UpUpAway95

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  1. If you're going to risk sleeping outside the mountaineer's hut itself, I think it's easier to just forego the snow shelter and sleep inside the fishing hut (which has a stove and does count as being outdoors)... bonus if it spawns with a door (although I'm not sure if that particular fishing hut ever does spawn with a door). The floor area inside the fishing huts is just large enough to lay down a bedroll. However, nothing cures inside a fishing hut. I quite often use the one at Pensive Pond (PV) for lowering cabin fever risk since it always spawns with a door. There's always fishing for food and quite often a moose that spawns in that area.
  2. Depends on where you want to put the cache. You still have to carry 50 stones to that spot regardless of where you collect them and whether or not you do it all at once or make several trips from nearby places where stones are found. It seems to me, it is simpler to just use any nearby building, existing container or frozen corpse lying about... which is what I've been doing all along and just making a note in my journal if it's something I particularly want to remember where I've stashed it. As it is, I doubt I'll ever bother with them. If you find them convenient for you, that's great for you. Perhaps if they added a small version that only takes, say, 10 stones and only holds, say, 5 - 10 kg.
  3. Thanks for the update, but the cans of paint are just going to stay wherever they spawn in survival. My preference is to continue to use sticks, stones, cattail heads and tinder plugs (which can be found or made as I need them) rather than carting around cans of paint just in case I want to mark something. The number of rocks required to build a cache is also too weighty for me to want to make use of it. However, I suspect this was put in with some sort of plan for a story-based use in Wintermute.
  4. I recently got back to playing TLD after a long break (since before the Fearless Navigator update). I'm now having a issue with the game crashing when I harvest just killed deer. It may be related to the amount of meat I'm trying to harvest or that the character is becoming overburdened during the harvesting since I'm not experiencing the issue when harvesting ravaged deer corpses.
  5. It's hard to say. Firstly, you likely would not dismantle your shelter every night, but place one in a convenient and safe location and return to it for multiple nights, just as you would with a base inside a building. You can also repair the shelter and, I believe, depending on how much it has degraded, the repair may only cost you sticks rather than additional cloth. ETA: I would expect also that you could treat the bedroll spawn just like any other bed in the game. You should still be able to use it, just not move it away from the location where you found it.
  6. I don't generally die indoors due to the darkness, but I still think this is a good suggestion.
  7. It sounds to me like Raph is thinking about making arrowheads degrade and then using whetstones to sharpen them. I hope this is done with an increase in the number of whetstones that can be found in the game (or with the added use of another sort of strop (beaver tails were discussed on another thread). Even on lower difficulties, I have tended to eventually run low on whetstones. Maybe I'm missing a few while looting (they can be hard to spot), but I'd hate to have to use them up sharpening arrowhead and have no means to sharpen my hacket or knife.
  8. On the easier difficulties, it is not uncommon to find a hammer near at least one of the 3 forges in the game. The harder difficulties are meant to be harder, so hammers do not spawn near the forge. The head canon I use is that the forges were looted for forging tools long before Will/Astrid arrived on Great Bear. People needed them to break apart furniture and we not using them for forging (but knew they would likely find one at a forge). They don't want to make crafting arrows simple simply because it is the primary weapon for their hardest difficulty setting. Loper relies on the need to forge the tools and the need to first find a hammer in another zone to make it difficult. Making it easier would undermine that setting. Since guns don't spawn in Loper (unless custom), the relative difficulty of crafting bullets is irrelevant to that setting.
  9. I am totally against poisoned meat being introduced. A tranquilizer dart gun and darts we might find, on the other hand, would be a nice alternative (in custom mode) to replace the rifle and pistol and make no kill (pacifist) runs possible. Darts should be as common as rifle rounds and be able to render a bear unconscious with a single shot. This would enable the player to exit the area unscathed. Ideally, if such a setting is chosen by the player, cattails and other medicinal plants should respawn. To make the run sustainable, new darts should be craftable at the mill in Bleak Inlet.
  10. I'm glad someone else has noticed an issue with things falling through floors now. I thought I was losing it. I summitted TWM and unloaded all the crates in the dark and dropped excess supplies in the back corner of the plane and went to sleep right there without starting a fire (lower difficulty and it was warm enough). I then exited the file because IRL I was going to bed. When I started the save up the next day, everything I had dropped in that corner was gone. I double-checked and the crates were all empty, so the game did save when I slept but the items I dropped must have fallen through the floor of the plane. I was so disgusted, I terminated that run and haven't yet started another.
  11. Best solution, IMO... cook everything you can early in the game and get to level 5 cooking. Then eat cooked meat regardless of its condition with impunity. For all intents and purposes, it is preserved even though the tag says it is ruined (it would be "nice" if the game changed the label on all your meat when you hit level 5 from whatever condition to "preserved"). I view the getting to level 5 cooking as the equivalent of learning how to preserve your meat. You can speed up the process by cooking any deer or moose as smaller steaks, as well as cooking up all of the coffee and teas (all varieties) you can find. Even without resorting to smaller steaks, it is relatively easy to get to level 5 cooking skill. That is, I personally have never needed to use the smaller-steak trick to get to level 5. As a further bonus, with lots of Reshi teas stored, you can also eat ruined processed foods (unheated). You have a slight chance of getting food poisoning, so eat them when you want to get a long night's sleep without being tired enough... just drink a tea after and settle in for 10 hours of sleep.
  12. I always make sure I have ample cloth on me. A bedroll can always be ruined during an attack and you can find yourself without one any place at any time. I've also forgotten to pick it up at the end of night. Having material to build an emergency snow shelter can save your life in an emergency. Knowing where bedrolls are either guaranteed to spawn or are most likey to spawn in something else that can also save your life.
  13. I did not mean to set two fires inside the split in half houses with the stove. I probably should have started a new paragraph there to be clearer. Yes, patrolling bear = a great source of meat for your extended outdoor camping spree. Basically, I try to stockpile wood in those places whenever I am going by them. Every few sticks adds up over time.
  14. Agreed, cavelets are great. Other good locations include the hay sheds (after crouching to get under the "loft" section) and the houses that are split in half (which even have a stove, like in the Milton Basin or Deadfall area in Mystery Lake.). It's often possible to set two fires that are sheltered from the wind at different angles and have one survive even if the winds shift to blow out the other one. Of course, lighting multiple fires is in an of itself hard because of the amount of wood it requires.
  15. How.? Did the fire blow out or were you attacked? My fire has made it through entire nights frequently using this technique... although I do still sleep in shorter intervals to check on it regularly and will move if it just isn't working out. I also tend to note prevailing winds in the various maps and pick trees that are oriented with their "backs" to those prevailing winds. Some are also more sheltered by adjacent trees or rocks than others. Yes, the winds do shift, but they seem to more frequently come from particular directions... or maybe that's just on lower difficulties.