tortuosit

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  1. Yes, it would, and what I want is: "Surprise me!". You're talking UI here, IMO there's no extra tab needed. But there could be, e.g. the user could define an array of variations there. Yes, a full surprise may not always be desired, at least not in all attributes the survival mode offers... Optimal (most possibilities for users) is this: For every customizable game attribute, the player may be able to define a fixed value n and an amount r [0..1](float) of randomization variation. You get the idea, with r=0 there is no randomization, i.e. least variation from what you have set up. With r=1 you have full randomness. I know I am asking for much, but when it comes to randomization, of course we need seeded and sharable one Just dreaming
  2. It displays "-" in the code, but I think the "-" should not be pasted. Sharing is not perfectly working and clunky I'd say.
  3. Hi Hinterland, thank you very much for custom sandbox games. You even allowed a simple way of sharing the settings, which is a very good move, this way e.g. Streamers can share their settings. I honestly didn't see customizability coming, because software which is also for consoles tends to be kept simple. I have suggestions: a) Allow randomness (or even better, a range between a and b) for as many settings as possible! For the kind of ...erm... realism experience it is good to have uncertainty and no information about specific aspects. b) As for the sharing, allow copy/paste! c) A preset save system would be nice. Very thankful! - Best regards - Tortu
  4. Das mit diesen ölig schimmernden Steinen wurde auch reichlich kritisiert, aber da galt "Basta". Da ist auch kein Hinterländler drauf eingegangen.
  5. Interloper ist nichts für Leute, die immer und vorhersehbar belohnt werden wollen. Soll auch so sein.
  6. Wonderful I must say. All those ingame things we see. The woman on the stairs! I hope you tell a good story. Make it a demanding one! Wow how did you get Mr. Plummer...? Now I'm dreaming of a TV show on.. HBO etc... Btw, same name and topic.
  7. The waste of space has been there before and now it even got worse. Why in the good lords name don't they just use useful forum software like SMF... This forum got less functionality and less beauty. Because: Those 1.5x vertically stretched letters. It's utter crap. Distorting mirrors style. It does not look good and makes me prefer Steam fora. It's uncomfortable. It's only perfect for a recycle bin. I guess Hinterland knew it and hid the new forum style launch behind the successful launch of Wintermute... well played. Is this the prior forum software with that "Makes it worse" skin? (EDIT: It's the software) Hinterland, you should not pay them, they should pay you compensation, for the visual pain this forum software successfully delivers. The font is a crime.
  8. Haha, that Counter thing... you guys don't know [url=http://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar/]Grimoire[/url]... next level counters and trolling for more than 20 years now. He's reached the summit by trolling Valve.
  9. Hi guys, just want to express my dislike over the forum software. Bohemia Interactive (ArmA) btw. switched to the same one, which was a bad decision. This software wastes so much space. Their main goal seems to be: "How can we get as few information as possible on one screen". Which is bad. E.g., for a healthy forum life it helps to have a quick overview over what is currently hot, what's currently happening. Now this is http://www.hinterlandforums.com/index.php?/discover/unread/ But on my screen with 1200px height, it usually shows 4-5 subjects at once. Not good for getting an overview. The forum software is bad. It's just eye candy. It's a trap. Thx
  10. I'd say forget mod support. I cannot see TLD has been built with mod support in mind (the oppossite is the case*) and chances are usually low you will suddenly see a full moddability. From all experience, forget it. * The thing is pretty monolithic. I think it's their concept, to keep things simple. If we ask for more options, it mostly did not happen. Examples for what I have mentioned or ask for: Optional stuff in UI, optional numbers at TAB menu, user made scenarios/challenges/missions... And, it's a unity game. We do not see 100s of xml or configuration files, which would already awaken the modders itch to change the game to his needs. There is nothing. No, my prediction is, we will not see mod support. If there is whatever amount of mod support, we'll not see a vital modding community. Because some necessary factors for a vital modding community are not there. E.g., one factor, it's the time. It's too late then. The game lives NOW.
  11. The crusade was also about the placement of elements. E.g. a red thermometer somewhere bottom offcenter looks... off. We shouldn't judge efficiency of unknown people in unknown companies. I mean, it's a complex system. In my job, even the upper next hierarchy does not know what I am capable of and they do not know what I exactly do, how efficient I am, etc. etc.
  12. Yes, you're not alone... Someone criticized it in closed alpha phase and made good recommendations with screenshots about how it could look, but unfortunately it's all gone since they deleted that subforum.
  13. OK for everyones understanding I have uploaded a "Looks great!" Patrick Carlson picture. Great resolution! 5600x5100 1337 quality!!!!111""§§ If I were an apple user I'd even throw all my money, all my EUR 50 at myself!!!!111!"§§§$$%/(&%$ (SCNR)
  14. I'm using 1920x1200, but that is not the point. Just look at the raw picture http://abload.de/img/screen_a2922128-bb93-4rrl5.png - this is the raw screenshot as created by TLD - look at it on 100% view (or let's call it 1:1), not zoomed in whatever way and you see it is simply upsampled crap with no interpolation having been used. I wonder why nobody understands the point (I mentioned the thing twice and people did not react, I was surprised).