stratvox

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Everything posted by stratvox

  1. I was playing the new stuff on an office machine (ssshhhhhh don't tell anyone ) yesterday and it has my old video card (nvidia 1060), and I was getting them then... at home, not a hint of it (5700xt). I think they're hitting some limits on those older cards. My guess is VRAM limits on the card, and the slowdown is because it's needing to load textures from system RAM; this 1060 on the machine I'm typing on has 3GB, while my radeon has 8GB.
  2. Oh yeah, also looking forward to seeking out some graves. Because reasons.
  3. Yeah. I've been finding the redux to be much better; I reckon I'm about two-thirds of the way through Ep. 2. I am going to continue, but it is a bit of a slog. I do have high expectations for the cave bear encounter, though. Given the good things I've heard about Ep. 3 I'm also looking forward to checking that out. In the meantime, I'm looking forward to firing up my long run guy and heading to the new region to check it out. If it's possible to use the milling machine to rescue hatchets and knives that's a big deal, though in a way it's not so great wrt Voyageur. As a way to possibly introduce knives, hatchets, rifles, and revolvers to Interloper it's ... interesting.
  4. Not only that, but beavers can be dangerous. They have killed people before. They're not like rabbits.
  5. Good to see you folks are being stand up about this.
  6. This could be thermally related. If the 5700(xt) thinks it's getting hot, it'll throttle the card pretty hard. I've found with my 5700xt that turning on vertical sync results in smoother result overall; the card barely breathes hard rendering this game at 1080p@60Hz, so you just don't see big drops because even when it has to work harder for a particular scene as it's got a lot of thermal headroom available before the card throttles itself.
  7. This article seems relevant: https://www.lowtechmagazine.com/2019/10/mist-showers-sustainable-decadence.html Among other things, it discusses water and energy usage for different methods of bathing.
  8. @Drifter Man Aye, I'm not plowing in the hours like I used to either. I'm looking forward to what we've got coming up though. I can see myself hammering in a couple hundred pretty easy as I really learn the new region (and more strongly familiarize myself with the new stuff in PV in survival). I've been winding my slow way through Wintermute. I didn't do redux, so I'm doing the whole thing. However, I'm busy enough lately that I'm having a hard time getting the free hours in to plow my way through. At any rate, I can hardly wait for the new update. It's going to be fun fun fun.
  9. Drifterman! So good to see you again!
  10. I endorse this idea. It'd be esp. useful when playing hudless, which I did for a good long stretch of time. I liked it, but it did make certain things more challenging. There are a few bugs in hudless mode too, but I'd need to play it again to see if they're still there. I may do that when the new update drops.
  11. This. However, don't just leave it lying about or it'll end up kilometres away in a red box.
  12. Yeah. All the bases I'd set up in caves scattered across the island, all are now deathtraps if I assume I can run there for succor. While losing the meat (disappears in the box because zero condition) was bad, it's the loss of the firewood (some of my boxes have over a hundred kilos of wood in them!) that'll be deadly if I run for one in a blizzard. I understand why they did it, but... man. I'd be far better off if I'd just lost the stuff I'd stashed near what is now Thompson's Crossing.
  13. I look forward to the update. Thanks!
  14. I'm with you. It'd be really cool to have to take off say rabbitskin mitts and put on say driving gloves to use a revolver or weapon. I think the gauntlets could use an update too; they strongly resemble the CAF old-school gauntlets, and there are two kinds of those; one that's a straight mitt and one that's a mitt/glove hybrid with a place to put your forefinger so you can use firearms while wearing them.
  15. Aye. Surround sound is absolutely dependent on having more than two speakers; it really needs five. Personally, I think four full range speaks at FL FR BL BR would be better than having tops at those positions plus a sub, but maybe that's just me.
  16. That was fixed years ago. I don't recall ever being able to not hack up cedar limbs with a hacksaw. It just takes longer and wastes way too much metal. Crafting improvised hatchets is significantly cheaper in both time and metal for hacking up tree limbs than using and repairing hacksaws.
  17. Those appear when there's been a change of elevation in the terrain, I think, where an object was resting on the terrain before the change. That's why they're concentrated around the areas where major changes to the maps were made. Objects that were in locations where the terrain was lowered float, objects that were in locations where it was raised are below ground level and not visible to the player.
  18. Did you get the linux native build from GOG? I think it's only available on Steam because Steam offers the ability to manage the files in the game on the part of the dev; for example, at the beginning of 4DON, I downloaded a big pile, then could play, and at the end I once again downloaded a huge pile, and then it was gone. I'm pretty sure that was swapping out the executable and delivering extra resource files to support the game mode, and then reverting to the standard build when it was over. Functionally, it's similar to why the Time Capsule is only available on Steam; with Steam, it's possible to manage multiple versions of the same game on a per user basis while swapping between them.
  19. Heh, I suspect that whole thing falls into a "consistency is a hobgoblin of little minds" kinda zone.
  20. I have noticed that my breath cloud is often red now; I see that you've got that too. I'm wondering if that's a bug because it doesn't really make sense.
  21. stratvox

    Compass

    I like the charcoal maps; I think the art dimension of them plus the fact that they're really a map without things to tell you where you are outside of committing a mapping action (i.e. they behave like a paper map you hold in your hand) is good. I'd be very very disappointed if they started putting map HUD stuff on it, personally. One of the truly winning aspects of this game is that it refuses hand-holding. This makes you need to figure out how to navigate the way you actually would in a similar situation... by learning the lay of the land and navigating by landmarks. Just Say No to a location and direction marker!
  22. He probably meant "induce" which would be accurate. You seriously haven't seen what it's currently like in the native linux version of the game. Given what I know about the kinds of things that can induce seizures I wouldn't be surprised if the effect was easily measurable for an epileptic: it's that bad. I was unable to play the game for more than about half an hour after the most recent sets of updates because I'd get a headache.
  23. A very weird era indeed. I'm thinking of trying it with some of the other games I have to see if it ends up being better. Interestingly, there was a period of time in the mid-nineties where that was true of some games but with OS/2 taking the place of linux. Descent w/ kali for tcpip networking on OS/2 ran rings around the windows versions. After the leaked quake sources resulted in an unofficial OS/2 port (97 maybe?), quake on OS/2 was also really really good, definitely way better performing than quake with windows 95.
  24. Aye, I agree completely, which is why I haven't complained. I imagine that if they were to update to a more recent version of the engine that'd fix it, but of course that's a HUGE job for them. Maybe we'll see it with the December survival update... one can hope
  25. @jeffpeng That's exactly what I'm seeing when I'm running the linux version with -force-vulkan. It all looks pretty good except for shadows, which bear a strong resemblance to a really bad trip. The shadows are the only thing broken about vulkan with TLD, which is a shame.