stratvox

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Everything posted by stratvox

  1. That's a good question. There's no way a player is dragging those huts around; just think about how much an iron pot-bellied stove weighs. Not gonna happen. Only thing I can think of is They're there for the initial winter; They all sink to the bottom of the lakes/ocean come spring; and The fishing mechanic gets a major overhaul, which would need to happen anyway. One thing that would be awesome would be the introduction of canoes, both found and hand crafted: could be a use for birchbark resources. They'd add a lot to a non-winter fishing mechanism, not to mention one's ability to move around with a lot of gear; you'd be able to pull a boatload of stuff down from the dam to the camp cabin in Mystery Lake, for example. Yes, it would be time consuming ferrying it all to the river, and then ferrying it up to the cabin from the shore, but it'd be doable.
  2. I haven't done one of these in a while. I'm hanging out in the Forest Cave on PV. Woke up nice and early: Decided to go climb around those rocks out in front there and look out over the valley. It's nearly windless out, with the stillness you only get in the early early morning. I get over there, and look east along the ridge: Then I turn and look west, towards the Radio Tower: I settle in to watch the sun rise, but a few minutes later an eastern wind picks up: I turn again to the east and face into the wind to get a feel for it: I can tell that weather is coming. I climb around the formation because I noticed some fir logs over that way that had fallen in the night. I start chopping one up, and just as I'm close to breaking the last long piece that east wind brings a whiteout. I'm only steps away from my cave, and get back there and feed the fir into the fire, and turn to look out: It doesn't look like I'm going too far this morning. The moose hide I have drying in the back of the cave should be ready to use to fix my cloak. I guess I'll turn to getting it in shape and see how the weather is when I'm done. It's odd. As best as I can tell, it's been ten months since I crashed here, and yet there's been no spring... and the weather seems to be getting slowly worse. Is this the dawn of a new ice age? If it is, what will become of me... of us?
  3. The moose cloak is awesome on TWM where shelter is hard to find; makes it take much longer to get wet to frozen clothing and is a real life saver. The moose satchel is also extremely awesome there because of all the rope climbs. With the new region coming with no shelters at all the moose cloak will be key to surviving when the weather turns nasty.
  4. It's only savage if you leave it unrolled all the time. It's really important to pick up the bedroll each morning. You can put it down somewhere after it's rolled up, but if you leave it deployed for sleeping it will go downhill really fast.
  5. If you quarter an animal with the arrows still in it, it appears that they are completely destroyed. Found that out the hard way with a moose... lost six arrows that I'd needed to finally take it down.
  6. This. I think I would enjoy making a region, given a good level editor. Actually, I'd really love to make a whole bunch of regions based on the Killarney region of Ontario (one of the most beautiful places in this world imho). However, procedurally generated regions would completely lack the touch of little specific things that really make regions come alive and seem like a real place where humans used to live.
  7. Happy new year! Oh, and try survival mode. It's quite good.
  8. Snowshoe hares are in the full arctic; their range is much further north and on the other side of the rocky mountains.
  9. I have an idea that might be able to tweak cabin fever. I was thinking about this last night. The idea is dreaming, and their ability to wake you up. Cabin fever could be recast as a likelihood of having a nightmare that wakes you up, and interrupts your rest/recover cycle. Given that condition recovery is weighted towards long sleeps, this could be very effective. So, as you spend too much time indoors you end up with a higher likelihood of having a nightmare (say, you're looking at the black screen of sleep, and suddenly you have the wolf leap or bear maul animation, or maybe a fall off a cliff) and then you wake up. Very low likelihood of happening, but if you're sitting idle (even weighting this by the nature of activity indoors would be a good idea... so crafting a wolf skin coat contributes a much lower likelihood than just standing there passing time) indoors then the likelihood of nightmares goes up. This would make hibernation play style dead... if it's at the point where you're starting awake every hour or two you'll never recover that condition and you'll die. If you're mildly afflicted you'll be waking up every three or four hours. This will mess with your fatigue meter and create problems for the player going forward (hitting exhaustion at inconvenient times can be a killer). If you're out and about all the time, you'll never have any real problems (say a nightmare every week or so) and you'll end up just fine. Could add some good art opportunities too... create dreamscapes to fill in that black sleeping screen, and then every once in a while boom wolfshot and you wake up. Hazy memories of life before the fall, northern lights playing across the screen without a background, things like that.
  10. FWIW, I've seen aurorae as far south as Prince Edward County... though I've only seen it three times in my fifty years that far south.
  11. Yeah... sometimes that's a good thing.... sometimes not so much Gaming on linux is going through a renaissance period now... it's very happy making
  12. Thanks for the update on what's going on. I managed to get very lucky and get this game on the steam summer sale; I've had my eye on it for a while. It's beautiful and I really love the overall vibe of the game; very Group of Seven/old NFB/Glenn Gould to my eye and ear. The sound design is incredible. I'm willing to bet us lonely linux players are down the list a bit... we are not that numerous after all, and I would really like to be able to ditch the workarounds I've come up with. A bit of a game stopper in Story mode is that when dialog with NPCs switches to text... well, there is no text. I have found workarounds for the death by cutscene and the mouse in menu issues which you can find in my earlier posts, in case they happen to steer you folks towards a solution. I'm an Ops guy more than a dev (most of my programming for the last decade has been quick and dirty shell scripts to deal with some kind of a system problem on Solaris and linux though I've done work in C and Rexx (yes I'm old )) so I do grok how these things go. This game is quite an accomplishment, and since I got it to go after figuring out the mouse situation I have been hooked. I'm playing Survival in the mean time, and dying a lot. I really appreciate what you've done here. Thank you!