stratvox

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Everything posted by stratvox

  1. Fearless Navigator is broken as in the title. @jeffpeng have you tried it yet? I'm wondering if the breakage is something about my system or is more general. It appears to be having problems with the "intro_cards.mp4" file: WindowsVideoMedia error 0x80004001 while reading Z:\home\jack\.local\share\Steam\steamapps\common\TheLongDark\tld_Data\StreamingAssets\Video\Windows\intro_cards.mp4 Context: MFCreateSourceReaderFromMediaSource Error details: <Empty> Track types: (Filename: Line: 2847) Hinterland support got right back to me (thanks guys!) but I suspect their answer indicates they didn't quite realise what the runtime environment is. Cheers!
  2. I definitely did when I decided to fire up a new game a week or three back. Very different experience wrt feathers from before.
  3. I think the way to deal with this would be that the other player can sleep, but time won't accelerate for them until it does for the other player (i.e. they go to sleep, start reading, cook, etc). That said, time compression is a major feature of the game (imagine if you have to wait for 48 minutes while your character sleeps for eight hours before you can play again) and that makes dealing with multiplayer extremely difficult. It's the same problem that KSP has for MP; you can't time compress your trip to Jool in a multiplayer game so you're going to have to wait for what would be literally a LOT of days real time. That said, I too would love to have a multiplayer mode in this game, but at least some of the game mechanics would need to be reworked very heavily and I think it's reasonable to say that it will never happen with this generation of the game.
  4. I have also found this to be the case. Hmmm, maybe I should load up an old save from before the Errant Pilgrim and see if it works that way there too.
  5. I can already tell you that this is the case.
  6. Raph has said that the mill in BI is going to get expanded; I figure that down the road it may become possible to craft firearms in interloper there; perhaps one will be able to find one broken rifle and one broken revolver across the entire game and be able to repair them at the cannery, as well as craft ammunition for them. I'm also kind of hoping that it may be possible to craft/repair better bow hunting gear; say metal shafted arrows and a compound bow or something like that.
  7. Anything that's harvestable after ruination will stay. That's why food disappears and clothing doesn't.
  8. I found this compelling because it's both beautiful and how it shows a geological transition between exotic terranes, typical of the coast of British Columbia. Cave on Mystery Lake. Moonrise in Bleak Inlet.
  9. Is it possible you have a little bit of time left on the crafting of the pants? Have you tried using a workbench to see if you can work on them? I have made that mistake before... thought something was done and couldn't figure out why I couldn't put it on. Turned out I needed to put another forty minutes (0.667 hrs) into it.
  10. Hm, well... I pretty much always sleep in the outdoor part of caves next to a fire; best way to avoid cabin fever... and in general my guy spends a lot of time in caves because there are some serious advantages (not least of which is the wood cold bonus).
  11. Never leave a bedroll rolled out. I learned that one quite a ways back. Even without animal damage, rolled-out bedrolls decay insanely quickly.
  12. That sounds like a bug. Question... did you leave the bedroll rolled up or laid out? I'd suggest going to the support portal and leaving a report.
  13. Hey! Where are you from up there? I'm down at the headwaters of the St. Lawrence in Kingston.
  14. stratvox

    Backpack

    Bedroll, the clothing on your back, bandages, antiseptic/OMB (n.b. omb unprocessed is lighter than the wound dressing you craft out of it), a hatchet for wolf struggles, a knife because damn they can save you some time when you really need to save some time, a bow, a dozen arrows, the satchel if you've got one, a few fish lines, a sewing kit, matches (and mags lens if you've got one), tinder if under fire 3, five sticks (I tried four sticks because Zep but really you want five, though it's less of an issue now that coal can be added right away... and @Raphael van Lierop and Hinterland, it was better that you had to warm up the fire to get coal into it imho), two or three stones to throw to distract patrolling wolves, a dozen or so cat tail stalks as an emergency road nom supply so I can keep my well fed going. A good survival strategy is to leave caches of firewood in any caves you find; enough wood to keep a fire going for five or six hours is all you really need, so when a blizzard blows in you can scamper to the nearest cave and get a fire going. Not so necessary in the maps with lots of buildings, but HRV, TWM, and PV all have wide stretches of shelterless areas where having a nice cache of firewood will go a long way to keeping you alive if a blizzard blows in. Those caches are why I don't really like the lost and found boxes. In my long run games when I enter a place I haven't been to since those were updated I'll find dozens of kilos of firewood in the lost and found boxes at the region entrances and now the caves are no refuge from blizzards until I can restock them with wood.
  15. Part of the game setting is that a "mysterious geomagnetic event" has destroyed all the electronics in the world. This is plausible; google "carrington event" to see a historical example from the late 19th century. I think that putting a coronal mass ejection from the sun that hits the earth together with the commencement of a magnetic pole flip would be completely devastating in the way that the game shows, as well as also meaning that compasses wouldn't work afterwards; the best science we have on magnetic pole flips is that they last for a significant period of time (possibly as long as a thousand years before the earth's magnetic field returns to normal-but-inverted) and during that entire period compasses would be useless because the field would be chaotic in the way that it is for the sun; see for example
  16. You can slip and slide down the front of the mountain and make it all the way down to the Mountaineer's Cabin without using a rope once. And yeah... when you're making for the summit, you want to travel light; your clothes, a moose-hide satchel if you've got one, hatchet, knife, some matches and a few sticks, maybe a dozen cat-tails, a bow and half a dozen arrows for self-defence, maybe a litre or so of water upon setting out (working on the idea that you'll have finished it by the time you make your descent), and one or two OMB dressings and processed berries in case you need them, and that's about it. You can make the summit in one day if you put your mind to it; if you need to spend the night in the plane there's lots of wood around to build an all-night long fire to survive the night, then load up, get down into the bottom part of the plane, and then start making your way down. Make sure you don't stray too far off to the left because that'll put you down into the ravine. After you get down to where the containers are directly below the plane, go towards the right so you can make your way down to the river and then follow it to Crystal Lake and the cabin.
  17. Yes. I have had that happen to me in FM. ETA: and oh boy did it ever suck when it happened. It nearly killed me.
  18. I play under linux. To be honest, 99% of the time the amount of futzing around after you get the system set up properly is quite minimal; I have a nice collection of windows only games in steam that I run using proton with no trouble at all. There are other ones that don't work so great (Crysis, which I'm trying to get going now because reasons) but generally the experience is pretty good. If you do decide to install TLD into linux using steam, tell steam to use the latest proton as a compatibility tool; you'll get much better results that way. As an aside, while I run TLD windows binaries, I run the KSP linux binaries because they're using a non-bugged version of unity for their game. That said, I do love to tinker so that works a lot for me but it may not work for you. If you do decide to build a linux gaming system, go AMD. Seriously.
  19. Thanks for the kind words Though chances are pretty good that I'm going to replace the video card with big navi when it comes out if, as its rumoured to do, it supports the Khronos vulkan/Microsoft dx12+ raytracing extensions with good performance. TLD is a game that would benefit insanely well from good raytracing; its lighting effects are already incredibly well-managed; I can just imagine how good it would look with raytracing. Like I said above, I hope the quiet from the developers is because they're moving to a newer version of unity that hopefully will support raytracing as raytracing starts to move into the consumer market. And as a side note, I remember when I first learned what ray tracing was and how it worked; that was way back in the nineties in the Quake/Descent era. Seeing real time raytracing arrive 25 years later is something I anticipate with glee.
  20. Aye, but this machine does things other than play TLD. The last computer I bought was my old one in '16, and there was no way that thing was doing 4k without it becoming a slide show... and as Jeff said above, I started this thread after my very first time playing this game at 4K. Really, you have to see it to believe it; esp. wrt how good the trees look and how good very distant objects look. I like video games, but I spend a lot more time working on my computers than I do playing games on them. If you think this is expensive, I'm currently speccing out a threadripper with four video cards in it to serve as a CI worker so we can validate my company's gpu-driven scientific numerical computation software on it as we develop it. I'm hoping to hold that down to under six thousand Canadian... but I suspect I'm going to end up between 6500-7000 bucks for it. Interestingly enough... even though it's going to have a gtx1070, an rtx2070, a 5600xt, and an rx580 in it (so we can test against the gtx, rtx, gcn, and navi video architectures) I'm not going to be installing any kind of a graphical interface on it at all; it's going to be strictly CLI on the console. I'm going threadripper because it has the bandwidth from the CPU to RAM, GPUs, and disk to ensure that we don't have the CI suite spending a lot of time waiting for I/O as we test each iteration of our gpu accelerated math project as it gets built. (Side note for @jeffpeng: I'm getting the asrock trx40 creator mainboard because it comes with four PCIe4 x16 slots so it'll be able to feed all those video cards simultaneously without experiencing bus bottlenecks; the number of pci lanes that the new threadrippers support is staggering.) Anyway, the main point is that I was exclaiming about just how insanely good this game looks when you do have the hardware to run it well at 4K... because it looks extremely good indeed. It's remarkable, and really shows that Raph and the Hinterland folks made the good decisions when they were figuring out their art resources etc. It's just phenomenally good.
  21. Aye. My computer's plugged into a 4k tv. It works well enough as a monitor for my day job, and looks really nice when I want to watch movies or something... like TLD. Or everything else. The PCIe4 nvme M.2 1TB RAID I'm running all this off makes a huge difference to how snappy everything is. I was careful when I bought the parts; this system all fits together like a glove for maximum performance from everything. I'm totally blown away by the video improvement, though; I knew it would get better with the much faster bus but not THIS much better. I just downloaded and installed doom 2016, am running vertical sync, with ultra settings, and it's just 60 Hz according to the number up in the corner unless I'm loading a level. Sometimes it'll flicker a bit when there's heavy combat going on, but you can never see any number other than sixty ever. It's true what you said, we're living in the weird world where linux native games almost always have issues (e.g. unity) but running the windows under emulation of the api can end with better actual performance than running the game in windows. This is my first real experience running an amd video card under linux; I don't buy machines very often and it's always been nvidia before now. The UX is so much better with this card than it is with the nvidia proprietary drivers, even considering how much the graphics-drivers ppa takes a lot of the pain out of keeping the kernel and the nvidia drivers in proper sync across kernel updates, everything just works all the time. I had my dealer build this one. In the old days (koff koff a-HEM!) I'd have done it myself but having them do it greatly simplified warranty issues, so... and they're all good guys to boot; I know them because I've cycled a lot of hardware through that place in my daystar job role as sysadmin to a distributed computing startup. I spent a lot of money on this machine, and it's way overpowered in some ways for the job of running this game. The high points are: ryzen 3950x (16 core ryzen) <- this cpu is AMAZING. 32GB 3600 MHz RAM <- if you buy ryzen get 3600 MHz RAM so the infinity fabric that handles inter-core comms can run at its full speed of 1800 MHz. 2 Corsair 1TB PCIe gen4 nvme m.2 drives <- I have them in a software RAID; I have benched large file reads at app. 8.5-9GB/s (that's bytes, not bits!) radeon 5700xt <- I actually bought this early last fall to replace my showing-signs-of-its-age 1060. It's also a PCIe 4 card which is part of the reason I think it's been hammering these games out so well at 4K; there's enough pixels (i.e. picture elements) that bandwidth matters; if you have to shovel that many pixels at 16 bit colour depth that's just a lot of data. Gigabyte Aorus Master X570 mainboard <- A very good quality board with the right power support (VRMs) to be able to deliver good clean power to the CPU. 850W power supply <- some people will say I have overspent here because the power supply is generally not going to be delivering much more than sixty percent or so of capacity. My time working in data centres tells me that power supplies that don't ever have to work above 80% capacity tend to last for literally years longer than ones that are operating at the outside edge of their capacity envelope all the time due to running components at the outside edge of their operating temperatures. 250W TDP air cooler <- AMD recommends water coolers but I went with air because there're less things to break. This part also has a lot of headroom compared to what the power output of the heat from this CPU is stated to be: AMD says 95W, independent testing says 150W, I went way high again because keeping the temperatures down extends component life significantly. I ran a 33 worker workload from our distributed computing software (you can check it out at https://portal.distributed.computer if you like) which is one more worker than available threads for on this CPU for 24 hours to check performance; according to /proc/cpuinfo, uptime, and psensors I ended up with a system load of around 35 (so I'm definitely saturating the CPU), and a sustained clock of 4.2GHz across all cores with a temperature steady state fluctuating between 62C and 65C -- well within its operating range and low enough to ensure that it doesn't suffer from thermal throttling of its clocks. This machine cost me ~3200$CDN taxes in which translates at current exchange rates to about 2800$USD and 2100€EUR. I anticipate running this computer as my daily driver for a good three years at least, and after that I will put it to work in another role in my home network. I should note that I work as a system administrator; systems I am currently responsible for include the Distributed Computer (https://portal.distributed.computer) and the Rogers Wireless mail and web to text gateways: I operate in an always on environment and when things are getting hairy (read massive spam attacks on Rogers etc) being able to hammer through gigabytes of logs in very short order can make a real difference in how many of them get through to users before I figure out the magic incantation to make them Go Away. From the POV of running this game, I'd say you could save serious money with something like a ryzen 3600x (six rather than sixteen cores) or 3700x (eight rather than sixteen cores). Make sure you get the X; it's the part that's been binned because it can take higher clock cycles than the non-x parts. Not necessarily so relevant for productivity apps, but it matters a lot for games. Dropping the core count means you can cut back on the cpu cooler as well, which'll save some dough. Whatever you do in order to ensure the best performance out of your CPU get no less than 3600 MHz RAM. You can also save significantly on the storage; just a plain ol' SSD will cost you a hundred bucks or so, not the nearly eight hundred that my pair of high end nvme sticks cost. Between those two things (CPU, storage) you can easily shave a thousand bucks CDN off the 3200 I paid for all of it. Also, from what I've heard chances are good that if you're in the US or the Euro area there will be some savings due to differences in how distribution works for computer parts, which is seriously broken imho in Canada and not just for computer parts.
  22. Yeah, I bought a new computer. It's a monster. TLD runs great. So does Overload and KSP. And I mean great; everything's turned all the way up and it's always liquid smooth. I think the pcie4 bus is making a big difference for the video card; I swear that some of the games are performing better at 4k than they were at HD on my old machine which, after all, had the same video card in it. The ability to see further is amazing. @ajb1978 is completely right about this. When I'm standing in the maintenance shed looking out through the window towards the hunting lodge on a nice clear day, I can see the flag on the pole at the lodge flapping in the breeze. It's great.
  23. Moose don't bleed out; you could have sat there indefinitely and it wouldn't have mattered. Moose you must kill outright by shooting them until they drop.
  24. Looking through the window in the maintenance yard towards the Hunting Lodge in the very early morning.