does the xbox have any kind of system log you could look at? Or maybe a log from the game? It might give you a clue as to what's happening. I've never owned one myself, so I have no idea if they exist or not.
  3. I endorse this idea. Would make those mornings sipping tea and nibbling moose next to the fire in the cave while a blizzard howls outside even more evocative. Being able to right click a cedar log and drop it into the fire would be <chef's kiss>.
  4. I have read by moonlight in the past, but I wasn't doing it indoors.
  5. I can also report glitches, this time with moose. I've seen a moose "gliding" along the ground, where it's moving but its legs aren't, as well as being "frozen" in mid-stride for an extended period of time.
  6. Aye... I'm not really up with hand crossbows firing flaming missiles, but a superior version of bows and arrows (metal arrow, compound bow perhaps?) would be totally cool.
  7. I had that problem when I was using the amd supplied driver. Furthermore, I saw similar things in KSP, esp. when running the scatterer mod. They went away when I switched to the open source driver.
  8. @jeffpeng Good demonstration. I'm going to have to check that out myself.
  9. Hi @odizzido! I'm going to disagree, and I'll tell you why. I was out gathering wood with the revolver out and discharged it by accident a few times because I missed the stick. At first I was pissed, but then I thought about it... if you're running around picking up wood with a firearm in your hand, the risk of accidental discharges is probably pretty high; sure it won't happen everytime you pick up a piece of wood but if you're picking up a piece of wood with a gun in your hand, you're definitely risking firing it by accident. Pick up enough wood with it in your hand and loaded, and you eventually will fire it accidentally. Now, having some kind of percentage chance of having it discharge would be dumb and unfair to the player. However, by having the fire button be the same as the pick up button, the risk is there that you'll be off that stick by a pixel or three and discharge the firearm. It occurred to me after having blown off a few rounds straight into the snow that maybe just maybe I should do that physical labour thing without a gun in my hand; if it's holstered the chance of an accidental discharge is zero. It also hearkens back to one of the basic design principles of the game; it rewards careful thoughtful behaviour. Take your time and do things right and have no problems, or rush, make mistakes and die once you've made your way through enough mistakes. With a revolver in hand, you can either take your time picking up the wood to be absolutely sure you've got the cursor where it needs to be, or you can holster the weapon and not have to worry about that. I personally have ended up holstering the weapon (bow, rifle, revolver, whatever) when doing things like gathering wood or exploring houses or what have you. It's like the old saws about guns: don't point it anything you don't want to shoot, don't pick it up unless you intend to use it, always be aware of where it's pointing, etc etc etc. The current system makes sense from that perspective. Heh, if we ever get bodies (i.e. first person presence) into the player, it would be really awesome if you were gathering wood and screwed it up and fired the pistol and happened to be pointing at your own foot you'd injure yourself (bleeding, sprain, pain, infection risk... heck maybe even a custom affliction called IBM.foot.shoot.reload). It would make a lot of sense and add to the game... imho. Hope you're having a great day!
  10. If you read the forum rules, you'll find there's a hard ban on cussin'. They don't want people to do that... trying to keep it kid friendly in here, and I can't say that I blame 'em for that. Given the cesspools that so many public fora turn into (YouTube comments, anyone? Didn't think so) I can't really find fault for them having a zero tolerance policy on that. And yeah, they've muted me before for that when I lost my temper a little bit; again, can't really complain about it.
  11. You need to enter BI via the Ravine (take the rope down into the ravine and press on until you reach the new region). This is an upland that is inaccessible until you put a rope out from up top; so if you go take a rope with you so you can go directly down to the main part of the region (and will be able to leave the region that way if it suits you better). You'll find the code in the control building for the radio tower at the far end of the upland. There's a timberwolf pack between the entrance there (at the Summit at the End of the Ravine) and the Radio Hut, so be ready for them. It may be possible to sneak by but I wasn't able to pull it off when I tried it....
  12. Is there a way to tell your mac that you want to use the radeon adaptor while using the built-in screen, or is it only available when using an external monitor? tbh I'm not that surprised that the intel graphics chipset isn't fully up to the job of running the game... if you have a way to tell your system that you want to use the radeon for now, or even better tell it to use it for particular applications (like TLD) that'd work. If you're strictly tied to using the intel adaptor while using the laptop's built-in monitor then you're kind of boned for running it without an external monitor.
  13. stratvox

    Carabiner

    Personally, I think that scarves should be moved out of head wear and into accessories. It seems perfectly reasonable to me that I would have a rabbit hat and balaclava on, and be able to wear a scarf as well.
  14. Nice! I'm guessing the name you gave it is a hint as to which region you can find it? I'm always interested in where caves are... because cave living is Just Better. Thanks
  15. Glad I could be of assistance
  16. Aurora wolves are definitely significantly more dangerous. Significantly.
  17. I'm actually out of whetstones in my long run game... well, I was until BI came along; I'm sure there are a few in there. However I'm pretty sure I've pretty much stripped the rest of the world of whetstones. I'm not bored yet... though I'll allow that the game has changed a lot since that guy was barely eking out an existence on days 1-50 or thereabouts.
  18. Step one: Run checkdisk or whatever on your filesystems, and test. Then, open it up and reseat the cards, and test. If that doesn't fix it, reseat the ram and test. If that doesn't fix it then you'll need to start figuring out which component has gone bye-bye; you'll probably want to take it to a shop where they can swap out the components to isolate the bad one. Make sure you are neutral wrt static electricity before handling the inside of your computer!
  19. I guess it kind of depends on what you mean by difficulties. The main difficulty I find in long games is keeping boredom from making you do stupid stuff that gets you killed. My long run guy has frostbite because of that. Nearly died that day but I managed to pull the berries out of the fire, as it were. I guess part of my thinking on this is that given that you're starting as someone who's just landed there with nearly nothing, difficult early game and "easy" deep game makes sense. Part of that is whether or not the deep game appeals to you or not... for some people it does (I'm livin' off the land!) for some people it doesn't (I'm bored! Gotta fire up a new one). I think that's part of the reasoning behind BI; it's there to provide a late game challenge to the players that have been running for hundreds of days, with a big prize at the end (craftable ammunition!) that make it. I'm mostly a bow player rather than using rifles, but I suspect that I'm in the minority for preferring that. I also have hopes that we may get to ability to craft better bows and arrows in the new workshop in the fullness of time. Perhaps also the ability to create new hatchets and hunting knives (not the hand-forged ones!) with the right kinds of materials (sawmill blades for hunting knives and plate steel for hatchets, with fir logs being used for their handles a la the heavy hammer, for example). I'm pretty close to being out of hatchets and hunting knives, and I ran out of whetstones some time back (though I'm sure the new region is going to put that day off a bit), so the ability to create the "manufactured" versions of those tools is a massive win, esp. given the lower wear rate and lower weight of those tools. It could also be an interesting way to permit the introduction of those types of tools into Interloper without completely trashing the balance of the game, because you need to get suited up before you go in there to make them, and all they have to do in the loot tables is to ensure that there's only enough raw materials to make two or three of each item; say one sawmill blade and three steel plates... which are scattered across Great Bear and must be located before you can even consider trying to get those items made. If there are no whetstones, it means you'll need to make the run into the cannery to fix them when you wear them to ruination. It'd be a good way to permit those higher quality tools while maintaining overall Interloper balance by making the player risk timberwolves when they need to fix their tools.
  20. Are you playing a custom game? That might be why you're not getting any progress....
  21. Also, Timberwolves are explicitly documented as not behaving the same way wrt fire, bait, etc.
  22. Better have two; you've got to return past that pack too.