odizzido

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Everything posted by odizzido

  1. The game is currently in early access. Hopefully it will be better once they've finished working on it.
  2. That's fair enough. It might be terrible. I know when I've done some mods before with something that seemed good to me didn't work out and I had to scrap or change it. What I think I like, and still think could work, is that in TLD you can prepare for things which is something I enjoy. If you're going to be doing something dangerous you can prepare by having supplies at the nearest shelter so that if you do get hurt you will have enough stuff to get you through it. If you're unprepared yes you could die, but if you had a place ready just in case you got hurt then you should be fine. Whether it would work out I don't know. Perhaps I am trying too hard to make sprains interesting. I simply disable them currently which is a shame.
  3. Decay rates in this game are so high it's nuts. I think you can mitigate the bedroll decay some by picking it up but other than that you just need to accept that the atmosphere contains a high amount of acid. I remember walking in a blizzard once and all of my clothes got shredded....by snow. It was pretty surprising the first time it happened.
  4. Protons are only theorized to have a half life according to some people. Also if they do decay, 10^32 is probably the minimum but it is likely to be much longer.
  5. The difficulty curve in this game is the inverse of a typical game. The longer the game goes on the easier it is, at least until you run out of things like sticks for arrows/bows which is probably much longer than most people would want to play a game for. There are several reasons for this but yeah, that's the issue I have. Also I just want to say, the meat shouldn't be decaying at all. It's frozen. I don't mind if the wolf eats your outside meat though, that at least makes sense. As long as the wolves actually have to get it instead of it just vanishing for no reason. Then you could leave meat outside and watch the wolves swarm in as you shoot them in the face, increasing the meat pile which attracts more wolves which increases the meat pile further. The wolves could be heaped each upon the other until at last you're rid of them. anyways you could mitigate the wolf meat theft by camping the meat pile as described above, bringing the meat inside, or by storing it in an outside container. A trunk, rock cache(yay for a reason to make one?) or whatever is available.
  6. Everything you posted is pretty much what I would want. I play without sprains or cabin fever too. But I would like sprains to actually get much much worse, as in they could be potentially fatal. The effects could be more worse and last for a week, but I would also like them to be far more rare, as in like 1% or lower of the current system. Having a rare accident significantly changing what you can do would force you to change your plans which sounds enjoyable to me. Cabin fever for me has always been too gamey, but since I can just turn it off that's fine. It would be cool having it replaced with something I enjoy interacting with, but I am not sure what that would be. As to house heating, yes for sure that would be great. It would also be cool if we could work on insulating the house. Cat tail heads, animal furs, etc could all line the walls and windows to slow the rate at which a house loses heat. It would give players more to do and a reason to do it. Also I would love it if animals didn't have their little areas that they spawn and stay in. If animals roamed the entire map, were more rare, dropped more meat, and animal tracks stayed as long as the weather allowed them to you could have hunting/tracking trips. On a day that worked out you could get your gear ready and look for deer. Maybe you find a deer, but you could also find deer tracks if you're observant which you could follow to the deer. Since they roam the map finding tracks would be really beneficial since you wouldn't automatically know where they were. You could even have a tracking skill which could simply make the deer tracks easier to see with more noticeable textures or whatever. It seems more fun than going, oh I need food, I am going to go over that hill to that little spot where deer spawn and stay forever. Anyways yeah, lots of things that could be made more dynamic which they player would have to adapt to. I doubt we will see any of that but if they just made custom games have larger variables that would be cool. So like 0% item decay means they don't decay ever, 100% would be loper acid decay. You could set it to 3% if you wanted. Same with animals. 0% of an animal would be they don't spawn, 1% would be you see one like once every month or less, and 100% would be the current max spawn. You just pick any % you want, possibly even like 500%. That alone would be a huge improvement for me.
  7. Those are some good scritches, oh yes. I enjoyed watching that There was actually an interesting video on wolves made by anton: https://www.youtube.com/watch?v=y5S31HGNGSc
  8. Deer are about as heavy as a maine coon or possibly a chausie. Often times people forget this about TLD. The animals are incredibly light so it's not surprising that they don't break through the ice.
  9. I don't think I would enjoy it if every day is wake up, snare rabbit, collect wood, eat+drink, sleep. There would be no way to really better my situation or improve efficiency or mix up the gameplay at all. If I could use bone/stone tools to make clothing and use a firebow and such then I could start working on improving things for myself. If the weather gets worse over time too it would give me a reason to do it. If you look at a game like Frostpunk this is largely how it works. You need to constantly improve your town to make it through progressively worse weather.
  10. Yeah, a lot of games will have certain easy to see things. New tomb raider 1 had a particular pattern of rock which you knew you could climb, STALKER has hills turn a little darker when they're too steep to climb, etc. I really think TLD could benefit from more of this sort of thing. It has some already with the viney walls that we can climb but having more clues as to what you can and cannot do would be nice. From what I understand, the death walls are there so players stay where the devs want them to be......but as someone mentioned it really makes it so people are scared to explore because who knows when our character will just die for no reason. I am not a fan of invisible walls at all, infact I really dislike them a lot, but they're better than death walls. I would do rather get stuck and quit than have my character die for no reason.
  11. I really hope that stuff goes away, or they are identified properly. If the kill zones were coloured pink that would improve the game for me, but removing them completely would be best.
  12. Looks like some sort of bio-luminescence. Pretty cool
  13. Observation is the best information we have. If bears are being supported but Will is not, then that must mean Will puts more force/area on the ice. There is some evidence supporting the idea that Will is actually a robot. However we also know that the bear has a maximum weight of about 55-60kg or so while appearing to be quite large. Compared to the size of the paws, it's actually quite light. It's not surprising it wouldn't fall through the ice while our potentially steel avatar does.
  14. From what I understand the hall effect is required for mill machinery and computers to function. Since both of those do, cars should too. But I am not an electrical engineer or anything so I could easily be wrong.
  15. For a GPU, that thing is really old. It sucks that with the way things are right now that simply buying a new GPU isn't something you're likely to be able to do without spending 3X more than what you should. I too am waiting on hardware prices to drop and it looks like I will be hoping that intel will save us from the GPU pricing we have going on.
  16. That used to be true, but now that computers and mill machinery work it's not anymore.
  17. I think it could be useful as it would help you to live on a single map, like the lake cabin in timberwolf mountains. If we had that plus bone or stone tools/arrows we could make without a forge we could attempt to live in remote areas "off the land" much more than is currently possible. That sounds fun to me.
  18. @hozz1235Viva makes a lot of good stuff
  19. Good work. We don't need to have that sort of thing on the forums....or anywhere really.
  20. Humans aren't very good at telling whether they're actually hitting stuff or not. I've heard many complaints over many games from many people that are similar to yours and when you watch the actual recorded gameplay they're clearly missing. If I feel like a game is off I will sometimes record some of my gameplay to see if it's true or not. Perhaps you could do that too?
  21. Animals are nuts in this game, especially relative to our character. We can't even step over a twig while a deer can sprint up a 89 degree cliff, or through it if they want.
  22. I would rather they expand custom, honestly. Even on their lowest or highest settings I find a few settings to not go far enough.
  23. One thing to say about the skilling up fire starting by making a bunch of fires.....that's kinda how building a skill works. If you get two people of equal skill and for a week one person makes 50 fires a day and the other makes only one, the person who has made 50 a day will be much better at it. It makes sense. Now about the harvesting and cooking, I think those should be switched to weight. So cooking/harvesting 1kg of meat gives you 1 skill point, cooking/harvesting 0.1kg would give 0.1 points. That way you skill up based off of the amount of work and material you're working with instead of how quickly you can hit harvest and then cancel to get tiny chunks of meat.
  24. If pain actually did something and you could die from taking too many pain meds that would be more interesting I think. Of course you would have to have pain meds just work otherwise new players will be taking pain meds without targeting an area, thinking it's not enough, then taking more and more until they die. I could see a lot of players quitting the game forever when that happens.
  25. me too. I suspect it would actually make the game worse as the companion animal would be frustrating.