ajb1978

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Everything posted by ajb1978

  1. Good call, having a mostly filled in map that doesn't auto-complete would be a way for the game to go "Psst...you missed something." Preferably in conjunction WITH overall map completion, and not in lieu of. Otherwise someone could just grab the vista and any named locations that weren't included, and boom. Probably be in and out in a day, and that's no fun. Mapping a whole region should still be an undertaking, something you plan on taking several days accomplishing, otherwise it loses that sense of satisfaction. Oh absolutely, this has been a major ask for a long time now. I think the spray paint was meant to kind of address that, and it does to an extent, but the fact that I can't mark down something on my map at night is a little silly. Let the player mark a building as searched on their own map, or draw an arrow or something. If they mark the wrong location or put the arrow in the wrong direction, hey that's on them. It'd be on me if I did that to my hand-drawn map.
  2. Any tool that's below 20% has a chance to break on your next use. Something like a hatchet you might be able to keep using a hatchet until it hits 1%, or it could break at 19%. It's all random. Unfortunately, your saw is gone, but you can at least harvest it for scrap to repair another saw if you find one. The milling machine will allow you to repair damaged equipment, but the only items it can bring back from a 0% "Ruined" status are the rifle and revolver. The Wiki should be taken with a grain of salt.
  3. Just to clarify one point, meat in bags decays at the same rate meat on the carcass does, and a carcass will completely despawn after exactly 4 days from the moment it hit the ground dead. So if you quarter it, make a point to harvest those bags ASAP. There are pros and cons to quartering vs. harvesting everything in the field. Generally speaking quartering is faster up front, but takes more time overall since you have more to transport, plus you have to spend more time harvesting meat from the quarters. It's extra wear on the tools too. I would really only quarter if I couldn't afford to be outside for very long. Like if it was too cold to be out for long and it was too windy to start a fire, I'd want to quarter it, grab what I can carry, and get to someplace warm. Come back for the rest later. I try to harvest everything in the field every time I can though. It's just more efficient. Another thing to consider is starting a campfire next to your kill, cutting off a couple steaks, and start cooking them while you work on harvesting more stuff from the carcass. The fire keeps the carcass thawed, and you save a bit of time by getting some of the cooking done early.
  4. To be fair if I need rabbit hides, I will absolutely set up a trap line. It's a video game, no rabbits are actually being harmed, so it just makes sense to have the materials I need magically appear while I'm out hunting something bigger. But yeah if I were in a real survival situation, I'd try to use a humane trap, then deliver as quick a kill as I can manage, out of sight of any of the other rabbits.
  5. @Derek0311 I think the intent behind highlighting all the times something has been suggested is being done for a different reason than you seem to think. As an example for years there were dozens, if not hundreds of requests between here and Steam to upgrade the backpack, or in some way increase carry capacity, but the limit was always 30kg. Then the moosehide satchel was introduced, and the extra 5kg helped but not much so the same thing kept coming up. So Well Fed was introduced...and still the requests kept coming. Now the Technical Backpack is a thing, and stacking with a satchel and Well Fed results in 50% more carry capacity than you start with. As the saying goes, the squeaky wheel gets the oil, and after a never-ending barrage of requests for more carry capacity...we got more carry capacity. The more common the ask, the more likely it will be added to the game. So pointing out that something has been asked many times in the past isn't so much saying anything like "you're unoriginal and shouldn't have posted", it's more like "a lot of other players are in agreement, here's what they had to say".
  6. Well in that situation you just whacked a rabbit with a stone hard enough to knock it silly, for no reason. Maybe even broke a few of its ribs. If you think about it, breaking its neck is a faster death than snaring them. With a snare, the rabbit basically gets its neck caught, and systematically pulls the noose tighter and tighter in its panicked attempts to break free, until it essentially chokes itself out. It could take upwards of 20 minutes to die that way. On the other hand, a very forceful breaking of the neck severs the brain stem, which causes near-instant death. It's functionally the same as decapitation. So it may seem brutal, but it's really the kindest choice. It reminds me of the part in story mode where
  7. If you ever find yourself stuck, and you don't get un-stuck within a couple seconds, quit the game. If you struggle too much trying to get loose and you suffer a sprain, the game saves and you're finished.
  8. The dead guy is after the first rope climb up towards High Meadow. The matchbook is after crossing the rope bridge leaving High Meadow, but turning around and looking back.
  9. So even with the improved mapping mechanics and addition of vistas, some maps continue to have huge swaths of black blobs all over the place. Ash Canyon REALLY made it stand out, as even the finished map looks like someone shot it full of holes. And of course other maps like Hushed River Valley, Mountain Town, and Broken Railroad don't make use of the full square space, and end up with massive chunks cut out of the corners. Quite frankly it's an eyesore, especially to a completionist who likes to collect every possible thing. So I would ask that if a map reaches a certain percentage of being revealed, it just automatically finishes it off. Clear up any black blobs, give nice clean edges, etc. Someplace like Mystery Lake or Forlorn Muskeg, maybe require that 90% of the map be revealed, because that's a very attainable goal. Once you hit 90%, boom, all the extraneous little gaps get filled in. Someplace like Broken Railroad, maybe only 75% is needed, since a lot of that map is dead space.
  10. Heart failure. If you read his note, he mentions feeling tightness in his chest, and refers to surgery. This is a man who should've been on light duty, not mountain climbing.
  11. I'm going to make this as blunt as possible: VR is not a thing here. That's it. If you don't like it, you're free to entertain whatever hypotheses you wish.
  12. My first and so far only experience with this region was at the tail end of the Darkwalker challenge. I gotta say, that's the way to go. Finishing up the challenge in a completely unfamiliar region where I can't even use knowledge of the area to my advantage made for a much more intense finale. I mean I still won of course, because it's me.
  13. It's just a cinematic effect called shakey cam. It's used in both film and video games to make things look more "real", as if some amateur were filming with a camera, to convey a sense of presence.
  14. Nope, it's just there to make you panic. It IS possible to get to the phone before it stops ringing if you time it just right, but you can't click on it to interact with it.
  15. I lost my darkwalker badge too but I will probably have it re-earned in about...well however long it takes me to
  16. Well I jumped directly into the Darkwalker challenge, because he and I have some unfinished business. Upon gathering the last note and learning the final condition for defeating him, I realized I really planned my route backwards. It was a mad dash through the half-fogged regions to get where I needed to go. I ended up using an e-stim to sprint the final leg of the journey and made it through the transition with literally seconds to spare. Had I been even a minute slower, the fog would've destroyed all my food and energy drinks, and I would've been in bad shape. But I made it. And I'm forced to stop for a while because I have real life stuff to do... but when I return, oh yes. The Darkstalker is going down.
  17. Pretty solid that the release coincides with my lunch break. The real question though is will I log back in to work in time...or will I suddenly begin feeling ill and have to take the afternoon off.
  18. As you've probably noticed there is a specific point at which the cave considers you to be indoors. Saplings, hides, etc. placed towards the back of the cave will cure, while ones towards the front do not. If you find where that invisible boundary is, you can place your fire on the outdoor side, and your bedroll on the indoor side. This will give your fire the duration bonus of being outdoors, plus the ability to light it with a mag lens. And place your bedroll on the indoor side, so that you get the interior warmth bonus. If you position things carefully, you can also fit up to three rock caches in the outdoor portion of the cave. Unfortunately they have a ludicrously large footprint, so you're forced to space them very far apart from one another.
  19. I'm not sure I understand the question. Do you mean people actually physically move their heads to see something that in no way involves their head position? That just seems far too ludicrous to be true so I can only assume I'm misunderstanding the question.
  20. ajb1978

    New Animals

    Beavertail hat! Protects the back of your neck, better defense rating than rabbitskin. Although beavers would be very difficult to capture since they are very inactive during winter. They really only come out after dark to forage food or fix up their dams or whatever. The actual beaver lodge itself would be way out on thin ice where you'd have no hope of actually reaching, so if you wanted to trap a beaver you'd have to break the dam, then set up a trap by the break.
  21. Nope, but starting over at capable or hardened survivor, you'll have a much different experience than on green survivor. Your subconditions decrease faster so you'll find yourself scrambling for resources more than on green survivor. Alternatively, stick it out until Episode 3. Timberwolves are hostile even on green.
  22. I would like a realistic frostbite treatment. i.e. Frostbite Risk becomes "Frostbite" which confers the standard condition penalty. You can then treat Frostbite by warming back up to 100% and not hitting Freezing again for 24 hours. At that point, the Frostbite affliction ends, and you can recover that condition normally. If you again hit Freezing before the 24 hours is up, the Frostbite become Necrosis, and the condition loss is then permanent. Because in real life, say your hand freezes. Leave it frozen. When you're in a safe condition, THEN warm it back up, and keep it from freezing again until it recovers. That's how you recover from frostbite. And again in real life, if that same area re-freezes before it's had a chance to heal, you will 100% lose it. Be it a finger, a hand, an arm. It's gone if it freezes twice in rapid succession.
  23. Yeah it's supposed to appear on the table next to the bed. If it's not there, check to see if the cache spawned in. The cache it points to is at the southern end of Mystery Lake, to the right of the Rail Tunnel if you're facing it. There's some boulders off to the right, slightly north of the Rail Tunnel, and the cache spawns in there. If neither the cache nor the note exist, it's possible your save was so old that it is no longer 100% compatible.
  24. I tested this a little bit and it appears that the DW spawns that many meters away from the player regardless of how far away they were in the previous region. They also don't spawn in the center of the map. I used my grace period to get to the FM/ML transition, then wait until the 15 minutes were up. I then crossed through to ML and stood there in the rail tunnel on the ML side. After letting the DW get close, I could hear it coming up from different directions on different attempts. Using the same save (outdoor area transitions don't trigger a save so I reloaded the same start as a control group) I went to ML again and waited until the DW got close two additional times. The first time it was approaching from my right, indicating it probably came from the lake cabin area. The second test it was coming at me from behind indicating that it spawned in off the map past the rail tunnel. And the third time it was coming at me from the left, as if it spawned in closer to Trappers. Three tests isn't much of a sample size, but it's enough to confirm the DW isn't starting from the map center. I think the game just rolls a 360 sided die and the DW spawns in at that bearing, however far away from you it was when you left the previous region.