odizzido

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Everything posted by odizzido

  1. Yeah but most AAA publishers release complete garbage which is why I pretty much play nothing but "indie" games now. If your bar is half buried in the ground then yes, hinterland is above that. But that's a low, low bar.
  2. odizzido

    More guns

    Percussion cap rifles are all black powder are they not? That would make them much weaker than the existing rifle from what I understand.
  3. My guess is that some existing map items are not flagged as corpses. This would mean that any items you do make(dead animals) are generated as corpses and will always spawn crows, if the weather conditions allow it of course.
  4. If we were to discuss this let's never mention grains again. They're even worse than inches. 437.5 grains per ounce? What the frick?
  5. I agree. Sometimes things seem like a good idea but don't work out when actually implemented. I would much rather them drop an idea that turned out to be awful than to implement it just because they said they would.
  6. I've never had that issue, but I also haven't tried out the newer version(s) of this game so it could have changed. I had the door closed too. That might make a difference.
  7. The windows in PV stop bullets. Even the parts of the broken windows with no glass at all stop the bullets. Just with air. Well, really it's a transparent block that has broken window looking stuff on it that blocks the bullets but in the actual game bullets cannot penetrate 1cm of air sometimes. /shrug.
  8. This sort of thing comes up all the time. They really need to hire one person to sit down and play the game for 10-20hrs, then go through everything and fix up the interface and controls.
  9. From what I can tell, hinterland made the decision to have most building inside areas be a different map because it's easier. If they change the inside of the building map it doesn't change anything on the outside map which reduces the amount of work they need to do. What could happen, but almost certainly won't because it's work, is right when they're finishing the game make all the buildings exist in the same map. That way they only need to rework the outside once when everything is final. It would be nice. Anyways since that watch tower is simple and likely will never change they might as well have it in the outside map. That's probably why.
  10. I have once. It made me sad. Mostly it's the rocks and rabbits though. And yes @mfuegemann, 25 year old games would allow you to bind, for example, A to be shoot AND interact....or bind A to just shoot and B to interact. Ahh the good old days. Just download the original everquest from steam and you can see an example of a game made with good custom controls. If you wanted you could literally bind the A key to everything(I think). It would be horrible, but you can. I actually play an EQ emu and I have one key bound to three actions of my choosing. The regression we see in control customisation is almost as disappointing as intel's 11th gen processors. Almost.
  11. On PC you have one button that is both an action button for things like shooting, throwing rocks, confirming an action.....as well as interacting with objects for cooking, picking things up, opening doors, etc. You can change that key, but the problem is I don't want to have throw rock/shoot be the same button as open door/cook/etc I can't think of another game that has shoot and interact using the same key. And the fact that I have thrown rocks while trying to pick up a rabbit says why other games don't do this. I really hope this changes by the time story mode is done because it's going to negatively impact my play experience if not. By quite a bit. I have low tolerance for bad controls.
  12. I want better controls. Not having open door, throw rock, pick up, etc all being the same button. Or, they can be if people want, or not if people don't want. Like in Quake1 from 1996 or everquest from 1999. Have as many actions bound to one key as you wish, or a single action for each, or anything in between. That's what I want. The 25 year old freedom of controls that we enjoyed so much.
  13. I don't remember exactly....it was someone saying something like women can't lift more than 500g or that they can't add 2+3 or something similar. It was just so obviously incorrect whatever it was. And it was said in a way that wasn't nice.
  14. This is completely true. All you have to do is look at how popular call of duty or fortnite are compared to something like factorio or spacechem to know that having king charles cavaliers jumping you every 30 seconds and healing up like the T1000 is the best choice. It's also why having good mod support is my number one wish for this game beyond the story mode. They're never going to add long term things to this game.
  15. I've never tried it, but it would seem neat if the flashlight would flicker at the start and end of an aurora so that people who pay attention could know when the elevator in the mine is about to lose power so they could escape. It would give the flashlight a unique use.
  16. I've noticed that things aren't great in that way and it's something I don't like about this game
  17. I just like things to make sense and be consistent is all. And yes, hinterland has a weight problem.
  18. What I mean is status effects, like the moose attack, which is the topic of this post. Also long term is a relative statement. While you may think five days for broken ribs is long I do not. I think someone getting stomped by a moose then mauled by a bear and taking just five days to heal completely is nuts.
  19. Electricity only works during an aurora. It's kinda tld lore. If batteries worked then cars and anything else battery powered would work too.
  20. Everything in this game is short term. Anything long term will need to wait for mods
  21. Sounds reasonable. This extends beyond just skills though so it would be nice if hinterland took a look at their game and have the option for the game get harder as you play instead of getting easier. This could fit into custom games nicely.
  22. The problem is that my left click opens doors, shoots, picks things up, throws rocks, etc. I can't bind throw rock and pick up to different keys. You end up with the situation where you're trying to pick up a rabbit but you end up throwing rocks at it. This is the same issue the OP has. Too many actions bound to a single key.
  23. Oh...you're playing on the bone? Yeah okay our control stuff will be really different. I understand why you didn't see my issue with using buttons for too many things too.