The Long Dark Updated - ERRANT PILGRIM [1.64]


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1 hour ago, RegentRelic said:

The bear spear as it is would be over powered but, hinterlands has stated multiple times that they want to tweak it and it to survival play.

Haven't heard much about it lately, just checking in on the progress :)

don't misunderstand, I'm not complaining about it or anything haha I'm really glad to see this update and it looks absolutely spectacular. I'm tempted to leave work early to go play it tonight. But alas, I gotta make that money. This 12 hour shift ain't gonna work itself ūüėõ

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So having seen the new challenge mode, I have to say that it's everything I wish I could have made Deadman into. It's practically perfect in every way, deliciously mean and unforgiving. There's never enough loot, never enough food, never enough warmth (those scraps you call clothes are barely helping inside!) and always too many wolves. Wolves that are no longer afraid. And dropping you into the new region as the spawn? Just yes.

Also, this new region!! So much to dig into heading into the holidays, thank you for the early present!

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Totally agree with romerabr, had a similar upbringing but started out with an Acorn electron if anyone remembers them.

Played elite back then, it's still going strong today.

Hinterland you set the bar for all other game studios to follow. If only we had more committed developers like you guys. Instead we get £80 COD every 6 months or another flop fallout. Sort it out Tod take a page from hinterlands book.

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Thanks for the update and Happy holidays for you and hinterland Developers! :)

Edited by hoasd1
changing from [, to and]
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4 hours ago, MuTT7 said:

Hinterland you set the bar for all other game studios to follow.

I wonder if Raph gets Luigi death stares from the other studios whenever he hits the conventions? :D

Quote

QUALITY OF LIFE: Campfire, Emergency Shelter Breakdown

By popular demand, we’ve added the ability to break down Campfire rings and Emergency Shelters, for those players who like to pack out what they pack in.

@Admin I'm one of those; I was brought up on low impact camping on various trips through Algonquin, Temagami, and Killarney. Thank you!

Edited by stratvox
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For me it's that I often use camp fires for harvesting or to scare of an animal when hunting it. After a while you have camp fires cluttering up the whole landscape and the carcasses are long gone. It's especially annoying with the long sight lines in CH. You may see a dark speck on the ice when looking for a new carcass, but it's just a camp fire from weeks ago

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Re-spawn times on Timberwolves seems REALLY high.  I encountered a pack of 3 when visiting the cannery - killed 2 and ran the 3rd off.  I spent maybe 2 days exploring the cannery and come out one morning and there is a pack of 4!  I was not expecting that...  Killed 2 and ran 2 off.  Came back next day and a pack of 4 again!  Got up on the walkway to avoid them and just outside the camp, I see a pack of 6...sheesh.  Update:  killed 2 of the pack of 6 and the rest ran off.  Took shelter in the trailer to heal up but will they never stop?

Edited by hozz1235
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23 hours ago, Admin said:

QUALITY OF LIFE: Campfire, Emergency Shelter Breakdown

By popular demand, we’ve added the ability to break down Campfire rings and Emergency Shelters, for those players who like to pack out what they pack in.

Awesome, thank you!

Can’t wait to explore the new region, walking/fighting through unknown territory is probably my favorite part of the game.

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Man that was a great update video. Amazing! I think I'm going to play this game a lot more the coming weeks.
It looks very very nice.

When I backed this game in early 2014 I didn't expect any of this, and it gets better and better over time.
Great work Hinterland team, enjoy the holidays! :D

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as excited and appreciative as i am for any update, im not overly thrilled with the direction 'errant pilgrim' took.  personally i was hoping for more improvements to 'improvised' or handmade tools and clothing.  a revamped clothing system that allows more variety in hide choices, repairs across different animal types, modifications that require research or level to achieve, bowdrill, sled etc.  to me, grinding to craft just a few more bullets to kill yet another wolf/deer/bear just isnt that appealing, when the choices of what to do with the hides is relatively limited past 50 ish days when you are well geared up.  imo players enjoy customization, take fallout for example, one of the main attractions is building the player the way you see fit from apparel to weapons to skills, and i believe TLD could benefit from borrowing some of that model.  either way, im very excited to explore the new territory and experience timberwolves for the first time (survival only player)!  and a closing question, what can be crafted with timberwolf pelts? 

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12 hours ago, odizzido said:

Yeah it's not on GoG yet either. I think steam is a lot more hands off and the devs just take care of it themselves there. It's both good and bad. Personally I prefer GoG even if I miss out on events and get updates slower.

The last update - Ep. 3 - took about 16 days at GoG, but it did come with the two hotfixes so the wait was worth it in that sense.

With the Christmas break for Hinterland and GoG, I really don't expect this update to be available at GoG until maybe Jan. 8. I'd be surprised if it hit sooner but I'm also hoping it, again, includes hotfixes.

Again, I'm not blaming Hinterland for this delay.

Edited by Hawk
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15 minutes ago, Polynomial-C said:

The Linux variant of v1.64 is available on GoG since yesterday. I was quite baffled as this was the shortest waiting period I ever had to wait for a TLD update on GoG. Let's hope they are as quick with the v1.67 update...

 

Well call me impressed and surprised. :o Errant Pilgrim is now available at GoG for PC too. The hotfixes aren't there yet but I'm guessing they'll be along shortly - hopefully. :)

I agree. This is the shortest wait for a TLD update at GoG.

 

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