muoz

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21 Survivor

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About muoz

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    Prepper
  • Birthday 07/08/1987

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  1. Maybe only 3-4 bullets would be fun, and you could experience late game content
  2. No Revolver on interloper confirmed ūüė•
  3. I also would like to know if that's possible. In case the revolver has been added to Interloper: what if I allready had a game running before the patch? It will appear in my current game somewhere?
  4. Has anyone know if the Revolver is now spawning in Interloper?
  5. A friend of mine has the same problem. I think is bugged!
  6. ¬°Hola Irishman! Deber√≠as de proponer tus ideas y sugerencias en el canal de Milton Mailbag para que lo lean los desarrolladores: Milton Mailbag La idea de la claustrofobia es forzarte a salir al mundo abierto y que no te pases d√≠as y d√≠as encerrado en casa. El problema de a√Īadir algo como tallar en madera es que la claustrofobia ya no tendr√≠a sentido porque no har√≠a falta salir al aire libre. En mi opini√≥n craftear ropa es bastante relajante y ya deber√≠a de bajar el estr√©s
  7. Hola Upfrontjunk! Muchas gracias por tu comentario. Se dice "He pensado que ser√≠a buena idea practicar mi espa√Īol aqu√≠" Subir√© alg√ļn v√≠deo m√°s para que los veas. Un saludo
  8. This questions are directed to the Survival Mode Dev team: Was it planned by dev team that the indefinite survival is possible or that was an unexpected outcome? Is it intended that magnifying lens don't decay? Is it in your plans to review/rethink late-game? Lately I read a lot of players arguing that the worst enemy of long term survivals is boredom, and I think it has a lot to do with the sensation of indefinite survival. What makes exciting to play is the knowledge that you will die evetually. Beachcombing and magnifying lens, mainly, make possible to survive indefin
  9. Could you consider randomize the spawn of wolves in caves? I just discovered that there is a cave in Desolation Point with a wolf living in it and was an amazing experience (I panic a bit). I think it would greatly improve the gameplay experience inside caves because you wouldn't know if there are wolves inside or not, and you will need to be focused.
  10. ¬°Hola a todos! Aqu√≠ os dejo un peque√Īo v√≠deo de mi primer d√≠a jugando en Interloper. ¬°Espero que os guste! (La idea para el v√≠deo viene del trailer de Prey: Mooncrash, uno de mis juegos favoritos. Os recomiendo probarlo)
  11. *** ¬°Atenci√≥n! Este art√≠culo no es una traducci√≥n oficial del diario de desarrollador de Hinterland. Ha sido traducido de forma voluntaria por un miembro de la comunidad espa√Īola y puede contener erratas. ¬°Disfrutad! ****** Hola comunidad, El equipo ha estado trabajando muy duro desde las vacaciones, las cuales usamos para recuperarnos de la finalizaci√≥n del lanzamiento masivo de "Redux" en diciembre, y ya es hora de informaros de algunas de las cosas que hemos estado haciendo en este tiempo. EPISODIO TRES El equipo ha estado trabajando muy duro en el Epis
  12. Great work Raph!! I'm sure it will be amazing. You are building such an epic game!
  13. Hi everyone. I was wondering what are your strategies when crafting long time stuff in Inteloper, bearskin coat for example. It takes so much time to craft and you almost always get cabin fever. Do you craft 100% till its finished? Do you craft little by little doing outside stuff everyday? Do you spend 3-4 days outside and then just craft another 2-3 days in a row? Help help! Tips tips!