ajb1978

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Everything posted by ajb1978

  1. Assuming you mean if it supports high resolution, yes I currently play in 4K. HDR is "high dynamic range" and is a feature some TV's and monitors support, so that they produce more vivid colors. It is platform agnostic.
  2. I think he's referring to having it damaged in a struggle, not necessarily from being attacked while sleeping.
  3. In the not-too-distant future, we will see posts from people complaining that they auto-walked off a cliff or into a bear.
  4. The key is sitting out in the open on a desk in the trailer on the right, as you're facing the dam.
  5. I've given this a lot of thought, and the only way multiplayer could work is at the expense of immersion. Player statistics would need to be decoupled from the passage of time. In other words, player fatigue would be calculated per player, based on whatever they're doing. Any time-accelerated activity such as reading a book, harvesting a carcass, or sleeping would affect that one player's stats only, without actually advancing time. So say you are completely exhausted, eat and drink until you're full, then sleep 12 hours just as the sun is going down. You would wake up to see that no time has passed, and it is still the end of the day. However you are now well-rested, dehydrated, and a little hungry. Exactly as you would expect to see from sleeping 12 hours. This would allow for multiple people to be playing in the same world space at the same time, while being fair in the sense that your actions still play a role in your condition. However the passage of time would suffer, meaning that players would either need to wait out the night in real-time, or they'd be gaining a whole new appreciation for the value of lamp oil.
  6. I tested this and wolves did not follow me through an area transition.
  7. Oh yeah up until that point I'd been blowing them all away, and when I saw that one I'm like "Yeah no, that's what the blue flares are for" lol
  8. As an alternative to actually practicing with the bow, each arrow you craft raises your skill by one. You can reach level 5 Archery without ever firing a shot, if you craft 150 arrows. Or fewer, if you supplement it with skill books.
  9. Mountain Town was back in Episode 1. Episode 2 is Mystery Lake, Forlorn Muskeg, and Broken Railroad. The radio towers are in Forlorn Muskeg. There are a few caves in that region, one of which is explorable and does have two exits. One exit is near the waterfall, the other opens out onto the Marsh Ridge. And there is a rope that serves as a shortcut from the main part of the region up to the Marsh Ridge. So it kind of sounds like that's where you're at. If that's the case, follow Hat Creek south, and you can pick your way through the muskeg avoiding thin ice, and you can then follow the railroad tracks east back to Mystery Lake.
  10. Yeah not everything is nabbed up, I think it's just stuff that intersects with changed geography. In my Destroy Everything run, the camp office was packed with reclaimed wood and scrap metal (there's a looooooot of stuff in Carter to break down...) and the most recent update resulted in about half of it finding its way into a lost and found, while the other half are still in piles on the floor. Which I'm OK with, it really helped the load time for the interior.
  11. Coastal Highway, the Lost & Found box is outside the Quonset Garage.
  12. You could, hypothetically speaking, harvest them for gunpowder and bullets, which you could then use to reload rifle cartridges.
  13. Excellent. I'm glad you feel free to speak your mind even knowing the majority may disagree with you. That's the foundation of this community--feeling free to voice your opinion in a safe and welcoming space! We may not agree, but thoughts and opinions are always welcome.
  14. No we very clearly get it, it's just that we think this is a terrible idea. No offense. So are trying to brainstorm ways this could actually be a good one.
  15. Survivor mode should never have an end game scenario because that is antithetical to what survivor mode is all about. However this could serve as a rather interesting challenge mode. Not an airplane of course because come on, who builds an airplane from scratch? But perhaps repairing a boat that spawns in at Desolation Point. Necessitating hauling some very heavy components from one place to another to get the boat repaired. Perhaps machining some parts using the milling machine, using the Maintenance Shed to repair a small 10hp outboard motor that weighs 40kg. And you have to somehow work out the logistics of lugging this monstrosity along with the equipment and clothes necessary to survive the trip from the Maintenance Shed all the way to Desolation Point, at which point you can start the engine during the next aurora to complete the challenge.
  16. Oh nice, I admittedly haven't bought anything from them in something like 5 years.
  17. I'm gonna go with "no" since the time capsule is basically just repurposing Steam's ability to have beta branches. To my knowledge GOG doesn't have that ability so it would require listing each version of TLD as a separate title.
  18. Everything is a resource to be managed and used...including your own well-being. Don't be afraid to sacrifice a bit of health for the greater good. i.e. sure, maybe you're freezing and have hypothermia risk...is it really worth spending time to warm up now, or can you take your hypothermia on the chin and get a couple more hours of work done in the cold?
  19. There's nothing better than a nice hot cup of freshly boiled pizza to wake you up in the morning.
  20. Metallica was right when they said "Turns into obsession".
  21. If I have any birch bark I will build a fire and get some tea started, then strip down and loot the chamber behind the waterfall. Then step back through, get dressed, and drink the tea to help warm back up.
  22. All of the above are true. Even Marine Flares...which I mean "marine" flares, you would think could resist water. Nope.
  23. Only if it were optional, and the default setting is off.
  24. I have a rather silly gripe about the map...it starts off black, and becomes light when you fill it in. That's...not at all how charcoal works lol. I would like it if the whole map were a blank piece of paper, like the background texture of the map but without any markings. And then using charcoal fills in markings of stuff nearby. Purely for the aesthetics. But yeah, there was a game I played briefly called Miasmata, where in order to map you had to triangulate a position using prominent landmarks. That was a pretty hardcore system, and one that made a lot of sense. But yeah considering how TLD originally wasn't supposed to have a map at all, I'll take what I can get. Charcoal is useful to mark down places you've cleared so you don't have to go sifting through pages of daily logs to see if you looted that one cabin in the middle of nowhere.