RegentRelic

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Everything posted by RegentRelic

  1. This wouldn’t be very difficult other changes not to its standing this would be a really easy challenge.
  2. Just use one in a way that doesn’t fit the exact description. For example I’ve used the supplies triangle to mark literally everything or do what I and never use the spray can, because it’s useless.
  3. They can't go in, but they sometimes if your standing to close can drag you through the walls.
  4. If your playing in stalker then you can find 1-6 rifles in Mystery Lake there's one at the lonely cabin, just around the bend behind the camp office, there are two to three in the weapons bunker, one in the derailment, one in the trapper's homestead and Carter Hydro Electrical Dame and I feel like I am forgetting one and basically all those places can have a cleaning kit with or instead.
  5. Or just remember what each spawn looks like or have the ability to tell each of the very distinct regions apart. Also being lost at the beginning is kind of the point. Hinterland wants to give you a time where you don't know where you're going, you don't how your going to survive. When all that you know is that must survive. Not to mention that sense of relief you get when you stumble onto a familiar patch of wilderness.
  6. What do you mean? Unless you are carrying an entire rotting carcass with you the wolf can barely smell two stone throws away and they need it since they can only see about 25 feet.
  7. Gun smithing. I literally have never gotten a single level of gunsmithing. Not even from a research book.
  8. I mean microsoft has been going towards easier mod handling on their consoles for a while now mostly thanks to Bethesda. In fact the Xbox series X has proper local directory, but once again I've only seen Bethesda and Rockstar titles take any advantage of that feature. They also have mod support in the Microsoft store for p.c. If you didn't know Microsoft just acquired Zenimax so, we will likely see them adopt some of Bethesda's love for modding. Not to mention we already see mods in Minecraft bedrock additions store. In other words it's a very reasonable assumption that we will continue to see increased mod support from Microsoft. As for Sony, I wouldn't hold my breath.
  9. You do this by self regulating and it's actually really fun and is what I do whenever a new region is added. I've done it for every region in both interloper and stalker and you can survive in all of them without extra starting gear. Not very long mind you, ash canyon and desolation point are nightmares. You might get extra carrying capacity, but that doesn't matter when there's not even 35 k.g of gear in the region.
  10. It was day one-hundred three when I made it to hushed river valley right shortly after the region had been released. I got caught off guard by a bear and tried to run to safety. Unfortunately I forgot that the path I was planning on taking was blocked by shrubs. I shot the bear, but him in the shoulder, I was worried I might lose the bear and with him my arrows in the unfamiliar terrain and this was back when your arrows would get deleted sometimes if wolf deer died on the wrong side so, It's not like I had infinite arrows. Any way I tried to get around on to the face of the cliff, but I see this little drop off that was hardly anything yet it was enough that no matter the angle I tried I couldn't shimmy my way back up. It was to step to climb down, but I tried anyway. I mean I made it, but died of my injuries shortly after.
  11. I'm on day seven-hundred~ on stalker. On interloper I made it to day one-hundred once , but only just. on voyager i'm on day five and on pilgrim i'm on day two.
  12. you shouldn't have to be needing to go far from the place your living in to get anything after the early game. I also don't know why you need to store food some place either when you should be carrying enough on you for at least a day. In the trip you described even if your starving when you are able to leave the tunnel you can make it to the camp office or trapper's homestead without taking too much damage. Not to mention there are containers at the tunnel and you can drop everything except clothing and meat on the ground without any penalty.
  13. I'd rather not have areas being gated and unlocked by a random event. The event being having a convenient bolt cutters spawn.
  14. Describe one common situation that this is the best option. After all the if your going to store supplies somewhere with a storage container why not just use the existing one? Not to mention the most useful thing, that being wood. In your proposed situation can just be dropped where ever.
  15. The mathis exit clipp looks a little choppy in the character's movements, as in they wig around particularly with their arms in unnatural ways and the texture on the left pipe in the tunnel one seems off, but I can't put my finger on why. Aside from that I think that I speak for lots of us when I say that I would love to see another game in the same vein of the survival genera as the long dark. Especially one from Hinterland. I mean right now I'm seeing more and more games that are Long Dark "inspired" to put it lightly. In fact the long dark is doing the genre defining thing where a pretty good game that has a unique~ core experience gets a bunch of decent~ imitators. Then those clones start innovating again and then the first game becomes the keystone of a genre.
  16. In real life if you get stuck somewhere with no help on the way you die. I do think they ought to find a solution or at least present that problem as a feature since no one likes dieing to bugs.
  17. Hunger is kind of meaning less outside of the early game in interloper. Since not only do you bearly need to eat especially now with birch bark tea, but you can also store meat forever.
  18. It would be nice if there was a difficulty in wintermute that fixed the difficulty for veteran players. I know for me at least episode three was way to easy, I didn't even die once on hardened survivor.
  19. If Raphaels increased activity on the forums is any indication they are done with the story and mechanical design and now they just need to make it stable as well as do things like cutscenes and voice acting. Maybe their weird though and those things first.
  20. If want to be technical shivering isles is dlc since it is unplayable without oblivion, but brood war is an expansion since doesn't add on any thing or download anything to starcraft. They are usually functional the same so, I am including booth.
  21. It's not the "chances of frostbite" it is Chance of Frostbite. Like hypothermia there is no random element.
  22. If you answer anything besides two or three I ask you, why? Personally I put two and three since they are great way to get more of games we love and are a source of alternative revenue that doesn't really on cpt's. alternative revenue - source of revenue beyond or in replace of game sells. cpt - cheap psychological tricks as defined by Richard Bartle. Two best - dlcs in my opinion Shivering Isles and Brood War.
  23. I suppose I should weigh in on the actual topic. I would much rather see Hinterland make another game over dlc. After all I'm sure they have some great ideas that they would love to make, but making a new game takes time and money before it starts making any back. It seems then like making dlc before another game makes sense, but I actually think that making another game built largely out of assets from the long dark and charging full price would be the best option (see Fallout New Vegas from Fallout Three, Fallout Two from Fallout a Post-Nuclear Role Playing Game, Fallout 76 from Fallout Four, The Same Game Two from OverWatch, et cetera). I would have to crunch some numbers and have a little bit of demographic data that I can only extrapolate to know for sure and If hinterland makes something that obviously should have been dlc to The Long Dark people won't be happy about, but I and many others would still buy it even while warning others not to.