ManicManiac Posted May 7, 2019 Posted May 7, 2019 It's still going to be a few hours before I can try out the new update... but while Birch Bark is now useable for tea, it's still a viable tinder right? I mean, I feel like it can be both
ajb1978 Posted May 7, 2019 Posted May 7, 2019 2 minutes ago, ManicManiac said: It's still going to be a few hours before I can try out the new update... but while Birch Bark is now useable for tea, it's still a viable tinder right? I mean, I feel like it can be both Yep. And now that it's usable for tea, I'm very hesitant to use it as tinder!
ManicManiac Posted May 7, 2019 Posted May 7, 2019 1 minute ago, ajb1978 said: Yep. And now that it's usable for tea, I'm very hesitant to use it as tinder! Yes definitely... I've just always thought that having more options is always more fun than having fewer. Honestly it's been a long time since I even bothered to pick up birch bark... I'm usually too flush with Cattail heads to worry about tinder I just think it's cool that their medicinal function was an addition and not a trade off, you know what I mean?
Carbon Posted May 7, 2019 Posted May 7, 2019 Wow....just wow. Love the updates and the re-working of some aspects. Great job HL and thanks for your continued thoughtful development. TLD is far and away the most unique and inspired game to come long in many, many years for me. Much appreciated.
ajb1978 Posted May 7, 2019 Posted May 7, 2019 I finally found a revolver on a desk in the Lower Dam ! Unfortunately I can't fire it because I sprained my everything a long time ago. Maybe tomorrow....
Grignard_TN Posted May 7, 2019 Posted May 7, 2019 Its great fun so far. I started a pioneer game and was able to take down a bear with the revolver. I got mauled in the process though. I wouldn't try it except a last resort on any other difficulty level. Unfortunately I have to get up early but I'm very excited about this, particularly the hunting and firearms stuff. Wish I didn't have to wake up early. I'd like to try it on my current 70 day voyageur.
ManicManiac Posted May 7, 2019 Posted May 7, 2019 I think my favorite moment at the start of this update video is hearing Raph very candidly say, "The first we've fixed in this update is the sprain system... A much hated feature in our game..."
Hinterland Raphael van Lierop Posted May 7, 2019 Hinterland Posted May 7, 2019 3 minutes ago, ManicManiac said: I think my favorite moment at the start of this update video is hearing Raph very candidly say, "The first we've fixed in this update is the sprain system... A much hated feature in our game..." Not sure the "fix" is much less hated, yet...
ManicManiac Posted May 7, 2019 Posted May 7, 2019 14 minutes ago, Raphael van Lierop said: Not sure the "fix" is much less hated, yet... Adjustment to new things always takes time
Dan_ Posted May 7, 2019 Posted May 7, 2019 What more can I say? Sprain system, very intuitive and works beautifully ( goaters, beware! Just got back from Goatwolf Mountain, I feel sore ). Adressing the sprains? Even better, there's the option to treat the pain or tough it out paying a price in skill proficiency with weapons. A use for birch bark, awesome and gives me a blue'ish gray mug to improv base décor, 10/10. Improvised rags was requested by many so hooray, I probably won't use them since there's rabbit stuff which is better and more stylish. Maybe I'll use the rags if I'm roleplaying a hobo. New fluid animal movement is awesome, I shot a bear and he booked up a hill pushing from the hind legs and looking, well, like a bear fleeing from a threat. Wolves stop and pay attention, and even their sprint has a little build-up acceleration that looks the part. New sound design ( you guys can't sneak sound improvements without us noticing ) is fantastic, with added ambient noises ( specially at night ). Improving perhaps one of the strongest suits in the game. Again, bravo. And that majestic revolver... Man, in a short time I hunted a bear, deer and rabbit with it. It's not as good as the rifle to hunt ( as designed ) but still feels phenomenal to use. The draw speed is what fascinates me, it's quick as you'd expect from something that may save your life in a split second decision, makes a glorious noise, the modelling and texturing looks superb... It's effing awesome, it's what it is. I'm a devout interlopist but I will make a custom StalkerLoper just to live with it a little longer. Awesome stuff, 10/10 guys.
Ardawna Posted May 7, 2019 Posted May 7, 2019 1 hour ago, Raphael van Lierop said: Not sure the "fix" is much less hated, yet... It isn't by me at least (I have never experienced so many sprains before) but as one of the others posted ... these changes will take time to adapt to. So exciting!! Thank you and your team for these wonderful updates to a much loved game. THANK YOU!!!!
ThePancakeLady Posted May 7, 2019 Posted May 7, 2019 1 hour ago, Raphael van Lierop said: 1 hour ago, ManicManiac said: I think my favorite moment at the start of this update video is hearing Raph very candidly say, "The first we've fixed in this update is the sprain system... A much hated feature in our game..." 1 hour ago, Raphael van Lierop said: Not sure the "fix" is much less hated, yet... I really like the fix. We had the option before to trun off the limping effect on the camera. (I like it so I keep it on...). But being able to very clearly see when I am on a slope that puts me at risk, and how rapidly the slope(s) can change in a very short distance of travel... makes it obvious why some of those unexpected sprains (falls) on "small" slopes happens. The new affliction "Sprain Risk" when over-encumbered or exhausted is a good thing too, IMHO. That little yellow reminder that I need to go careful, or put some stuff down, or get some sleep. Or push on, carrying the world in my pack, and accept the risk I now obviously know I put on myself. Spawned in randomly on Coastal Highway, so... day 5 and already dealing with many wolves, and a bear I can hear, but have not seen yet. Waterfront Cottages, so I know where he might be... and I keep expecting to have him tap me on the shoulder, right before... Enjoying it so far, and looking forward to playing with more of the new stuff, as I go. No revolver yet, but I found 1 bullet. I am biting that bullet each time I have to make a dash from the cottages to the QGS.
Hinterland Raphael van Lierop Posted May 7, 2019 Hinterland Posted May 7, 2019 4 minutes ago, ThePancakeLady said: I really like the fix. We had the option before to trun off the limping effect on the camera. (I like it so I keep it on...). But being able to very clearly see when I am on a slope that puts me at risk, and how rapidly the slope(s) can change in a very short distance of travel... makes it obvious why some of those unexpected sprains (falls) on "small" slopes happens. The new affliction "Sprain Risk" when over-encumbered or exhausted is a good thing too, IMHO. That little yellow reminder that I need to go careful, or put some stuff down, or get some sleep. Or push on, carrying the world in my pack, and accept the risk I now obviously know I put on myself. Just to be clear -- being Encumbered always triggered the risk of a sprain, but we just didn't expose it through the UI. So that behaviour hasn't changed at all, it's just more noticeable to people. But yes, hopefully exposing this (and the risk of sprains on steep surfaces) will drive some new player behaviour. I know that for myself, I'm much more aware of how I route-find through the world, and I no longer assume that the shortest distance between two points is necessarily the best path to take.
LkP Posted May 7, 2019 Posted May 7, 2019 8 hours ago, Admin said: * [General] Fixed issue causing graphical corruption when playing in OpenGL on an Nvidia GPU. 🐧 🐧 For this and all the rest: good job, huge update, much appreciated (I do love the new aiming system)
ThePancakeLady Posted May 7, 2019 Posted May 7, 2019 1 hour ago, Raphael van Lierop said: Just to be clear -- being Encumbered always triggered the risk of a sprain, but we just didn't expose it through the UI. So that behaviour hasn't changed at all, it's just more noticeable to people. But yes, hopefully exposing this (and the risk of sprains on steep surfaces) will drive some new player behaviour. **I know that for myself, I'm much more aware of how I route-find through the world, and I no longer assume that the shortest distance between two points is necessarily the best path to take.** Exactly what I meant, but you said it way better than I did. I can only blame a lack of Pancakes for my poor choice of words. ; )
thekillergreece Posted May 7, 2019 Posted May 7, 2019 I can't find the revolver in 3 regions, only ammo. Is it a bug?
MueckE Posted May 7, 2019 Posted May 7, 2019 55 minutes ago, thekillergreece said: I can't find the revolver in 3 regions, only ammo. Is it a bug? In the video, you can see a the revolver beeing picked up at the basement, did you checked it out?
thekillergreece Posted May 7, 2019 Posted May 7, 2019 15 minutes ago, MueckE said: In the video, you can see a the revolver beeing picked up at the basement, did you checked it out? Hunting Lodge, right? I did. Only a rifle, plenty revolver ammo and some rifle ammo.
Vinceofpyrenees Posted May 7, 2019 Posted May 7, 2019 Of course. This is impossible to disable this visually annoying icon. I'd prefer to "guess" when my character is in risk with sprain, like before. (and by the way, this I have the same critic about wind icon in the middle of my screen, and the same critic about the "crouched icon", and the same critic with the "riffle hold" icon. - useless and annoying ! ).
Hotzn Posted May 7, 2019 Posted May 7, 2019 Thanks, Hinterland, for the update. I really don't understand how some people are able to complain right after downloading that something is NOT in the update. I would rather look at the things which ARE there, and they seem great (no time to play since the update, but surely will do so as soon as I can). I also hope that there are little changes in the landscape/level design here and there which are not mentioned in the changenotes. I always like getting back into the game after a while and finding little surprises here and there.
Vinceofpyrenees Posted May 7, 2019 Posted May 7, 2019 47 minutes ago, Hotzn said: I just relay a comment on steam forums: " i beg the differ. i got 4 different sprains in about 75meters...it feels like playing a glassman simulator.i think i am now at day 15-ish and i ve had something like 20 sprains yet.Yes, i like how you could actually use that rosehip and painkiller now, but come on it is clearly a little bit too sensitive.note : most sprains happened on flat surfaces! "
stratvox Posted May 7, 2019 Posted May 7, 2019 2 hours ago, Vinceofpyrenees said: Of course. This is impossible to disable this visually annoying icon. I'd prefer to "guess" when my character is in risk with sprain, like before. (and by the way, this I have the same critic about wind icon in the middle of my screen, and the same critic about the "crouched icon", and the same critic with the "riffle hold" icon. - useless and annoying ! ). Turn off the UI in options and you'll get your wish. I personally have been playing for about the last three weeks that way... makes for a different experience, that's for sure. I've actually turned it back on for a bit with the new update while I acclimatise myself to the new systems. I anticipate turning it off in a few days to a week (work is going to keep me from playing for a least a few more days). You can find it from the main menu in Options -> Display -> Hud Type -> set it to off and you'll get exactly what you're looking for.
Drifter Man Posted May 7, 2019 Posted May 7, 2019 I only watched the video, but it looks like another fantastic update. It's going to steal many more hours of my life Thanks!
sickboyc Posted May 7, 2019 Posted May 7, 2019 game crashes getting started 1. steam rebooted 2. files verified Game is not opening pls
Vinceofpyrenees Posted May 7, 2019 Posted May 7, 2019 " I appreciate the idea and I like the indicator that shows you're at risk, but like everyone's saying, it's far too easy to get sprains now " I agree.
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