Skelegutplays

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About Skelegutplays

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  • Birthday October 16

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  1. Skelegutplays

    Salt & Jerky

    I would prefer to have a smoker for smoking the meat after salting it to make jerky. Also this would be more balanced because you would not need a fire to prepare the food if you would just let it dry indoors.
  2. I know i probably should not answer this in this thread. But yes you can as long as you do it in a seperate save.
  3. Was gray mother blind from birth? If not than what made her blind?
  4. Flare gun because i thought i would need it but it gave me a lot of confidence. Probably should have gone with the food to make the extra supplies mission easier considering i only needed the flare gun once and you *SPOILER ALERT* find one in the trunk in the bed of the truck at spruce falls bridge when you do the highway robbery side mission.
  5. I recently finished episode 1 of the story mode with 100% with all the caches and side missions. It tool me about 5 hours to complete it with help from the internet for cache/key locations. Overall i had fun with it and got a few achievements too. Now i will give a score of 1 to 10 in a few different caterogies. -Voice acting 10 - Writing 8 -Gameplay 9 Also episode 1 feels like it was designed to be possible to do many things in a single trip. As an example when i went to the church to give the pearls to Lily i also completed the highway robbery mission and the cache mission where the cache is at the lake next to a fallen tree. I will also give my thought of episode 2 when i finish it assuming i dont get a stroke from the bear 😄.
  6. Trapper You have snared 100 rabbits, snares are now 15% more likely to catch a rabbit and rabbits have 10% more meat. Brawler You have won 500 wolf, struggles you now deal 10% more damage in wolf struggles. Craftsman You have spent 800 hours crafting on a workbench, crafting items now takes 15% less time.
  7. Rabbitskin grenades and and bearskin landmines would also be neat.
  8. How about having the knife handle only craftable with a moose antler as deer antlers are not thick enough for this. Also it would be more balanced because if you could do it with deer it would be too easy to get.
  9. I was going to play wintermute i select the game mode i want and then start and then the game crashes. Survival mode works fine however. I verified the game files and reinstalled the game and it still did not work. And my PC is quite fast. ------OUTPUT LOG COPYPASTE------ Initialize engine version: 2018.3.7f1 (9e14d22a41bb) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: (null) VRAM: 3072 MB Driver: 24.21.13.9924 Begin MonoManager ReloadAssembly - Completed reload, in 1.789 seconds WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Nature/WavingVertexLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/SimpleGlowMask_Texture' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/JustForShadows' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/DiffuseCutout_2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Nature/WavingVertexLitCutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Particles/Cloud' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/SnowShader01_WithTex' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Particles/CloudTinted' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/Damage_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/GLB_TLD_ColorNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_StandardCutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/GLB_TLD_ColorNoiseVert' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Stars' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/GLB_TLD_ColorVert' - Pass 'Meta' has no vertex shader <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.202108 ms Searching for compatible XInput library... Found Xinput1_4.dll. Rewired found 0 joysticks attached. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PlayerId = 0 is assigned 0 joysticks. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized successfully. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Received stats and achievements from Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Shader Forge/Wildlife_Aurora' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: '_LongDark/Transparent/Cutout/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/TLD_FlashlightSkinned' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/Wildlife_Aurora_Eyes' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 9.865496 ms Profiler is not supported in this build (Filename: Line: 85) -- SystemInfo -- deviceType: Desktop processorType: Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz processorCount: 8 systemMemorySize: 16335 Mb operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceID: 0x13C2 graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceType: Direct3D11 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 0x10DE graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3072 Mb graphicsShaderLevel: 50 supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to load inventory grid icon ico_X, bundle isn't loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to load inventory grid icon ico_X, bundle isn't loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to load inventory grid icon ico_X, bundle isn't loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to load inventory grid icon ico_X, bundle isn't loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding Gear category (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GAME VERSION: 1.55 48657 () Release (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shader 'Shader Forge/TLD_StandardObjMove': fallback shader 'LegacyIlluminShaderGUI' not found Unloading 22929 unused Assets to reduce memory usage. Loaded Objects now: 94986. Total: 178.952678 ms (FindLiveObjects: 6.480433 ms CreateObjectMapping: 5.312826 ms MarkObjects: 160.560372 ms DeleteObjects: 6.598192 ms) Initializing Microsoft Media Foundation failed. It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required. To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows. (Filename: Line: 784) Video player error: VideoPlayer cannot play url : D:\STEAMLIBRARY\steamapps\common\TheLongDark\tld_Data\StreamingAssets\Video\Windows\intro_cards.mp4 Cannot read file. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshing notifications with options None Found 0 notifications. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initializing Microsoft Media Foundation failed. It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required. To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows. (Filename: Line: 784) Received abort signal from the operating system Stack trace: 0x63F5F6C8 (UnityPlayer) 0x63F618EF (UnityPlayer) 0x63F51EDB (UnityPlayer) 0x641EFDA0 (UnityPlayer) UnityMain 0x64970689 (UnityPlayer) UnityMain 0x6496F615 (UnityPlayer) UnityMain 0x6437B3F9 (UnityPlayer) UnityMain 0x6437B309 (UnityPlayer) UnityMain 0x6437593C (UnityPlayer) UnityMain 0x64377C62 (UnityPlayer) UnityMain 0x643942EA (UnityPlayer) UnityMain 0x3DD7E93F (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Video.VideoPlayer:set_url (string) 0x3DD7E8E4 (Mono JIT Code) MoviePlayer:SetupMovie (MoviePlayer/OnPlaybackComplete,MoviePlayer/Options,string) 0x3DD7E674 (Mono JIT Code) MoviePlayer:PlayMovieFromFullPath (MoviePlayer/OnPlaybackComplete,MoviePlayer/Options,string,string) 0x3DD7DC9B (Mono JIT Code) MoviePlayer:Play (string,MoviePlayer/OnPlaybackComplete,MoviePlayer/Options) 0x3DDE4C61 (Mono JIT Code) NodeCanvas.Tasks.Actions.Action_PlayVideo:PlayMovie () 0x3DDE4ABF (Mono JIT Code) 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0x3DDDCF8F (Mono JIT Code) MissionManagerBase:Start () 0x3DDDC6C3 (Mono JIT Code) MissionServicesManager/<JumpCo>c__Iterator1:MoveNext () 0x430807FF (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x430808A4 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x100F237A (mono) mono_set_defaults 0x1005DD74 (mono) mono_runtime_invoke 0x642006FF (UnityPlayer) UnityMain 0x641FE579 (UnityPlayer) UnityMain 0x641EC508 (UnityPlayer) UnityMain 0x641F295A (UnityPlayer) UnityMain 0x641F2111 (UnityPlayer) UnityMain 0x64244FD4 (UnityPlayer) UnityMain 0x43082B97 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (System.Collections.IEnumerator) 0x43082A90 (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) 0x3DDDC24E (Mono JIT Code) MissionServicesManager:JumpTo (string,bool,string) 0x3DDDA0EB (Mono JIT Code) 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  10. What about the bear spear?
  11. I like this but the bonus should be 5% at level 3 10% at level 4 and 15% at level 5 for balance reasons. 50% more meat would be 20kg of bonus meat from a moose at level 5.