stratvox

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Everything posted by stratvox

  1. I can confirm that I'm seeing a lot of this. Ubuntu 18.04, nVidia 1080, Intel i7, boatloads of RAM.
  2. H2O2 is really good for making barrels full of boom oxidize in a timely manner. I'll be a serious component of any moose cannons that someone may craft out in the back forty. I'd suggest you take him up on his offer.
  3. It's been making revisiting it on my long game a lot of fun.
  4. I'm on the move in Forlorn Muskeg. I haven't spent a huge amount of tim here, but I'm going for Faithful Cartographer on my long run; the only "patchy" maps are FM and PV, so I've got some wandering ahead of me. Is it just me or are the radio towers sprouting like mushrooms in FM? I mean, here's the one I've always known about, just over near Hat Creek: But I was seriously confused once when I spotted this guy through some blowing snow, thought I'd managed to really get myself turned around somehow. It wasn't until shortly before this cap that I realised there was now another tower, up on the Overlook: Being still pretty early in the day I decided to run over to take a look. Had some wolf frolics so time got away from me and the sun was setting just as I got up there... and then I started to hear the music: Man, so beautiful; I see why some people swear that FM is the place to watch aurorae. Later after gathering wood and carving on a floating deer I took this shot from right next to the "new" tower (my guy thinks he's hallucinating; while I've not been back to FM in probably over a year he doesn't remember this tower at all): A blizzard blew very early in the morning and blew out the fire inside the hollow tree (!) which I thought wasn't supposed to be able to happen. It kinda sucks... there's no meaningful shelter of any kind up on the Overlook which makes that beautiful spot completely untenable for long term stays. At any rate, seeing as a blizzard was howling and my hat, wrap, and mitts were already starting to freeze I made a run for the cave that I knew existed in the direction of Ol' Spence's. Needless to say just as I got there and fired up a fire the blizzard blew out, but I still needed to pass some hours next to it because I had to let my clothes dry out before I could continue on my way. At that point it was late, I had foolishly not brought my pot with me, and I needed to find water. I was pretty sure there were still cans of (probably totalled) food at Spence so I went for it. Got there well after sundown and with a lot of snow blowing so visibility sucked, but managed to finagle my way into the barn without tripping the nearby wolves. Found what I needed (roont dog food) to keep my well fed going (yay cooking 5!) and get something I could make water in. Now that I'm here I'm finding myself very happy with my base building ways when I was here a year or so back; lots of coal, lots of firewood, lots of stuff. Also found saplings a-plenty in the drawer of the work table; I must've left them there when I was here last time (along with a stash of other sweet swag that I dumped just outside the barn when I left last time). This is great news; between these and the saplings I'd left at Trappers when I was there two or three months back means my hunting spree is going to continue for a long time to come, plus I've been finding other saplings I missed the last time I was here which is very happy making. So then, I stepped out to take a look west and what do I see? Another tower, albeit a ruined one: It's a bit hard to see but the arrow's pointing right at it. Intriguing... I can only conclude that this is for future reference for story mode or something.... Anyway my next job is to kill at least one of the neighbourhood wolves so I can cook him up... and I've gotta craft up some arrow shafts so I can at least get myself up to full complement of arrows again. Since I've found myself next to the crafting table... might as well craft!
  5. @ManicManiac My experience is that the wiki is pretty good when it comes to that stuff. @peteloud Inside and outside don't really matter, but rolled and unrolled makes a huge difference. For the bedroll, unrolled is 0.1%/hr, whereas rolled it's 0.2%/day. If you leave it unrolled it's going to decay 2.4%/day, whereas rolled it's going to be 0.2%/day. If you leave it unrolled it's going to be garbage in 25 days; rolled up you're looking at five hundred days before a 100% condition bedroll turns into a pumpkin. With the bearskin bedroll it's going to be a bit longer unrolled (about thirty days vs 25 days for a full condition bearskin bedroll to hit zero) but a bit faster otherwise; my experience is that you need to feed it a bearskin and cloth about once every two to three months to keep it in good shape so long as you're sure to roll it up when you wake up. The bearskin bedroll decays a bit slower than that when it's unrolled (0.068%/hour) but a bit faster then rest of the time (0.275%/day vs 0.2%/day for a cloth bedroll. On the gripping hand it's totally worth it given the normal bedroll gives a +5 degree bonus and the bearskin bedroll is +12. With a bearskin bedroll and top tier clothing you can totally wait out a blizzard in the back of a cave without a fire and not have to worry about hypothermia; my long run guy (635 days in) gets up to +42 warm bonus when dressed and in the bearskin bedroll. I would totally craft the bearskin bedroll before a bearskin coat... though I'd get to the coat too.
  6. It may be that if you go looking about the next day you'll find his carcass after he bleeds out.
  7. I like the idea of dismantling old fires, and speaking for myself... absolutely it's about cleaning up after myself. I grew up in the "take only pictures, leave only footprints" school of bush camping.
  8. The TL;DR on that is going to be a malapropism by way of Mark Twain: "Never let the facts realism get in the way of a good story game." And yeah, while fun figures into what makes a good game, it's far from the only thing that does.
  9. I've thought this would be a great idea for a long time. However, it couldn't go into any of the existing game modes; it'd be way too disruptive for that. It would also require something like a harbinger in the weather to tell you that something big is on the way; something like a slowly growing cloud formation bulking from some heading for a at least a few days before it arrives to allow players to get stuff laid up for the long wait. It'd be totally cool to have it drop indoor temps by say five degrees or so while it was on, and have it last from 3-7 days as a full on blizzard. Possibly even have the frequency go up the further you go into the deep game (say after 150 days), so it starts at 1/150, after three hundred days it goes to 1/125, after 550 it goes to 1/100, after 750 it goes to 1/75, and so on. Run it out long enough and eventually you will have them back to back. Call it "New Ice Age" mode or something.
  10. Given the beauty of the model, it'd be nice to see it as a one-time only weapon in survival (i.e. only one found in the world) that basically is the rifle but with a slight buff (very slight)... I'm thinking a slight buff to the maintenance would be appropriate; something like saving 1% of wear on your rifle cleaning kit per action.
  11. If you go take a look at https://thelongdark.fandom.com/wiki/Decay you'll find that bearskin bedrolls decay more slowly than cloth bedrolls. It's important that you pick up the bedroll when you're done sleeping, even if you drop it right away. Leaving it rolled out results in a decay of 0.1%/hr, not 0.2%/day, which results in 2.4%/day decay. No matter what kind of bedroll you have, always pick it up when you wake up to minimise decay rates. Both kinds of bedrolls can take damage from wildlife struggles. It's a low probability but it's not zero. Some days, you're the windshield... some days, you're the bug.
  12. We know it's in BC, and we know it's an island in the Pacific Ocean. There's a reasonable spread of biomes in that region, but none that would suggest igloos, and all of which would have plentiful material for using evergreen boughs for a snow shelter. Also, where you find igloos is up on the coast of the Arctic Ocean in the North West Territories or Inuvut and in the Arctic Archipelago... and they don't have trees at all.
  13. Oh, I'm down with allowing the use of cured hides as well as cloth to build snow shelters, but the people that make igloos live over a thousand kilometres away from the place this game is set. The reason is because the geography and climate in the Haida Gwaii is just not suitable for getting the kind of snow you need to build igloos. Igloos would be a jarring anachronism in the game.
  14. Well, here's the thing. The vast majority of the trees (and by vast I mean more than 99%) in the part of the world (Haida Gwaii) where Great Bear Island is set are evergreens. Using pine/fir/cedar boughs as part of a survival snow shelter is a real thing that exists. Dig a trench in a snowdrift, cover it with boughs, cover them with snow, lather rinse repeat for a foot or three. Pull boughs in behind you when you climb in. A survival tool I would love to see in this game is a shovel.
  15. Ha! I remember that one! I was I think 17 or 18 when that came out. I didn't buy it though... no computer to play it on.
  16. Raph, I'm willing to bet that I can beat that. Here's one: I played pong on the original hardware in 1978 in my friend Ooz's basement.
  17. Turn off the UI in options and you'll get your wish. I personally have been playing for about the last three weeks that way... makes for a different experience, that's for sure. I've actually turned it back on for a bit with the new update while I acclimatise myself to the new systems. I anticipate turning it off in a few days to a week (work is going to keep me from playing for a least a few more days). You can find it from the main menu in Options -> Display -> Hud Type -> set it to off and you'll get exactly what you're looking for.
  18. I'll have to recreate it. I have no idea what the code is.
  19. I've played a custom mode which is like pilgrim in that animal aggression is turned off, but with less loot, crappier weather, etc. The other thing I did was to set animal detection, blood smell, etc to as far as possible, to make the animals very skittish. I call it "Hunter" mode. The challenge isn't in beating the wildlife trying to kill you, it's being able to hunt effectively at low skill levels when all the wildlife is hyper aware of you. I'm thinking with the new weapon mechanics I might pull it out again.
  20. I'm really looking forward to digging into this. Thank you very much for the work you folks put into this, Raph.
  21. This is bold. Crouched by a fire barrel a little later, which is covering me from the blizzard, screenied because it looked kind of cool. I'm trying out the no-hud option. It's ... interesting.
  22. I've started a new run. Nothing special, just cranking my way in. Early morning rise up at TWM: Fading aurora with the sun lighting up the peaks. Just a minute or so later the tables were turning between the sun and the northern lights. By the time another few minutes had passed, the sun was firmly in charge.
  23. That's weird. TLD on my system is absolutely a 64-bit program. readelf -a ".local/share/Steam/steamapps/common/TheLongDark/tld.x86_64" ELF Header: Magic: 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 Class: ELF64 I'd expect it to run 64 bit on Windows too. Is the machine really old or something?