nicko Posted May 22, 2020 Share Posted May 22, 2020 (edited) Wow, awesome update great work guys. Specially the MAP & JOURNAL IMPROVEMENTS. Time do do another game run soon after I finish my mapping one lol. Edited May 22, 2020 by nicko Link to comment Share on other sites More sharing options...
Semmel Posted May 22, 2020 Share Posted May 22, 2020 Thank you Hinterland, for this update! I am an interloper only player (cant stand the gun or the mountains of loot in stalker). So know the maps fairly well, but I dont know all of it by heart. I was contemplating to try the faithful cartographer achievement to get into the maps further, never survived more than 50 days or so.. I eventually become rackless with wolfes or bears or whatever and that gets me killed. So was thinking: If I had a goal beyond crafting tools and clothing, summon on TWM, I might have the focus to live longer. What put me off so far was the fact that you never know if you got all of it. So I would have to rely on internet lists and maps from other people, which.. frankly, defies the purpose of learning the terrain. I would just cross things off a list and continue. Also, the area one could sketch with the charcoal was tiny! Such a grindy achievement! ugh! Its still grindy now, but much better and because one can use high terrain to make sketched areas larger, its much much better. Thank you! You should get a trait for visiting all locations on the map at least once for all the play-throughs: you dont get sprained ankles from slopes any more. (such a pain these things!). Reason is: you have been everywhere and can walk like a dear on any terrain without problems. Cheers, Semmel 1 Link to comment Share on other sites More sharing options...
Gravtron Posted May 22, 2020 Share Posted May 22, 2020 Asked for trailblazing/marking years ago, happy to see it arrive! :)) Excellent implementation, spray can is pure genius! 1 Link to comment Share on other sites More sharing options...
Gracia_WolfSlayer Posted May 22, 2020 Share Posted May 22, 2020 So excited to get in and play with all these new features! I feel so spoiled, all my survival games seem to be dropping updates.... How do I choose!? Link to comment Share on other sites More sharing options...
ManicManiac Posted May 23, 2020 Share Posted May 23, 2020 22 hours ago, Gracia_WolfSlayer said: How do I choose!? The Long Dark first, the others can wait. Link to comment Share on other sites More sharing options...
JohnnyCanuck Posted May 23, 2020 Share Posted May 23, 2020 Does "AUTO WALK" work for you? (i play on PC) I've tried to cartograph too but it seems that my saved game don't keep my last modifications... 😢 I'm lost.... Link to comment Share on other sites More sharing options...
LkP Posted May 24, 2020 Share Posted May 24, 2020 (edited) On 5/22/2020 at 7:37 PM, Semmel said: You should get a trait for visiting all locations on the map at least once for all the play-throughs: you dont get sprained ankles from slopes any more. (such a pain these things!). Reason is: you have been everywhere and can walk like a dear on any terrain without problems. Good idea. Maybe not removing it completely, but lowering the probability would still be a nice achievement. It could be an ability mixed with other requirements, to raise the bonus by steps. Edited May 24, 2020 by LkP Link to comment Share on other sites More sharing options...
tortuosit Posted May 24, 2020 Share Posted May 24, 2020 (edited) 10 hours ago, JohnnyCanuck said: Does "AUTO WALK" work for you? (i play on PC) It's confusing, you're not the first one thinking it is broken. You have to set a keybind (probably already there) AND activate it in the options. Edited May 24, 2020 by tortuosit 2 Link to comment Share on other sites More sharing options...
JohnnyCanuck Posted May 24, 2020 Share Posted May 24, 2020 25 minutes ago, tortuosit said: It's confusing, you're not the first one thinking it is broken. You have to set a keybind (probably already there) AND activate it in the options. Great. Thanks for your answer! I defined a new keybind for auto walk but i didn't know i have to activate it in accessibility option...😡 Other question : who have already experienced a crash game during a transition when you are leaving a building? Link to comment Share on other sites More sharing options...
Alone Posted May 25, 2020 Share Posted May 25, 2020 "[Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside." Nope, still not working with Bleak Inlet Link to comment Share on other sites More sharing options...
Admin Posted May 25, 2020 Author Share Posted May 25, 2020 On 5/24/2020 at 1:45 AM, JohnnyCanuck said: Other question : who have already experienced a crash game during a transition when you are leaving a building? If you are having technical issues such as crashes please contact our Support Team at thelongdark.com/support. Link to comment Share on other sites More sharing options...
JohnnyCanuck Posted May 26, 2020 Share Posted May 26, 2020 (edited) 17 hours ago, Admin said: If you are having technical issues such as crashes please contact our Support Team at thelongdark.com/support. It's done! 😆 This experience concerns my wife who plays TLD for few weeks and she has this issue since the update... :-/ I'd just want to know who have experienced this kind of crash among the community We've waiting et hoping that the next hotfix fix it! 😓 Edited May 26, 2020 by JohnnyCanuck Link to comment Share on other sites More sharing options...
Falck0 Posted May 26, 2020 Share Posted May 26, 2020 During the Aurora there is arcing cables,they may burns player to death, i asking why can not start fire from them ,they have big sparks, even to use the microwave to cook food or melt snow during the Aurora.Also may use Aurora to recharge battery for Flashlight. Link to comment Share on other sites More sharing options...
Andrey Grebenkov Posted May 29, 2020 Share Posted May 29, 2020 Well, in my opinion, all stuff, which added in "Fearless Navigator" are very necessary. Especially thanks for autowalk and stone caches. Link to comment Share on other sites More sharing options...
Alone Posted May 30, 2020 Share Posted May 30, 2020 (edited) On 5/22/2020 at 5:33 AM, Grignard_TN said: On 5/19/2020 at 10:20 PM, odizzido said: [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside. For some reason this was a change I really liked. It's small, but it gives a feeling of life to the world for me. That's my favorite thing in this update. I don't know why such a small thing is so important, but I really like this. Yeah, but it´s not working in the newest region at least... Edited May 30, 2020 by Alone Link to comment Share on other sites More sharing options...
Grignard_TN Posted June 1, 2020 Share Posted June 1, 2020 On 5/30/2020 at 8:55 AM, Alone said: Yeah, but it´s not working in the newest region at least... I've heard that. I've noticed it working on the ice fishing shacks. When I get to play again im going to mystery lake to check trappers. I've just started this new game so I've only been to DP coastal highway and the connecting zone. Link to comment Share on other sites More sharing options...
wizard03 Posted June 4, 2020 Share Posted June 4, 2020 long list of changes, hopefully for the better. Had to quit for awhile cause the frame rate in bleak inlet was causeing me some headaches. Hopefully that's been adjusted for consoles. Also deffinantly all for that auto walk feature. Been using a weight up against the joystick to auto walk while I went to go grab snacks. XD Link to comment Share on other sites More sharing options...
Josiah H Posted June 16, 2020 Share Posted June 16, 2020 I have thoroughly enjoyed this game, just picked it back up a couple weeks ago and couldn't stop playing the story mode till I finished it. Of course I would like to play episode 4 soon but the worst thing for Hinterland to do would be to rush production and put out a poor product. I am interested whether the next episode will be from Mekinzies perspective or Astrids. Link to comment Share on other sites More sharing options...
UpUpAway95 Posted June 22, 2020 Share Posted June 22, 2020 Thanks for the update, but the cans of paint are just going to stay wherever they spawn in survival. My preference is to continue to use sticks, stones, cattail heads and tinder plugs (which can be found or made as I need them) rather than carting around cans of paint just in case I want to mark something. The number of rocks required to build a cache is also too weighty for me to want to make use of it. However, I suspect this was put in with some sort of plan for a story-based use in Wintermute. Link to comment Share on other sites More sharing options...
atomic Posted June 24, 2020 Share Posted June 24, 2020 On 6/22/2020 at 7:12 PM, UpUpAway95 said: The number of rocks required to build a cache is also too weighty for me to want to make use of it. There are so much more stones in the game that you do not need to carry exactly 50 with you. For my exploration tour though HRV I took 50 stones with me to build a cache right after the entrance to the region. Meanwhile I have mapped a significant part of the map and have already build another 4 caches with stones found in HRV only. I think I would be able to build at least 2 more caches if not for the maximum of 5 per region... I think that caches are a very good addition to the game. Think of it more from the role playing point of view. I mean you still can just drop stuff on the floor of a cave for example. Once you've decided to establish a camp somewhere, you can just pick up some stones while collecting wood, exploring the region or hunting. After a few trips you will easily have the 50 stones for the cache. 1 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted June 25, 2020 Share Posted June 25, 2020 (edited) On 6/24/2020 at 6:53 AM, atomic said: There are so much more stones in the game that you do not need to carry exactly 50 with you. For my exploration tour though HRV I took 50 stones with me to build a cache right after the entrance to the region. Meanwhile I have mapped a significant part of the map and have already build another 4 caches with stones found in HRV only. I think I would be able to build at least 2 more caches if not for the maximum of 5 per region... I think that caches are a very good addition to the game. Think of it more from the role playing point of view. I mean you still can just drop stuff on the floor of a cave for example. Once you've decided to establish a camp somewhere, you can just pick up some stones while collecting wood, exploring the region or hunting. After a few trips you will easily have the 50 stones for the cache. Depends on where you want to put the cache. You still have to carry 50 stones to that spot regardless of where you collect them and whether or not you do it all at once or make several trips from nearby places where stones are found. It seems to me, it is simpler to just use any nearby building, existing container or frozen corpse lying about... which is what I've been doing all along and just making a note in my journal if it's something I particularly want to remember where I've stashed it. As it is, I doubt I'll ever bother with them. If you find them convenient for you, that's great for you. Perhaps if they added a small version that only takes, say, 10 stones and only holds, say, 5 - 10 kg. Edited June 25, 2020 by UpUpAway95 Link to comment Share on other sites More sharing options...
UTC-10 Posted August 13, 2020 Share Posted August 13, 2020 After a long haul, I brought up my aurora-less save game and played it. Then the AURORA happened! I was so happy that now I can go around, yet again, and have to go over the whole map looking for gunsmithing books then head off to Bleak Inlet. In a delayed sense, I have to get my bases back to some semblance of the (before) Lost and Found devastation of my food supplies (ruined meat you know) but it is something that I can do and gives me some purpose. This will keep me occupied for a while. Very good. Link to comment Share on other sites More sharing options...
Recommended Posts