Andrey Grebenkov

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About Andrey Grebenkov

  • Birthday 11/09/1997

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  1. First of all, I want to say my great thanks to the developers of TLD. "Fure, then Silence" is a very good and dynamic episode. And as a player, I was pleased with the non-standard levels and puzzles in this game (for example prison escape). But I'd like to talk about some issues that I've listed: 1) Similarity to the 3rd episode. This applies mostly to the beginning. The same plot: a player must get medicines for someone (man, in the second episode the first task was exactly like this), player listens to the instructions on the phone. Although the ending of each episode turned out to be quite original, I still hope that in the next part of the game the beginning will be different. 2) Long cutscenes. For example, I find these cutscenes unnecessary long: When Franklin tells Mackenzie what happened in prison; All the conversations with Jace on the phone (especially in the beginning, when she tells her story). Convicts' story about crazy Mathis and escape from Montreal. IT'S QUITE EXHAUSTING TO LOOK AT THE WALL/PRISON BARS/PHONE CONSTANTLY And you know, I wouldn't pay attention to this if once in the second episode developers haven't made an interesting animation for Jeremy's story about the Old Bear. Guys, you yourself set the standards pretty high, so my expectations were high too. 3) Prisoners' clothing. Well, Mackenzie and Jace don't have to worry about Mathis. He's going to die from hypothermia soon if he keeps walking like that (Like all the other convicts, you know) They need to dress like the guys from the Perseverance Mills. Wrap yourself in several layers of clothes, close the neck, the head, as my mother taught me. There are a lot of corpses wrapped up from head to feet, but Mathis and Co are running around in prison robes as if nothing is wrong. It's clear that they have recently escaped, but during the episode, it would be possible to dress up (there are dead guards and civilians lying around). Otherwise, it's hard to believe that Great Bear is a harsh place. 4) Hands optimization. Continuing the topic of clothes. I don't understand why it was so hard to solve the problem with the hands. From year to year, I'm looking at Mackenzie's green jumper and get chill. Obviously, it is impossible to use absolutely nothing in mittens, starting from a lamp, ending with a gun, so bare brushes look pretty natural, but sleeves... Please, do something about it. This doesn't help to increase immersive gameplay, and it's just harder to believe in the reality of what's going on. 5) For the first time, playing this game, I don't quite understand this storyline: Jace. I can't understand the motivation of this character. And to be honest, I don't really believe in this character, which is the first time in the Wintermute story mod, because all other characters were created perfectly. For example, in the 3rd episode: Father Thomas is driven by truly сhristian compassion, and Molly is driven by a proud and rebellious spirit. But what drives Jace? Is it empathy? Okay. But, objectively, how does she evaluate the situation with Donner, why is she trying so hard to prevent his release? I mean, how does she even know him and Mathis to understand the real importance of opposing them? She is a scientist, an astrophysicist. But suddenly it turns out that Jace knows the plan of the prison, she knows how to hack its locking system in the most difficult conditions of the "quiet apocalypse". She knows what kind of people are sitting behind the walls of the Black Rock and, moreover, she has enough balls to get involved in a confrontation with them. Isn't it too cool for a civilian scientist? Is she a civilian?.. So who is Jace? Is she a plot oversight or maybe she is far from just an ordinary researcher as she might seem at first glance? 6) More puzzles! I understand that like to see some elaborate puzzles in this game. It is obvious that it's better not to place them in the main plot, so they won't kill the dynamics of the game. Instead, it would be cool to have a side quest with some conundrum! 7) Where is Methuselah? This character is the cherry on the top of the whole thing, he makes the story more authentic and brings a new depth to it. Looking forward to Redux v2 for 3&4 episodes Some smaller points: 1) Information about Jace appears in the menu too early. So at the very beginning of the game, I found out that she is an astrophysicist, what she was doing on the island, etc. Although, in our dialogue on the phone, nothing has led to this yet. It's a bit premature. 2) The yellow marks were not removed from the main tasks and the items that were received after familiarization. Finally, I want to say that I'm looking forward to the final episode of Wintermute. Thanks again for the work, Hinterland! Long live TLD!
  2. There was passageway to Milton on the west side of the map
  3. Really loved first Wintermute theme. Hope for come back
  4. I miss him too! Maybe will be redux 2?
  5. I suppose, that 100 000 000 wolves were made only for sound bomb demonstration.
  6. This key wil be in the area "Late employee" rumor. I'm not 100% shure, it was in the track.
  7. Oh, I'm waiting end of the Wintermute since 2017
  8. Hi, guys. Yesterday I lost my first chatacter on the 130th day of survival. Damn wolf. All plans for the future, everything accumulated and crafted over these months (since october 2019), all this gone into dark. Rest in peace, Grethen So, I'm very interesting to read about your "sad" experience in TLD? Not first, but most memorable, i mean.
  9. Ну, например, я из Челябинской области, но учусь в Томске. Мне 22.