ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 51 minutes ago, Admin said: * [All] Adjusted the amount on Condition decay on the Bedroll when it is left outside. Quick question... when you say adjusted, do you mean increased or decreased? 1 Link to comment Share on other sites More sharing options...
MarrowStone Posted May 6, 2019 Share Posted May 6, 2019 It's hard to say what my favourite part of this update is! Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 I know @MarrowStone, I really like everything I see so far. 1 1 Link to comment Share on other sites More sharing options...
Arran Posted May 6, 2019 Share Posted May 6, 2019 Great update Seems interloper has no revolvers so its time to start new stalker game to test it. Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 (edited) Yeah, it didn't seem likely that 'loper would incorporate the pistol. (I was hoping they would keep that pure, and they did ) The good news is, you can always set up a custom game what has Interloper-like difficulty and still have things like knives, hatchets, rifles, and pistols spawn like a Stalker run. Edited May 6, 2019 by ManicManiac 1 Link to comment Share on other sites More sharing options...
LilWolf Posted May 6, 2019 Share Posted May 6, 2019 (edited) Making a great game even better Edited May 6, 2019 by LilWolf Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 2 minutes ago, LilWolf said: Making a great game even better Agreed @LilWolf, I mean there is so much to love about this update... I really appreciate all the care that went into updating the sprain system, much more fleshed out. The improvised wraps and Birch Bark Tea... I mean just these things by themselves are great additions to the game play, and yet there is a mountain more packed into just one update. This as been well worth the wait! 2 Link to comment Share on other sites More sharing options...
Dan_ Posted May 6, 2019 Share Posted May 6, 2019 Thnaks for the update, can't wait to get home and enjoy it! Link to comment Share on other sites More sharing options...
Gooner77 Posted May 6, 2019 Share Posted May 6, 2019 Three more hours of work before I can get home to try this. Link to comment Share on other sites More sharing options...
Guest hoasd1 Posted May 6, 2019 Share Posted May 6, 2019 overhaul update so good!,now i can see the wolf like a wolf not a motorcycle,the revolver really had some thing special i wasn't excited,the improvised wraps now i can make cloths as wearable cloths. Thanks for this hinterland. Link to comment Share on other sites More sharing options...
ChillPlayer Posted May 6, 2019 Share Posted May 6, 2019 Sometimes you get something you never knew you always wanted - like the new sprain system, I am truly excited about that! Finally an end to all the guess work of when I am at risk of spraining my ankle or wrist. And I am glad to see a true use now for the birch bark, I'm sure this will help a lot in Interloper. Thanks for all your work and for constantly improving the game Link to comment Share on other sites More sharing options...
Serenity Posted May 6, 2019 Share Posted May 6, 2019 (edited) Mhh, just running around a bit and got some sprains mountain goating. Treating a sprain with a bandage is still instant healing. I thought it would be bandage + time. Also, disabling sprinting when you're in pain would be more of an incentive to actually treat it The revolver is surprisingly difficult to find on Pilgrim. I just want to take a few shots without playing a real game Edited May 6, 2019 by Serenity 1 Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 (edited) 9 minutes ago, ChillPlayer said: Sometimes you get something you never knew you always wanted - like the new sprain system I was impressed by how much they fleshed it out. It will make sprains more costly, and I like that... I do hope that they can still slowly heal naturally over time... I'm really stingy with my cloth as it is Edited May 6, 2019 by ManicManiac 1 Link to comment Share on other sites More sharing options...
Cattleman Posted May 6, 2019 Share Posted May 6, 2019 Anybody got the update on XBox yet?... Trying to wait patiently... But I go back out on the road again Wednesday morning... Really want to play this update as much as I can before I go. Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 Raph said that sometimes it takes these things a while to propagate... I'm sure it's coming. 1 1 Link to comment Share on other sites More sharing options...
virgo0223 Posted May 6, 2019 Share Posted May 6, 2019 (edited) A Edited May 6, 2019 by virgo0223 Link to comment Share on other sites More sharing options...
Ezgi Posted May 6, 2019 Share Posted May 6, 2019 I updated game but I can't play Link to comment Share on other sites More sharing options...
Admin Posted May 6, 2019 Author Share Posted May 6, 2019 3 minutes ago, Ezgi said: I updated game but I can't play Are you playing on Steam, @Ezgi? If so you may need to exit Steam and restart the client before launching The Long Dark. Link to comment Share on other sites More sharing options...
Tylor9261 Posted May 6, 2019 Share Posted May 6, 2019 My impatience is mounting...C'mon Sony! Why do you tease me like this? 1 Link to comment Share on other sites More sharing options...
slvrsrfr Posted May 6, 2019 Share Posted May 6, 2019 Wow. So. Yummy. It looks like an amazing update, so chunky. Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 (edited) 4 minutes ago, slvrsrfr said: Wow. So. Yummy. It looks like an amazing update, so chunky. Packed full of delicious treats... I agree this is a game changing update, so much to sink your teeth into. I love it. Edited May 6, 2019 by ManicManiac 1 Link to comment Share on other sites More sharing options...
Torqen Posted May 6, 2019 Share Posted May 6, 2019 (edited) Nice changes, but I am yet to wonder why the hand animations are still showing bare hands. After several years of development the player characters is still walking around showing bare hands even though mittens/gloves and now improvised rags are supposed to be equipped. My big question is, why? What is so hard about implementing this compared to other objects? It might sound like a small detail, but it actually is not. Walking around and interacting with tools and weapons with bare hands for hours while the temperature indicator is showing below 28 degrees just feels wrong to the core and kills the immersion for me with this game. Also, when will we see more variation in wildlife? Wolverines? Beavers? Edited May 6, 2019 by Torqen 1 Link to comment Share on other sites More sharing options...
BareSkin Posted May 6, 2019 Share Posted May 6, 2019 Really happy that the revolver exists, and that it doesn't spawn on Interloper loot. Also like the fact no other firearm is in preparation for near future. My personal whishlist is getting shorter every update, I like that! Sleepwalkers will LOVE birch tea btw. -clothing: craftable hat -clothing: use socks as poor gloves -clothing: make bandages useful for any Interloper+ -really random torches condition -candles {can+0.5Lfat/oil+cloth/curedgut} on workbench, works only indoors -protect the fire from wind with your body -Campfire: longterm bushcraft ignition solution complement to mag lens {birch bark + stick+ cured gut} -Campfire: need to spend stones for making campfire (+1min build time), can dismantle it like a shelter, get wood back from dismantling if blown out. Automatic degradation of campfire if left behind (1 week?). -Sleep on the floor on a fresh/cured hide, zero healing. -Torch: spend the match only at end of circle -Torch: make it the default firestarter if already lit -Make birch somewhat useful - slopes: can’t put fire = can’t QUARTER killed animals if they die on slopes unless Harvest5 - slopes: fix the sprain system, can’t sprain on flat ground -Custom code: appear in debug screenshots -Custom Code: Cabin Fever bugfix (default Voyageur) -Snares: have them work everywhere you can find rabbit footprints “naturally” -Map: we should be able to rotate them -Fire preparation times: instant with firestriker (+chance)/matches, 10min with maglens 1 Link to comment Share on other sites More sharing options...
ManicManiac Posted May 6, 2019 Share Posted May 6, 2019 Just now, Torqen said: I am yet to wonder why the hand animations are still showing bare hands. Ultimately, as long as you get the warmth/protection bonuses properly for worn gear... I argue it doesn't really mater if the character model's hands reflect unique skins for what you currently have equipped (outer jacket and gloves specifically) - besides it would look kind of clunky if it showed you wearing thick rabbit skin mitts while trying to fire a rifle... 1 Link to comment Share on other sites More sharing options...
hoppyfrog324 Posted May 6, 2019 Share Posted May 6, 2019 AHHHHHHHHHHHH MAKESHIFT CLOTHING I'M SO EXCITED BY THIS!!!!! Finally a use for my 51 cloth... Link to comment Share on other sites More sharing options...
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