Grignard_TN

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Everything posted by Grignard_TN

  1. I was going to suggest this but you beat me to it. I wish I had gotten to see him in concert. Into the muskeg!
  2. This is a pattern with me for TLD. I haven't been playing lately because I've been working a lot and trying to go through my steam library and try some other games. I invariably get the itch for TLD though and come back yet again.
  3. Have you seen any other caches in PV other than the one by TWM entrance? I haven't looked for any of the others this run.
  4. Now you know the manual says not to heat things on top of the heater
  5. I haven't played any Ep. 4, but I think this is a good illustration of the challenge of designing a product for an audience. Honestly, as a player I like to see more mature content in games. With the sort of people that I understand Ep. 4 centers around, it only follows that some bad language is the very least of the horrors that sort of people could do in the circumstances of a situation like that in The Long Dark. Take the gentleman you run into early in Wintermute ( You'll know who I'm talking about if you've played it ). I took the path of mercy when I played it...but I sat and thought about whether that was the right decision. Do you really know how injured that fellow is? Could you not argue that you have a moral responsibility with the power you have to end any potential threat...permanently. I also imagine if you're the sort that wants to play with your children or whatever, you would appreciate a game without a lot of cursing or things you have to have uncomfortable conversations with your kids about.
  6. Why not have bonuses for keeping the other needs out of the red in addition to hunger? It seems well fed was introduced just to balance out a specific tactic then left behind. I think there is a lot of potential there. Can there be some sort of advantage to staying well hydrated, well rested, or comfortably warm?
  7. The only thing I'm sure is a glitch that I've run into is the mystery lake rifle cache in the trailer and the graphical glitch with the safes. I only ran into the safe glitch after the update though.
  8. I missed a few things I think so I'm going to start a new voyageur run. I'm honestly enjoying the fact that the loot tables such have been moved around so I might spend some time exploring then move into the new area by and by, perhaps after the next content drop.
  9. I would like to see a shotgun added. If they're going to add more firearms a shotgun is the next logical choice. It would fill a niche that isn't already covered. It would allow for bird hunting which would be a neat new activity in the game.
  10. The stalker run before this one I got into that mine and it is very much worth it if you plan ahead. Even on stalker loot there was more there than I really needed for a long time. The warning about electrocution is one you would do well to heed. I lost a good survival run there for that very reason. Stay out of the water and don't try anything foolish.
  11. One of the things that makes TLD so delightful, in my opinion, is the high quality community of players on these forums. The developers deserve a lot of credit for making such a great experience, but I think all of you need to pat yourselves on the back for creating this community of ours. The lack of toxicity makes this one of the few game forums that I have made a point to keep up with over the years. Of course, credit also goes to the team for moderating the forums. I know I've said this before but I can't stress enough how impressive this community is in a time of rampant online toxicity. Its been a difficult couple of years for everyone, I imagine, and this community is a safe welcoming space that I always look forward to visiting. Its good business sense too. Any game that Hinterland goes forward on I'll at least try, because I know if nothing else there will be good people to share experiences with.
  12. Also, the ear wrap I always repair at anything below 90 because it can be destroyed so easily.
  13. I'm the same. I try to keep above 30 C in my current stalker run. If I dip below 29 I'm definitely doing repairs
  14. I was in Blackrock and had two firestarters, one at 5% the other at 60% or so. I used the 5 to start a fire with reclaimed wood and failed. I tried again and the 5% was not available so I used the 60. It started the fire but I got a message after saying itvwas broken beyond repair. Both firestarters are gone from inventory completely, not "ruined". I have no idea how to reproduce this
  15. I'd invest in a decent safe and lockbox factory. They have the least secure safes I've ever heard of.
  16. I know there have been innumerable suggestions on how to improve fire in TLD. It seems that most focus on the game mechanics of making fire. What I would like to see is an expansion of the already extensive role of fire in all aspects of gameplay. What I want to focus on is the potential ways fire could make gameplay more engaging and challenging. I've been thinking that of all the things that could realistically kill you in a survival situation like TLD, fire has to rank up there towards the top, perhaps right below the very thing fire is so useful to protect against, namely, cold. There is a reason we instruct children to not play with fire. I'm not a coder, so I have no idea how difficult it would be to implement any of this. I'll start with what, as a layman, I feel might be easiest to implement as I don't think it would require dynamically changing the game world. Realistically, in a situation like TLD, you would be stalked for the rest of your life by an invisible assassin. This assassin is as silent as it is insidious, and needs no rest in it's relentless attempt to leave its calling card of a cherry red face on your cooling corpse. This assassin is oxides of carbon, most significantly carbon monoxide. Unlike other toxic gasses that can either be generated by fire or found elsewhere in nature, such as hydrogen cyanide, hydrogen sulfide, acrolien, etc., CO by itself has no odor at any concentration. Hydrogen sulfide, in comparison, has similar toxicity but can be smelt by humans at parts per billion levels. are places I have made fires in TLD that set off all kinds of alarm bells in my head that would possibly be a real problem in a real situation. There is a spot in AC where you can get into a crevice in the rock and start a fire while completely sheltered. It's great protection from the weather, but in a realistic situation I can see it being a very tempting deathtrap. My suggestion, assuming the game can detect when you're in an enclosed space, would be to have a CO "need" like hunger or warmth, but unlike those needs, have it be invisible to the player. The only indication to the player that the need was getting full ( or empty, depending on how its implemented), might be a slight blurring of vision like the pain affliction, or perhaps a slight swaying of the screen when walking, to simulate lightheadedness. In most situations, like at a fire outdoors, in a chimney, or a fairly ventilated cave, the bar would never fill up. However, in an enclosed space the bar would eventually fill up at a certain rate depending on how confined the space is and certain other factors, like wind blowing in. When the CO need is at max/min, assuming you're awake, your vision should blur and your health deplete very quickly ( this is generous for gameplay purposes, in real life CO can kill conscious, sober people quickly in certain conditions). Like hypothermia it should not wake you, at least at high difficulty. As a public service announcement, if you use any sort of appliance or fireplace in real life that uses combustion in any form, please get a CO detector in addition to smoke detectors. CO can kill healthy people with absolutely no warning. I was going to explore additional fire features like other toxicity issues, but ive written a lot so I want to see if this is worth talking about or if it's unfun crap.
  17. Thanks! That's useful information that could save me a lot of frustration as I intend to start playing again after a short break and intend to explore the new region
  18. Does equipment carry over from episode 2? I haven't finished it yet but I really want to play episode 4 now.
  19. Very cool, I'm particularly interested in mod support and what the community cones up with