ajb1978

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Everything posted by ajb1978

  1. That would be the Cinder Hills Coal Mine, lower portion, after taking the elevator up to the middle portion. And yep, if the aurora has stopped, you are trapped until the next one. There is a little bit of food to be found down there, and the recycled cans can be used on the fire barrel to boil water. But apart from that, you are stuck until the next aurora. If you have Cabin Fever and can't sleep or pass time, you can sort of force the system to pass time by harvesting your coat or boots and hitting Esc to cancel before the harvest is complete. Each instance will pass about an hour of time. It's tedious, but faster than waiting 2 real hours for a day to pass. It's entirely possible, likely even, that you'll die down there though. Aurorae happen about once a week on average, so the odds aren't in your favor. You can go several days without sleep, but not a full week.
  2. I was using the one closest to the Cannery Residences. But the proportion of Big Fish (Salmon, Bass) to Little Fish (Trout, Whitefish) seems to be about 33% Big, 67% Little. Pretty much clear across the board. Individual fishing huts, or even fresh vs. saltwater doesn't seem to make a difference. I intend to confirm this on freshwater next, probably Mystery Lake since it's just a hop skip and jump away from Bleak Inlet. But I have a lot of fish to eat first. And a lot of lead plates to melt down. I've enough materials to outfit an army.
  3. I can count on one hand the number of times I've done this. Nice shot! (And great luck too.)
  4. That's true in real life too. Ever eaten a slice of pepperoni pizza that's been sitting out on the counter for two days? I'm sure most of us have been broke college kids at least at one point. And how many of us got sick? There's a difference between what is likely to happen, and what you can sign your name on as a guarantee. Like I said, practically speaking, you probably could get a few uses out of the lids. But no one in a position of authority is going to sign off on that, because the consequences will cost lives. So the official stance is they are single use.
  5. Exactly, it's not the bacteria that kill you, it's the botulinum they secrete. Even if the bacteria are long dead, it can still kill.
  6. While in Bleak Inlet I decided to grind my Ice Fishing to level 5, and figured I'd science the crap out of fish while I was at it. After a couple days keeping everything I pulled out of the ice, I finally reached level 5. Then began the arduous task of hauling nearly 400kg of fish all the way to the lighthouse. Tedious work, but that is the most efficient stove in the world, so I may as well take advantage. 130 Rainbow Trout, raw weight: 187.15kg 43 Coho Salmon, raw weight: 193.95kg (Side note, it took 17 trips to lug it all to the lighthouse. Uffda.) Starting Lamp Oil: 7.2L across multiple Jerry Cans Rainbow Trout, cooked weight: 121.99kg Coho Salmon, cooked weight: 127.97kg Ending Lamp Oil from Trout: 11.88L Ending Lamp Oil from Salmon: 18.08L (In case it isn't obvious, the trout was cooked first, the oil from salmon is in addition to the trout, not on its own.) At Firestarting 4, Cooking 5, it took exactly six pieces of Fir and one Stick to cook up all this fish. I spent three days hacking up every Fir Limb I could find to ensure I had enough fuel...an exorbitant waste, as it turns out. May my hatchet forgive me. This suggests that at least at Level 4, 1 piece of Fir is good to cook 63kg of fish at that outdoor six-burner stove. Conclusions: Coho Salmon do seem to be slightly better in terms of losing weight when cooked, but as the sample size was about 1/3 that of the trout, this can be chalked up to margin of error. Most likely, both fish reduce in weight by the same amount. 1kg of Rainbow Trout produced 0.025L of Lamp Oil. 1kg of Coho Salmon produced 0.048L of Lamp Oil. While the sample size of Coho Salmon was indeed smaller, it's logical to conclude they produce double the oil of trout, and my sample size was simply too small to eliminate that 0.002L discrepancy. End of Line. (I really need to get a life.)
  7. The problem isn't that, it's that the rubberized coating that forms the airtight seal degrades. Practically speaking, you probably could get a few uses out of those lids, as well as standard mason jar lids. But in terms of safety, they are single-use objects. Botulism doesn't screw around, and neither do I!
  8. For a bear, if you're forced to engage one out in the open, you will want to be mobile. If you turn and run perpendicular to the charge at the right time, the bear will miss you and overshoot. And that thing turns like a Mack truck so you can circle-strafe it, taking potshots until it drops. It's easier to set that whole thing up if you're already standing.
  9. A key binding that when held down accelerates time by a variable amount (player determined). 2x, 3x, 10x, whatever. While this key is held down, time passes that much faster. This means you can cover distances more quickly in real-time, while still being subject to the same thirst, hunger, and fatigue costs. And if you happen to blunder into a wolf or a bear, fall through some ice, stumble off a cliff, etc. while moving at super speed, well that's on you. Guess you should've been more careful. Call it a quality of life improvement for the player. The character and game world aren't affected at all, it just means if we're trying to cross large swaths of terrain, we as a player don't have to stare blankly at the screen for 10 minutes. A sort of Fast Travel, but placing the responsibility of fast traveling safely squarely on the player.
  10. Same, and I've posited this wish list item myself. The only problem is that the jar lids are single use only, so that would probably need to be addressed somehow. Or ignored...after all primers seem to appear out of thin air when crafting ammo. Same with plastic water bottles.
  11. Bears, hills, an aurora, and waterfalls are a deadly combination. The bear senses you from stupidly far away, the waterfall completely covers the sound. You'll be walking along, flashlight in hand ready to scare off the odd wolf. Then suddenly WHAM, a freight train of hate and hunger surprise tackles you from behind, and thanks to the waterfall you didn't even hear it coming.
  12. Unless you run around in just jeans and a t-shirt, the weight of clothing is fairly accurate. As a test I weighed a bunch of items of clothing I own in real life on a lab scale. Wool socks: 0.1kg Ski Gloves: 0.2kg Work boots: 2kg Cargo Pants: 0.75kg Ear wrap: 0.1kg Hoodie: 0.75kg Long underwear: 0.2kg Bomber jacket: 3kg So at these real-world weights, assuming I doubled up pants, socks, shirt, underwear, coat, and ear wraps, it comes to 12kg for a full set.
  13. Glow sticks wouldn't work in this environment. The temperatures are so low that they would emit no light. I mean if you were in a pitch dark cave warming one with your bare hand, you might get a glow barely bright enough to navigate. But not read a book. The only time a glow stick WOULD work is if you got the temp up to the positives, which most likely means you're near a fire already anyway. It's actually a kinda well known trick to "pause" a glow stick, toss it in the freezer. When it warms back up, it starts glowing. (And sticking it in hot water makes it glow MUCH brighter, and wear out that much faster.) A thermos would be a neat idea for the Accessory slot. I've said it before, but the current situation is a no brainer. Satchel and Ear Wrap. or two Ear Wraps if you don't have a satchel. Why would you put anything else there? More accessories would make it more of a tactical decision. Do you want Satchel/Ear Wrap? Satchel/Thermos? Thermos/Ear Wrap? Two Thermoses? One thing I'd really like to see is are additional buffs for physical fitness, provided you stay well fed. Things like climbing a bunch of ropes with a heavy pack on your back, you'd think would make you stronger over time! I wish that it did. The stronger you get, make the rope climbing less taxing. (Seems kinda silly we can climb up multiple walls of roots bare handed no problem, but a single rope is as tiring as a 3 hour walk.) Or further increase your carry limit, raise your wolf struggle effectiveness, etc. A buff you have to earn.
  14. The problem with animal fat candles in my experience is that its melting point is way too low. Normal candles liquefy a little bit of the wax, but most of it remains solid. Animal fat candles, so much of the fat melts that the wick dips below the surface and snuffs itself out. Experiments using conventional wicks, wood wicks, cardboard, etc. all failed. A fiberglass torch wick technically DID work, but produced so much black smoke I consider it a failure as well. Ultimately I settled on making soap. It's a healthier use of rendered fat than frying potatoes!
  15. Interestingly enough, you're exactly right. Every long term player eventually gets bored and starts over. Essentially, their survivor gave up on life. Maybe the suicide happened off camera, but once you delete a save, that character is gone.
  16. That mine entrance was just added when Episode 3 was released; it didn't exist prior to that.
  17. Fatigue would be the least of your worries--how would you light the way? You'd be burning through gallons of lamp oil just to get a few pieces of coal.
  18. This only works outdoors when it's ridiculously cold out, so Interloper basically. But with Level 5 firestarting, you can have a permatorch. When you light a fire with a stick, you can immediately grab a torch out of it if you're quick. When that torch burns out, harvest it for 1 stick. Light another fire with that stick and immediately harvest a torch. Repeat as often as you need. On sunny days this is a great way to have a torch with you at all times without having to carry extra sticks. Edit: On a similar note this is a good way to get rid of burnt out torches too. Rather than throw the ruined torch in the fire for no benefit, harvest a stick, and throw that in the fire instead.
  19. Sprinting comes in handy when traveling long distances. It gets you to your destination faster, which means you take less (or no) freezing damage. It also drains your fatigue faster, and low fatigue at the end of the day means you can sleep for a longer stretch of time if you want, to recover the maximum possible condition. So a combination of sprinting a lot and knowing you can recover up to 32% condition, you can know how much freezing damage you can afford to take on your journey and still be at 100% the next day. Even if your sprint bar is cut in half due to your clothes, it has no impact on your overall speed. With a full sprint wheel, sure you can sprint for a long time. But it also takes you a long time to recover that full wheel. Half a wheel = half the sprint time, but also half the recovery time.
  20. F10 by default, although you can map it to whatever you want in the key bindings under the options menu. Edit: Nope, you can't re-bind it. Nevermind!
  21. Meat preservation has been a wish list item for the life of the game as I've known it. And I've been playing since before Timberwolf Mountain was a thing. With things as they are now, meat preservation isn't necessary. However, I would be in favor of some sweeping changes, which would make meat preservation valuable. To clarify: Current state, we can shoot a couple bears and a moose, then either leave the meat in the snow to cook long past its ruination, or cook it all up right away and eat it over the course of the next few weeks. Neither scenario is realistic, nor even plausible. Nobody is gonna pick up a chunk of frozen meat, eat it, and call it dinner. So if firestarting were made more readily renewable, i.e. bow drill or some other sort of craftable on-demand firestarter, we could then reasonably be expected to cook our food immediately prior to eating it. Or within a day or two of eating it, at most. At that point, when we're limited to eating cooked meat within 48 hours of actually cooking it, preserving meat becomes valuable. So my in-a-nutshell take is this. Raw meat decays as it currently does. Cooked meat is edible and resists food poisoning/parasites depending on cooking skill...however it decays at a rate of 50% per calendar day. Meaning you need to cook your food at most a day prior to eating it. However, raw meat that is instead preserved, either through smoking, curing, or whatever can be eaten at any time. It doesn't gain the calorie benefit of your cooking skill, but it halts decay and eliminates food poisoning or parasite risk.
  22. I've said it before and what the heck, I'll say it again: Introduce that Bear Spear into survival mode. Give it two functions. RMB to brace against a charge, or LMB to thrust it as a stabbing weapon. Brace vs. charge would be useful against moose and bear, LMB to thrust would be a defensive move that if timed right would kill a wolf mid-charge. Utterly useless against deer. Edit: OK maybe not utterly useless against deer. If by some fluke you're able to actually overtake a deer and stab it with the spear, you deserve that meat.
  23. Tagging off that, in addition to restoring 10% of your fatigue subcondition, it halves fatigue drain due to walking or sprinting for 1 hour. (Fatigue lost from climbing ropes is unaffected.) Energy drinks recover 60% of your fatigue, but once the Fatigue Reduced buff wears off, you instantly lose 50% condition. So take care that you don't lose that buff at a critical time, because it can quite easily tank your Fatigue straight to zero. If your fatigue is currently topped off prior to a climb (like if you grabbed a power nap at the base of the rope), the best time to drink the coffee is after the climb, to recover what you just lost. If you are NOT topped off, then drink the coffee before. That extra 10% of recovered fatigue makes you slightly faster on the rope than otherwise, which means less fatigue lost during the climb.
  24. It used to be, years ago. I don't remember exactly when it changed to its current UI but it used to look like an actual book. I had a screenshot at one point but can't seem to find it right now. Edit: Looking at the change log I think it may have been added in the Timberwolf Mountain update, version 0.298, back in December 2015. Edit 2: Found it! (I blurred out my crappy writing. I was in a hurry since the game was passing in real-time as I wrote it so it was packed full of spelling errors.)