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Everything posted by tortuosit

  1. I thought it was a good idea to think about autowalk backwards and to the side (convenience reasons and "options are good") - because currently it is simply not possible, but users seem to not need it. After all, my need in this arises due to the lack of freelook (i.e., looking around while walking into a straight direction). Oh how I love my ArmA for this I'd love to autowalk + freelook.
  2. It's confusing, you're not the first one thinking it is broken. You have to set a keybind (probably already there) AND activate it in the options.
  3. Hi, I already mentioned it in the Steam announcement thread - I wish Autowalk, which is a nice QOL improvement, would be even more useful. It needs strafing/backward support to be even more comfortable. That means: - If Autowalk is on and now we single press w/a/s/d, it will autowalk to that direction just af if we pressed the key permanently. - Autowalk then can only be turned off by pressing the autowalk button again. I think such a behaviour would be a) intuitive and b) very comfortable as for qol. Anyone?
  4. Yes, it would, and what I want is: "Surprise me!". You're talking UI here, IMO there's no extra tab needed. But there could be, e.g. the user could define an array of variations there. Yes, a full surprise may not always be desired, at least not in all attributes the survival mode offers... Optimal (most possibilities for users) is this: For every customizable game attribute, the player may be able to define a fixed value n and an amount r [0..1](float) of randomization variation. You get the idea, with r=0 there is no randomization, i.e. least variation from what you have set up.
  5. It displays "-" in the code, but I think the "-" should not be pasted. Sharing is not perfectly working and clunky I'd say.
  6. Hi Hinterland, thank you very much for custom sandbox games. You even allowed a simple way of sharing the settings, which is a very good move, this way e.g. Streamers can share their settings. I honestly didn't see customizability coming, because software which is also for consoles tends to be kept simple. I have suggestions: a) Allow randomness (or even better, a range between a and b) for as many settings as possible! For the kind of ...erm... realism experience it is good to have uncertainty and no information about specific aspects. b) As for the sharing, allow copy/paste!
  7. Das mit diesen ölig schimmernden Steinen wurde auch reichlich kritisiert, aber da galt "Basta". Da ist auch kein Hinterländler drauf eingegangen.
  8. Interloper ist nichts für Leute, die immer und vorhersehbar belohnt werden wollen. Soll auch so sein.
  9. Wonderful I must say. All those ingame things we see. The woman on the stairs! I hope you tell a good story. Make it a demanding one! Wow how did you get Mr. Plummer...? Now I'm dreaming of a TV show on.. HBO etc... Btw, same name and topic.
  10. The waste of space has been there before and now it even got worse. Why in the good lords name don't they just use useful forum software like SMF... This forum got less functionality and less beauty. Because: Those 1.5x vertically stretched letters. It's utter crap. Distorting mirrors style. It does not look good and makes me prefer Steam fora. It's uncomfortable. It's only perfect for a recycle bin. I guess Hinterland knew it and hid the new forum style launch behind the successful launch of Wintermute... well played. Is this the prior forum software with that "Makes it worse" skin?
  11. Haha, that Counter thing... you guys don't know [url=]Grimoire[/url]... next level counters and trolling for more than 20 years now. He's reached the summit by trolling Valve.
  12. Hi guys, just want to express my dislike over the forum software. Bohemia Interactive (ArmA) btw. switched to the same one, which was a bad decision. This software wastes so much space. Their main goal seems to be: "How can we get as few information as possible on one screen". Which is bad. E.g., for a healthy forum life it helps to have a quick overview over what is currently hot, what's currently happening. Now this is But on my screen with 1200px height, it usually shows 4-5 subjects at once. Not good for getting an o
  13. I'd say forget mod support. I cannot see TLD has been built with mod support in mind (the oppossite is the case*) and chances are usually low you will suddenly see a full moddability. From all experience, forget it. * The thing is pretty monolithic. I think it's their concept, to keep things simple. If we ask for more options, it mostly did not happen. Examples for what I have mentioned or ask for: Optional stuff in UI, optional numbers at TAB menu, user made scenarios/challenges/missions... And, it's a unity game. We do not see 100s of xml or configuration files, which would already
  14. The crusade was also about the placement of elements. E.g. a red thermometer somewhere bottom offcenter looks... off. We shouldn't judge efficiency of unknown people in unknown companies. I mean, it's a complex system. In my job, even the upper next hierarchy does not know what I am capable of and they do not know what I exactly do, how efficient I am, etc. etc.
  15. Yes, you're not alone... Someone criticized it in closed alpha phase and made good recommendations with screenshots about how it could look, but unfortunately it's all gone since they deleted that subforum.
  16. OK for everyones understanding I have uploaded a "Looks great!" Patrick Carlson picture. Great resolution! 5600x5100 1337 quality!!!!111""§§ If I were an apple user I'd even throw all my money, all my EUR 50 at myself!!!!111!"§§§$$%/(&%$ (SCNR)
  17. I'm using 1920x1200, but that is not the point. Just look at the raw picture - this is the raw screenshot as created by TLD - look at it on 100% view (or let's call it 1:1), not zoomed in whatever way and you see it is simply upsampled crap with no interpolation having been used. I wonder why nobody understands the point (I mentioned the thing twice and people did not react, I was surprised).
  18. Hi, I think you are using reverb too much. For instance, the UI clicking, if we press escape, has too much reverb, you obviously want to have a wide stereo effect. But it's not good if you overly exaggerate fx... Also, there is some kind of wind sound, which sounds like a reverb with a long tail. In pretty open space. Thx
  19. Guys, is anyone willing to press F10 and checking the resulting screenshot (it will be saved on desktop) in 100% view... is it also as crappy as mine?
  20. If we turn off click+hold now, a once clicked action cannot be cancelled. I really wish for being able to cancel actions via right click. RMB single click for cancel/escape ... As I already told... I love Amplitude Studios games, where you can escape every subwindow by a simple RMB click (no matter which mouse position). It's very convenient, since your right hand is always holding the mouse. No need to move left hand to the escape key, no need to move mouse to a cancel button (but it of course should still be there).
  21. Hi guys, I cannot play currently, but watched - has breath been toned down a bit? Still I think, it is just too much at night. It's too thick and too bright, too distractive... I don't think the moon can brighten up breath so much. Thoughts? best regards
  22. By not setting that carpal tunnel option as default, they are needlessly generating support questions. Nobody wants click+hold.
  23. Yes. 768000 x 480000 would also be high res. But its worth nothing, if its just upscaled from 1920x1200. I don't think it was like that before. I guess there is some bug. EDIT: I have uploaded a complete screenshot now. Look at it at original size/100% view.