Gooner77

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  1. FM always had a guaranteed hacksaw under the previous RLT (rare loot tables). Locations were the cave north of Poachers, at Spence's workbench, high blind or bunkhouses.
  2. Yes, there is a route just past the foot of the waterfall. Just find some nicely sloped rocks and you can easily goat up to Marsh Ridge. Or if you want to scout it in reverse exit the cave at Marsh Ridge and hug the left wall of rocks outside.
  3. I jumped into two Day 1 Kegstands last night and could not find any matches either. If there are 2 or 3 random spots of memento cache, and both blinds then that is significantly less than before. Previous kegstanders regularly found 24 matches or even 36 with good rng. I would say the new world update kegstand should start with 12 matches but NO BEDROLL as bedroll was never an option before. This would put it almost on the same level, although there seems to be even fewer clothing pieces as well.
  4. Thanks for the read, it was a different time and place for sure. Have not cracked into the new update at all as my time has been directed elsewhere unfortunately.
  5. I check in from time to time. Glad some fearless adventurers are picking up the metaphorical torch. as @Drifter Man said the new patch/DLC makes everything old new again.
  6. 24. When you are trying to get an FM interloper spawn and it rolls DP 8 times in a row.
  7. Another wonderful piece of storytelling (and this time with video!). Ever thought of taking up streaming?
  8. Say it aint so. Although I haven't been around nearly as much since the more recent updates, you @Drifter Man will always be a big part of TLD for me. I poured over your pages of vast knowledge and wisdom and applied it to the Kegstand as my own little piece of TLD history. I guess I have fallen out of love for TLD just a bit too so I can't blame you one bit. It was always a delight to stop back in the forums every month or so and see what you were up to. Let's raise a birch bark tea together for one last time.
  9. I limped to 50 days and couldn't keep the fire going. Had matches but no wood.
  10. Yes, FM only vanilla loper. It's basically just a wood collecting simulator. With more interloper spawn options it is slow getting started now which is a bummer.
  11. I lived there for 50 days during a Kegstand. Besides a few days in a snow shelter anyways. Lots of wood needed.
  12. It's not you, Hinterland has made wolves into Tomahawk missiles. It has honestly driven me from playing this game more.
  13. All of the more recent updates have not been kind to Kegstanders. 1st off it's a lot harder to get a FM start with more options such as Ash Canyon added, it seems like I roll PV 50% of the time. I did manage to get 2 or 3 starts there over a couple of IRL days. One only found 12 matches, the RNG was terrible for clothes as well. Could not even find the snow shelter. Another start had pretty decent luck getting the can opener and flare. Then managed a pair of boots and 99% wool toque. Still no hacksaw or matches besides the 12 guaranteed. The other absolutely brutal updates are the wolf aggro range and deer running away randomly. Man are wolves super hunters now. Also no south cave (transition to Bleak Inlet) coal is a real bummer. That cave almost always had 5,6 even 7 coal spawn. So, I decided to roll out the Time Capsule to go back to Wintermute redux v1.47. This was the version running when I made my 50 day run to death and Keg 3 pause at 29 days. Wow, what a difference for wolves. They practically ignore me at 2/3 the range (not scientific). Also, I found like 3 or 4 dead bodies with loot. It even seems like there are more rosehips and deer carcasses. Did the devs really nerf FM that much?!? So if you want to try Kegstand, give yourself a shot at 50 days or even 100 days - use the Time Capsule v1.47.
  14. I've been playing around with the impossible task of hunting deer on interloper with no bow and arrows. I've been in lockdown at Spence's for 7 days with 3 wolves nipping at my heels. I wake up on day 7 and see 3 deer on the hill and I rejoice thinking that the wolves are finally gone as this swap has been my experience in FM thus far. Alas, it was not to be, my camp now surrounded by 6 animals in close proximity. With these odds how could I fail another hunt? I climb the hill above the homestead and start pushing the deer back towards the dock. One obliges but the other 2 decide to go higher up the hill. With effort I manage to get these two going in the right direction just as I hear a bark and groan of a successful kill. I grab a torch from the forge and set up my safety fire, toss another torch at the wolf and secure the carcass. Just after this is complete I hear 2 more groans and 2 more kills out on the ice. Will I be able to safely reach them? I setup another fire on land and toss the torch, carcass #2 secure and is on safe ice. #3 looks precarious on approach, another fire and another singed wolf. I creep forward and can just reach the third. In all, over 19kg of meat. This Kegstand will not be going hungry!
  15. It may still have a little life. I stopped at the last update to learn the new ways of FM with Bleak Inlet transition cave and it doesn't bode well. I may continue on Time Capsule though with Keg 3. Teaser - at Day 29 with a ton of fuel stocked up and crafting all sorts of gear!