Timmytwothumbs

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  1. I know a huge part of survival mode is being completely alone but what if they took the characters from story mode and they randomly spawned at their locations but in survival mode. Maybe they could request things from you in exchange for other gear. or maybe you could trade with them for supplies. Maybe they would have a fire going that you can use. Anyways just an idea that I thought might add to the experience a bit in survival mode. But I'd love to hear what you guys think about it.
  2. I don't have photo evidence but it's happened a few times now that ill check a building early in the game and come back later and there's a new dead body and sometimes supplies that wasn't there before. Has anyone else experienced this? Is it a glitch or is it on purpose?
  3. Just had another experience on coastal highway. I exited the garage and a wolf started barking at me I couldn't see it at first so I looked around and found it stuck in the side of a hill and couldnt move I walked up to it and it acted like it was gonna charge me but it was stuck then I pointed a gun at it and it got scared off and darted away. A lot of glitches like this with the other wolves and bears too.
  4. Anyone else notice strange animal behavior since the last update? For starters I was attacked by a bear in a fishing hut on mystery lake. Didn't think much of it but then I noticed whenever I'm in a car the bear glitches through the car and growls. It doesn't attack me but I didn't experience this before the update. Also wolves seem to not be phased by fire or baits and I was even killed by Timberwolves while inside of a structure. It was my first run in with Timberwolves so I'm not sure if that's normal. In addition the bears and wolves don't seem to run walk away it's as if some barrier is keeping them within a certain distance of me. I often sit there waiting for them to leave just to see them pacing back and forth in my general area. I don't know if this is all part of the new update but the animal behavior is really strange now in my opinion. This is all while playing stalker I should add
  5. Just a thought, maybe we can find some way to give these Cairns some stories already. Many of them have no story and it's really unfortunate. Either the hinterland team could do it or they could leave it to the fans again but this time with a goal of making sure no cairns are left behind. Who's with me?
  6. I kinda like this idea. I've thought before that having an old foot pedal powered grinding stone would fit the theme well and it would be great to have one in Broken railroad or Desolation point or somewhere that you have to travel far to in order to make it a special trip. But if something like this were added they would have to make the whetstones we already have less common that way they would be very valuable because they are light and convenient. But a special (maybe random?) place you can travel to and sharpen up all of your pointy things would be really cool in my opinion.
  7. I was thinking for the lucky rabbits foot to craft it would simply require a cured rabbit pelt and a cured gut. No need to add rabbits feet as an item in the game or a random chance harvestable in my opinion.
  8. I saw a picture of a fish hook made out of the tab used to open cans of soda. I think we should be able to harvest fish hooks from used cans of soda in game. I know metal isn't hard to find but it's something that's very practical and something I could find myself doing in a situation like the long dark.
  9. A simple craftable sundial would be neat, weather permitting. But you could also just look at the position of the sun in the sky to tell time. Which honestly adds to the survival experience. And it's simple enough to open the menu and see the sun's position to tell time. It's apparently the equinox every day in the long dark and is equal parts day and night 12 hours for both . Kinda wish they would shorten the days and lower the sun on the horizon and make it really feel like we are up north in the winter but that's a topic for another day. And the way things are currently make time telling very simple and approachable.
  10. Flip open the mailbox and leave it open if you searched the house. It doesn't work for everywhere but it helps especially if you have multiple runs. Also for cars I just pop the hood open if I already searched the car. Maybe not tape but it would be cool to use the charcoal to mark an x on a spot if you wanted to remember it. Its easy to have too much charcoal laying around.
  11. I'm not sure this would work with deer spawns the way they are but how cool would it be to harvest the antlers and make our own deer call that way we could lure unsuspecting wildlife into our vicinity instead of always going out to them. Maybe a deer call could have a small chance of spawning a deer near your location. But for balancing purposes they can wear out and break after a few uses. Maybe it would have a chance to lure wolves and bears hunting the deer as well. Anyways, let me know what you guys think.
  12. All we have right now for accessories is the ear wrap and the moose satchel. I think it would be great to have a few more options. Some ideas I have and others I've seen mentioned before: Headlamp- a wearable flashlight on the head. available in coal mines maybe? Ski goggles- provides a windproofing bonus. Climbing harness- allows for stamina regeneration at any point during climb Holster- removes gun from bag and allows for extra carry capacity only for the gun. Maybe two different kinds one for a revolver and one for a rifle. Maybe this could be crafted. Arrow quiver- holds 20 arrows and allows for extra carry capacity but only for arrows. Can be crafted as well Lucky rabbits foot- can be crafted and makes you luckier at starting fires, catching fish, etc. Only while wearing it. Reading glasses- allows you to read 25% faster only while wearing. Snow Cleats/Spikes- removes any risk of sprain. Some of these might seem OP but remember we can only have 2 accessories at a time. Having options like these though could really enhance our gameplay and give us options in our play style. Let me know what you all think and if you have any suggestions feel free to add to the list.
  13. I definitely think the best option is an opposite to well fed bonus. If you starve the majority of a 72 hour period youre starving or malnourished until you remain well fed for a full 24 hours your carry capacity is lowered, you can't study, and you can't do any task that burns calories. Then your only option is find food! And quick. Maybe every day you are malnourished your condition drops exponentially. The exploit I'm referring to is eating 4-5 cattails a night or anything about 600 calories and recovering all effects from starvation. I don't care if it's realistic, but it removes any challenge and any fear from dying of starvation. I literally can't remember the last time I cared about my hunger dipping into the red. And I've completely zoned out to the audio cues of hunger because it's simply not the slightest bit worrisome. Whats the point in bagging a moose if I can just starve? What's the point in losing calories from chopping wood if I couldn't care less about calories? Because apparently 600 calories a night before bed is enough to keep me in perfect condition. Although it might not sound like it at this point I do really love this game. But I can feel the love fading with every passing day I don't die from starvation. When this game was truly addicting for me I was dying after just a couple in game weeks or hours, and I miss those days.
  14. I don't care how they do it, I just want to be punished for starving!!! This simple mechanic or lack thereof constantly reminds me it's just a game and it's a huge reason I don't play it more often. I hate feeling like I'm exploiting the mechanics in any game and it's ruined some of my favorite games because it's simply not fun when you know you can win a game as long as you do just one thing a particular way. Lately I try to keep well fed bonus the entire game just to combat this. And it's a bit more fun that way I guess.
  15. I like the idea. It makes sense. Would it be a bit more realistic, maybe. Would it add to the overall experience, maybe. Would it be cool to stave off cabin fever/pass time or gain a bit of warmth with a bottle, absolutley. I'm a fan of more content however the devs decide to do it. However... I don't think alcohol is essential for survival. I don't think it fits this game particularly. And I'm not sure if it were added if I would even want to use it. There are plenty of games that use alcohol and in my opinion it's just to be funny and entertaining. Example RDR2 using alcohol and tobacco to increase dead eye, as if getting wasted gives Arthur some kind of special ability hahaha. It's a fine idea that's been tossed around the forum a bit already but I'm not 100% sure it's for this game due to the serious nature of it all. And I'm not sure I would be a huge fan of this. As far as keeping it family friendly I'm pretty sure it's already rated Teen which includes mild violence, mild language, alcohol and tobacco use. So there might not be an issue with esrb rating if it were added in a smart way.