ThePancakeLady Posted December 16, 2019 Share Posted December 16, 2019 1 hour ago, RegentRelic said: Forty Canadian dollars is a pretty low price for a nearly endless prestige in the long dark community. Not sure exactly what you mean by that, or are trying to imply. If it were not for the Kickstarter backers, this game may never have happened. 1 Link to comment Share on other sites More sharing options...
Polynomial-C Posted December 16, 2019 Share Posted December 16, 2019 On 12/14/2019 at 2:53 PM, Hawk said: Well call me impressed and surprised. Errant Pilgrim is now available at GoG for PC too. The hotfixes aren't there yet but I'm guessing they'll be along shortly - hopefully. I agree. This is the shortest wait for a TLD update at GoG. Perhaps it's the Christmas spirit that made them (GoG) being extra quick. I am downloading the Linux release of v1.67 from GoG right now. I am again very pleasantly surprised. Cheers! Link to comment Share on other sites More sharing options...
Valuable Hunting Knife Posted December 16, 2019 Share Posted December 16, 2019 On 12/13/2019 at 12:56 AM, odium said: as excited and appreciative as i am for any update, im not overly thrilled with the direction 'errant pilgrim' took. personally i was hoping for more improvements to 'improvised' or handmade tools and clothing. a revamped clothing system that allows more variety in hide choices, repairs across different animal types, modifications that require research or level to achieve, bowdrill, sled etc. to me, grinding to craft just a few more bullets to kill yet another wolf/deer/bear just isnt that appealing, when the choices of what to do with the hides is relatively limited past 50 ish days when you are well geared up. imo players enjoy customization, take fallout for example, one of the main attractions is building the player the way you see fit from apparel to weapons to skills, and i believe TLD could benefit from borrowing some of that model. either way, im very excited to explore the new territory and experience timberwolves for the first time (survival only player)! and a closing question, what can be crafted with timberwolf pelts? TW pelts are just 'wolf' pelts like normal, so no new crafting options. main difference I've noticed is they seem to be on average a bit bigger than 'classic' wolves- so more meat but the trade off is a hassle to harvest if the rest of the pack is lurking... 1 Link to comment Share on other sites More sharing options...
Hestonworld Posted December 17, 2019 Share Posted December 17, 2019 (edited) It's confirmed - cartridges and firearm cleaning kits doesn't spawn when Baseline resource availability is set to "Low"(Medium or higher works as usual) but rifle and revolver are enabled in Custom mode. I've reported this issue to their support, hope it will be fixed soon because I really like Custom mode with hard settings but with firearms to able to use new craft mechanics. Edited December 17, 2019 by Hestonworld Link to comment Share on other sites More sharing options...
muoz Posted December 17, 2019 Share Posted December 17, 2019 Has anyone know if the Revolver is now spawning in Interloper? Link to comment Share on other sites More sharing options...
ThePancakeLady Posted December 17, 2019 Share Posted December 17, 2019 1 hour ago, muoz said: Has anyone know if the Revolver is now spawning in Interloper? Link to comment Share on other sites More sharing options...
UpUpAway95 Posted December 17, 2019 Share Posted December 17, 2019 Two issues I've spotted since 1.64: 1) While cooking in the PV Farmhouse in Survival during the day, the lighting suddenly flipped to night mode. I went outside and double-checked that it was still very much daytime (around noon actually) and returned inside. Lighting in the house was still dark (as at night dark, not daytime dark). Situation did not correct until after I exited the game and reloaded the save. 2) Sound (not just music) is still completely cutting out for me on occasion even after Hotfix 1.67. This sitution also does not correct until after exiting the game and reloading the save. I'm on an Xbox One. Link to comment Share on other sites More sharing options...
Blinkin Posted December 17, 2019 Share Posted December 17, 2019 On 12/16/2019 at 4:30 PM, Hawk said: Yea, I got the 1.67 patch for PC this morning too. Very surprised and impressed. I hope this is something they [GoG] continue to do. Wow, I'm, impressed too. That's very fast. I think they've been this quick once before though. But yeah pretty impressive. I'm happy with it! Link to comment Share on other sites More sharing options...
bad94 Posted December 18, 2019 Share Posted December 18, 2019 This update offers little for the interloper players. Please keep true to the uncompromising survival mode. Suggestions: flare she'll crafting, improvised rifle crafting Also please check on the wolf bait behavior Link to comment Share on other sites More sharing options...
UpUpAway95 Posted December 18, 2019 Share Posted December 18, 2019 Another issue: The stove bug is back (at least in Trapper's cabin). I've tested it twice now. I have 2 pieces of venison, each weighing 1 kg and 2 cooking pots. I put the venison in the pots and the UI as I'm doing it says that the venison will take 45 minutes to cook. A moment later, I check the pieces of venison and one of them will say that it has 53 minutes remaining and the other says that it has 41 minutes remaining. The one adding time has appeared on both the right and left burners (i.e. the problem switched burners after I quite the game, reloaded, and starting the cooking sequence again). I used this stove earlier in the playthrough (yesterday) and it was working correctly. No updates downloaded in between, so I'm really not sure what has triggered it. Right now, reloading is not correcting the problem... it's just causing it to randomly change burners. Link to comment Share on other sites More sharing options...
hozz1235 Posted December 18, 2019 Share Posted December 18, 2019 6 hours ago, UpUpAway95 said: Another issue: The stove bug is back (at least in Trapper's cabin). I've tested it twice now. I have 2 pieces of venison, each weighing 1 kg and 2 cooking pots. I put the venison in the pots and the UI as I'm doing it says that the venison will take 45 minutes to cook. A moment later, I check the pieces of venison and one of them will say that it has 53 minutes remaining and the other says that it has 41 minutes remaining. The one adding time has appeared on both the right and left burners (i.e. the problem switched burners after I quite the game, reloaded, and starting the cooking sequence again). I used this stove earlier in the playthrough (yesterday) and it was working correctly. No updates downloaded in between, so I'm really not sure what has triggered it. Right now, reloading is not correcting the problem... it's just causing it to randomly change burners. Submitted a bug report? Link to comment Share on other sites More sharing options...
Smiley Posted December 19, 2019 Share Posted December 19, 2019 On 12/10/2019 at 8:24 PM, Admin said: By popular demand, we’ve added the ability to break down Campfire rings What does that mean by exactly? I haven't played in a while and my terminology with this sort of stuff isn't the best. Link to comment Share on other sites More sharing options...
MarrowStone Posted December 19, 2019 Share Posted December 19, 2019 12 hours ago, Smiley said: What does that mean by exactly? I haven't played in a while and my terminology with this sort of stuff isn't the best. By rings they meant player created fires with the ring of stones. Snow shelters can be recycled too. Basically you are able to clean up badly placed fires and shelters. 1 Link to comment Share on other sites More sharing options...
Smiley Posted December 19, 2019 Share Posted December 19, 2019 2 hours ago, MarrowStone said: By rings they meant player created fires with the ring of stones. Snow shelters can be recycled too. Basically you are able to clean up badly placed fires and shelters. Ooh, thank you for explaining it to me! Link to comment Share on other sites More sharing options...
MarrowStone Posted December 19, 2019 Share Posted December 19, 2019 5 hours ago, Smiley said: Ooh, thank you for explaining it to me! You're welcome. Just remember you wont get all the spent resources back on snow shelters. 1 Link to comment Share on other sites More sharing options...
Bergmann Posted January 8, 2020 Share Posted January 8, 2020 Can you guys please just send me a main theme mp3 file? Link to comment Share on other sites More sharing options...
LessliRose Posted March 24, 2020 Share Posted March 24, 2020 On 12/10/2019 at 5:01 PM, RegentRelic said: More like. For those who don't want to have to see a bunch of burnt out camp fires every time they step outside. Best part. What was wrong with "tea" crafting? Link to comment Share on other sites More sharing options...
RegentRelic Posted March 25, 2020 Share Posted March 25, 2020 20 hours ago, LessliRose said: What was wrong with "tea" crafting? I don't if you have been playing the long dark for a long time and just now joined the forums but, hundreds of camp fires sitting there for ever starts getting to you after awhile. Also I think that since birch bark is infinite making it where you can survive forever in a small area is overpowered. Link to comment Share on other sites More sharing options...
hozz1235 Posted April 1, 2020 Share Posted April 1, 2020 On 3/24/2020 at 2:02 PM, LessliRose said: What was wrong with "tea" crafting? Welcome to the forums, @LessliRose! Link to comment Share on other sites More sharing options...
odizzido Posted April 2, 2020 Share Posted April 2, 2020 On 3/25/2020 at 10:48 AM, RegentRelic said: I don't if you have been playing the long dark for a long time and just now joined the forums but, hundreds of camp fires sitting there for ever starts getting to you after awhile. Also I think that since birch bark is infinite making it where you can survive forever in a small area is overpowered. May I ask where that much birch bark spawns? I would love to know for my game with sleep regen off. Link to comment Share on other sites More sharing options...
hozz1235 Posted April 2, 2020 Share Posted April 2, 2020 2 hours ago, odizzido said: May I ask where that much birch bark spawns? I would love to know for my game with sleep regen off. From my experience, the most I've found concentrated in an area is: The Ravine, PV - around Lonely Homestead and FM - Marsh Ridge. I'm sure there's others. Link to comment Share on other sites More sharing options...
odizzido Posted April 3, 2020 Share Posted April 3, 2020 cool, thank you Link to comment Share on other sites More sharing options...
Recommended Posts