Lord of the Long Dark

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  1. YOU REMOVED CABIN FEVER LOL!!!!!! “I removed health recovery while standing but I can just wait inside indefinitely til can rest when tired” lol. Yeah. I guess that’s Basically interloper hahaha.
  2. The thing that makes it hard is one single surprise wolf attack ends the run. That doesn’t happen at day 50. The thing that makes the first 20 days hardest is not the weather - it’s that one single surprise wolf attack ends the game. That doesn’t happen after day 50.
  3. Is that easier than interloper lol? yeah. it’s easier than stalker in fact. Its like saying pilgrim is based on interloper but with high loot settings, no cabin fever, no animal aggros, guns, top line clothing, low decay…. But otherwise, it’s EXACTLY like interloper ROTFLMAO. People don’t realize- interloper is not just the hardest level- it’s an entirely different game altogether. If you soften interloper even a little, it’s not interloper it’s stalker.
  4. Agreed that It’s still modified stalker. Modified interloper is starting with interloper setting and making them harder not easier. If your loot settings are medium, weather is set easier, you start with a gun or bedroll or you tone down animals you aren’t playing interloper. You are playing stalker.
  5. I have never seen this bug and the switches are definitely inoperable during aurora. The concept is excellent though.
  6. I was so confident there isn’t one that I Risked my 1000+ day interloper running through the fog knowing there had to be an end to it and easily made it through with almost 20 seconds to spare honestly once you loot the mine there is no reason to go back, and especially on interloper it’s a particularly brutal trek just to get there because food is fairly scarce in that area with one wolf and a handful of cattails. By the way it’s BP. BR is Broken Railroad.
  7. When you set base resources to medium you are not playing modified interloper. You are playing modified stalker. That’s a massive massive massive advantage- hardly even close to interloper. When you play interloper you don’t even get a single thing in 95% of containers- not tons of loot in 80% of them like in stalker.
  8. Well you don’t need a prepper cache for that but either way as long as the items are there. It’s the items that are critical. A better game design of course would be positioning them in some area of moderate to high risk based on the reward value.
  9. None of those are relevant to an interloper player. You already have crampon repair at BI and it’s way easier since you don’t have to crack the mine code. What would be relevant is something unique in the zone that either can add to your warmth, speed you up or add capacity. For example- I would totally go to a new zone if there was a regular hatchet. The extra 1/2 hour time saving cutting a log is well worth it. Or if a new region gave the ability to repair sharpening stones- that would be a benefit worth the travel. But a prepped cache? Nah. Useless. Interloper players think in terms of long term benefit. It’s a totally different game with a totally different strategy.
  10. Think about it: If the devs make game design compatible to interlopers it has no effect whatsoever on easy-level players so why not do it? It’s not like it comes at a cost to the easy levels. They won’t even notice. It’s not one or the other- it’s for everyone. That’s all I am saying.
  11. No- they should update or create regions TO make them worth going to by providing a relevant unique survival advantage item especially for interloper.
  12. They should have a extra slot for a Timberwolf scarf. Gives justification for interlopers to visit BP or BI.
  13. when laying guts anywhere on the BP workshop floor they disappear into the floor. Doesn’t happen with any other items. This is on PC version playing interloper level.
  14. There is no need - you are either on a risky slope or not. Makes no difference the indicator.
  15. Ummmm that’s not the premise of the game. It’s a survival situation. People who take adventurous challenges may well find themselves in a survival situation, but absolutely no one ever who is in a survival situation decides to just take an adventurous challenge for the hell of it. There should be a legitimate reason to visit a region because it legitimately benefits survival.