ajb1978

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Everything posted by ajb1978

  1. I pretty much ignored the rules and did my own thing, starting a custom game with a 4x time multiplier, extremely high loot tables, and non-hostile wildlife so I could focus on the task at hand. I took my time and scoured the entire island, and now I present to you...13 batteries.
  2. I think it's an absolute crime that you can't unroll all the bedrolls, throw them all on the floor at once, and roll around in a giant bedroll nest.
  3. One thing to keep in mind is that painted marks are eventually going to fade over time. So if you want to keep something tagged, you'll have to repaint it. And to my knowledge paint cans don't appear via beachcombing so they are a finite resource.
  4. To tag off previous responses, every region has a lost and found box like this. Every single interior location (houses, caves, etc.) counts as a region, as do the larger outdoor environments (Mystery Lake, Forlorn Muskeg, etc.). The lost and found boxes are posted in locations that the average player is likely to encounter at some point. Outside the Quonset Garage, outside Molly's Farmhouse, outside the Camp Office, etc. And with interior locations, the box will be found next to one of the exits.
  5. Back when I was still trying to unlock Faithful Cartographer I had a guy who'd been around the world a thousand times surveying and re-surveying everything over and over. I was walking up the fallen tree bridge in the Ravine. My cat jumped up in my lap and jostled my hand, causing me to walk right off the log and into the abyss.
  6. I had a similar thought and my head-canon is that one of the demolished buildings in Milton used to be a bar, but since there were so few people left nobody bothered to rebuild. Everyone just buys beer at Quincy's Quonset or Dan Presnell's store in Thomson's Crossing and drinks at home.
  7. I don't have a problem with cabin fever but I do think it could be implemented better. I've said this before, but the consequences of cabin fever are disproportionately harsh compared to the "crime". It will kill you if you don't directly address it by spending time outdoors. Even food poisoning isn't fatal by itself. You can just power through and be fine. But cabin fever? Nope! It's right up there with dysentery and parasites in that it will kill you if you don't treat it. Granted the treatment is easy, but still. Nobody dies of cabin fever. Maybe you have trouble sleeping sure, but exhaustion is exhaustion. Maybe disallow sleeping indoors if your fatigue meter is more than half full, or wake the player up every 2 hours so the quality of sleep sucks or something. Actually this makes me wonder...having an affliction like food poisoning allows you to sleep even if you're not tired, for the purposes of recovering. If you have cabin fever and broken ribs, do the ribs override the cabin fever? I've never had both at once.
  8. If you need to pass time with cabin fever, harvest your boots, and Esc-cancel before the harvest is complete. Each instance will give you about an hour and change of time passed.
  9. I've noticed the wolf packs seem to migrate more frequently lately. A wolf-dense area one day can be full of deer the next, and vice versa.
  10. The game also auto-saves when you're injured. So another rather extreme method to force a save is to do something to hurt yourself, like walk on a slope until you sprain something. Can't think of a whole lot of scenarios where you'd want to do that, but it's an option. The exception is Timberwolf drive-by chompings. The game doesn't auto-save after one of those.
  11. Did you check the thing with the candles in the back of the church? To the right of the altar as you enter.
  12. Oh it's ridiculously plentiful. It's possible to find just over 2000 scrap metal in the world, if you break everything down. So plentiful that it's like..heck with it, why NOT scrap cans. It's not like we're hurting for scrap metal as it is, and that would let players manage their clutter. I can throw them in the trash bins, along with all the newsprint and tinder plugs I have no use for, but even those get full at some point. I've taken to distributing cans to every cave and interior cook place I find, just to have a potential use for them. My alternative is to have them in a pile on the floor and hope they end up in a lost and found at some point.
  13. They have pillows and old bedrolls that can be cut up for cloth. Houses are definitely a better source of cloth, but definitely check trailers out too if you're coming up short.
  14. OK so this is interesting. I have a memory that I have long since chalked up to a false memory, like I dreamed it and started to believe it really happened or something. But I "remember" finding a granola bar once and only once behind the visor of a car, and I "remember" it being in Pleasant Valley. Of course at the time that was a 50/50 shot since only PV and CH had cars so....meh. As if I didn't question my memory enough as it is.
  15. Actually soup cans are made from steel and there's quite a lot of things you can do with them. Although even aluminum cans, you can cut the pull tab and you have a makeshift fishing hook. There's a beer brand in Australia that prints instructions on how to do so right on their cans.
  16. We do have sharpening stones and while it's not pine tea, birch bark can be used as a renewable tea source. The one thing on this list I would like to see is that bow drill. We don't really need more ways to make firestarting easier because you can already pretty much guarantee yourself 1 fire per match. Just use that match to light a torch, then you can have however many attempts it takes to get that fire started. I like to avoid using matches though, so I (and I think most players) tend to prefer the mag lens. Start a fire on a sunny day, and do all your cooking and boiling. But that does strike me as a bit of an exploit, since in reality that water and meat should freeze solid and become inedible until thawed. This would re-introduce a need to start a fire every time you prepare your meal, unless you take to keeping a day's rations under your clothes to thaw them with body heat. Which would manifest as a penalty to the "Feels Like". But that's a lot of extra engineering that a bow drill would solve simply by rendering marathon cooking sessions irrelevant. If I had a renewable firestarter that works indoors any time of the day or night, even at a lower chance of success (say -50% chance, meaning it might take even a master a few attempts), I would absolutely start using that all the time. Cook what I need, when I need it, rather than spend 24 hours straight grilling a moose and boiling a lake.
  17. Oh since this bubbled to the top again I figure I'll add something. Lately I've taken to carrying 3 cans with me. 1 for water in an emergency, and 2 to leave behind at a rest stop. I figure if I stopped there once, I'm likely to stop there again, so may as well leave something behind for future use. And it helps fight can clutter at my main bases.
  18. I found another animal that spontaneously died for no apparent reason! This time it was a wolf in Desolation Point, 37% frozen by the time I found it. I'm starting to think this is a new feature of the game--has anyone else discovered dead wildlife (not ravaged carcasses, actual freshly-dead animals) that you didn't shoot? First it was a deer in Pleasant Valley in story mode, then it was a bear in Bleak Inlet a couple days ago, and now this wolf in Desolation Point. Twice is a coincidence, three times is a pattern.
  19. If you know all the maps backwards and forwards to the extent that you would feel comfortable navigating FM in the middle of a raging blizzard at night, snow shelters really have nothing to offer that you can't get elsewhere. You're never so far from anything that a snow shelter is absolutely necessary. They might save your bacon if you are completely turned around and hopeless though. Although I would personally choose to spend those 45 minutes out in a blizzard reaching a cave or something, than building a snow shelter that by itself probably won't even be enough. Even if you have absolutely no idea where you are, just pick a direction and walk in a straight line. Even in HRV you're never far from shelter.
  20. They'd mentioned in the past if they do go the VR route, it would be something made-for-VR, and not a VR port. I've played VR ports of games (Skyrim, Fallout 4) and while yes it is cool to be able to explore those worlds in true immersive 3D, the user interface is clunky and directly damages that sense of immersion. Made-for-VR games like Half Life Alyx or Walking Dead Saints and Sinners are where it's at, where your whole body gets into the action. Reach over your shoulder to grab your backpack, drop items directly into it. If you want to eat food, pick it up and bring it to your face. If you want to apply a bandage, you have to wrap it around your arm, etc. That said though, it is possible to play TLD in a VR headset using third party software. Being able to see the sweeping vistas this game has to offer in true 3D really is impressive, but because the game wasn't designed for VR, actually playing it is a little tricky. Parts of the user interface like the white dot cursor, on screen text, radial menu, condition bars, etc. don't quite jive with the 3D rendering of the world, so you can end up with some visual impossibilities that mess with your head. Like imagine having something really close to your face, but that you have to focus on as if it were way off in the distance. Double-vision is very common. But yeah, Pilgrim, or a Lite Pilgrim custom game can be fun in VR. Just a throwaway, so you can wander and explore, without really having to worry too much about interacting with the world.
  21. Just gonna levitate this ice out of my way, don't mind me.
  22. Not trying to come off as condescending or patronizing, but have you tried the Challenge games? Those survival experiences have a specific end-game scenario in mind. Some of them (Nomad) are very passive, and you can take your time. Others are brutally harsh (As The Dead Sleep) and require you to be on top of your game. But all end after you complete the requirements.
  23. Bleak Inlet is all kinds of screwed up today. Between bears dropping dead for no reason, zombie timberwolves, and even phantom timberwolves that you can hear and get bitten by, but can't see or fight back against. tld 2020-05-25 11-26-18-082.mp4
  24. So this is weird. I arrived at the Bleak Inlet, swapped out some fresh meat for the mouldy stuff I'd left behind, then proceeded to clean out the cannery in preparation for a crafting/repair session. The bear was milling about the cannery residences, so I gave him a wide berth and took the long bridge. Everything went according to plan, and I decided to spend some time gathering rocks to build some outdoor storage caches before the timberwolf population respawned. And I found the bear, laying dead on the ice. At no point had I shot that bear, it just...fell over and died on its own. Doesn't exactly seem normal, but this is the second time an animal has just dropped dead for seemingly no reason. The first being a deer in Pleasant Valley, a few months ago. Anyone else have similar experiences with suicidal wildlife? Edit: Free bear pelt I guess. Shame to waste all that meat but I simply don't need it
  25. Wait wait...did you find two in Forlorn Muskeg? Edit: I am now convinced that is indeed what you meant...I just found two on Timberwolf Mountain, Guess I'll have to go back and re-search ML, FM, and half of HRV. I thought only one spawned per region. This changes things.