ajb1978

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Everything posted by ajb1978

  1. It's always a joy to find a hidden prepper cache, but then also kind of sad because you know you've found it...and there are no more to be found in that region. I'm not sure how much of a pain this would be, but I'd like if there were a custom mode slider that controls how many caches appear in a particular region. Maybe its just one, maybe you luck out and all 9 pop at once. It would help to keep the dream alive after finding one!
  2. I do like the idea of extreme starvation leading to particularly nasty side effects. Using the Cabin Fever analogy, if you spend too much time starving, you acquire the Malnourished debuff, which prohibits condition recovery from any source that isn't an e-stim until you spend 3 days without starvation. At that point you don't acquire Well Fed, you simply lose the Malnourished debuff and can once again recover condition. Maybe even two levels of malnourishment. The first one halves your condition recovery, the second one halts it. Or just leave it as is I don't really care, I just think it'd be neat.
  3. It's a learned behavior. I also use KB/M and use WASD for movement, and mouse for orientation. I just get in the habit of altering which key I'm pressing when I use the mouse to change my orientation. For example, I'm holding W and walking forward while looking forward. I want to look to my left but keep traveling in the same direction I already am. I use the mouse to turn 90 degrees to my left, and simultaneously release W and press D instead. Because the direction I want to travel is now to my right, D keeps me going in that direction. Then if I want to turn around and look in the other direction, I whip the mouse around so my intended direction of travel is now to my left, then switch from D to A to keep moving in that direction. With practice this becomes muscle memory and you don't have to think about it. Edit: Attaching a real short clip that I hope illustrates what I mean. movement demo.mp4
  4. I just use the storage marker. The only reason I would stash supplies is if there was also a place to sleep.
  5. In the lore of the game, the island has been in steady decline for a long time. Milton didn't just collapse overnight, it's been going on for a long time. The bank shut down, people boarded up the houses and moved out. Only a few stalwart (or desperate) people remained. And of those, only Grey Mother survived the escaped convicts. Although there can be a very extreme time discrepancy depending on how long you decide to play each chapter. I think it's implied that you search for supplies but try to hurry it along and get out ASAP. But really, the game doesn't force you to be fast. The world waits for you to be ready to advance the main plot. Speed run it, or take your time. It makes no difference. I think if they were to write it out as a novel or something, Astrid made it through Milton on day one of her story, just as the tunnel collapsed. The prisoners did their raiding of Milton while Will was recovering from his plane crash injuries. And by the time he climbed out of the ravine, both Astrid and the prisoners had already moved on. Astrid's actions during Episode 3 take place concurrently with Will's actions during Episode 1 and 2. I won't spoil it, but there is something that occurs simultaneously for both Astrid and Will during the end of Episode 3.
  6. Fun fact, the Mountaineering Boots you acquire in episode 1 of story mode are just reskinned Mukluks. The stats are all the same.
  7. It also takes knowledge. Someone highly experienced knows where to use hardwood, where to use softwood, the optimal amount of force to use, how to transfer the ember to your tinder, and then actually start a fire from that ember. Even highly experienced bushman might take a couple attempts to get it going. Some guy off the street? Probably wouldn't even know how it works in theory, let alone practice. My take on it is I think it should be a -100% chance to firestarting. So at level 1, your best case scenario would be using a book with accelerant, you'd have a 15% chance of success. At level 5, that same scenario would be a 65% chance, or a 25% chance if you didn't use accelerant. It might take you several attempts to get that fire going. That might take you a half hour, maybe longer before the dice roll in your favor. But the tradeoff is you have renewable firestarting attempts that work indoors, and you don't need tinder at level 5 either, so you can afford to take your time.
  8. That's what I did in my custom game. There might be 4 wolves on the entire Mountain Town map, but if one sees you, you're in serious trouble. They can do more damage than a bear mauling.
  9. Thanks! I don't have Twitter myself but just knowing she's still alive and kicking is enough for me. I had to euthanize my 16 year old cat recently and it's just got me thinking about things like this.
  10. OK this is a serious post, real talk. There's a user on these forums, ThePancakeLady who I know has some real-life health issues. The thing is, she hasn't logged in since February, and a "are you ok" message I sent in March hasn't been opened. She's also not been active on Steam. I don't know her outside of the Internet, but that doesn't matter--with the state of the world these days, I'm legitimately concerned for her safety and well-being. Does anyone on this forum know her in person? If so, is she alright? I don't want personal information I just want to know if she's still with us. I don't want any of us fading into the long dark for real.
  11. So the fireplace works great, but whoever installed the stove forgot to add a chimney. When you have a fire going in the fireplace, you can see smoke rising from the chimney outside no problem. But the stove? Not only is there no smoke, there's no chimney for the stove! All that smoke must be just filling up the house. This is a serious health and safety violation and it cannot stand. Please add a chimney and smoke for the stove!
  12. The only real way to make that work is to decouple player action from the clock. So if it's 8am and you decide to read for 8 hours, your 8 hours passes in the blink of an eye. Your fatigue, thirst, and hunger would have decreased by 8 hours worth...but the time of day would still be 8am so that it's fair for every player. And that sounds like it's a solution until you realize that day and night now cannot be accelerated. At all. Once the sun goes down, you would have to wait 60 real life minutes for the night to pass. Either that or carry 3 liters of lamp oil around with you to fuel your lantern all night. So no matter how you spin it, multiplayer is simply not compatible with this game at a fundamental, technical level. Even if some modder somehow shoehorned multiplayer into it Skyrim Together style, the immersion would be destroyed.
  13. If you're having trouble handling the wolves while protecting the survivor, leave the survivor behind and take the wolves out on your own. The wolves always attack at the same spot on the map, so you can plan ahead. If you build a fire and place the survivor next to it, they'll be fine for a while. You can forge on ahead, take out the wolf pack, then go back for them once the coast is clear. Or alternatively, another strategy I've heard people use is to nurse the survivor up to 100% health first...then use them as bait. Using a blue flare to keep themselves safe and wait until a wolf starts attacking the survivor so it stays in one place and make it an easy target, then shoot the wolf. Wait for the next wolf to attack, shoot it, and repeat until the pack is dead. Then nurse the survivor back to health and bring them to the community center.
  14. Items placed in the world don't disappear when they hit 0%, that only happens when you put it into a container. It is quite possible to pick up a 0% item off the ground or a shelf or something, and in fact this has happened many many times during Winter's Embrace for me. Not with syrup specifically, but sardines, condensed milk, soda, cured leather, energy bars, etc. Save 'em for dinner, eat 'em before bed, pop some antibiotics and sleep it off.
  15. What most likely happened is you harvested too much off the deer, which caused enough time to pass that you accumulated risk, failed the risk check, and went straight into frostbite damage. I've never actually tried this but I believe if enough time passes that risk becomes irrelevant and the actual affliction hits, it just jumps straight the affliction notice. It sounds like you're just getting started on that run, and harvesting a frozen ravaged deer carcass with a hunting knife at level 1 would take about an hour and a half. That's enough time to accumulate a good chunk of frostbite risk, which could mature into full blown frostbite. I'm not positive on the mechanics but I believe the game makes a check against your frostbite risk every hour.
  16. HL is aware of this issue btw.
  17. That's the one I'm talking about. It's not impossible at all, it's just in a place that no one would ever have any reason to go, even if they were exploring every distant corner. It requires that someone actively exploit the absolute friction of sloped surfaces to access an area that no normal person could ever get to unassisted in reality. I'm OK with obscure hidden details, but requiring that someone exploit a thing that they actively attempt to discourage exploiting (considering how they frequently alter terrain to make such tricks impossible), that crosses a line.
  18. I wouldn't mind that either just so long as they weren't sadistic about how they hide them. Like how Lost Cairn 160 exists in an area you can't normally access, and requires deliberately exploiting the infinite friction and mountain-goating your way across near-sheer drops to reach.
  19. It comes down to personal preference, but I think The Hunted: Part One is a lot of fun to play, especially if you try to speed run it. My best time is 6 hours 51 minutes.
  20. Ammunition crafting is specific to Survival mode, as you can't access Bleak Inlet in Episode 2. The cave in Forlorn Muskeg that normally connects is just a regular cave, and if you try to enter the Ravine, you hit an invisible wall and Will says something like "I'd better stay focused on the task at hand." But if you make a point to explore every building, you will find more than enough ammo to get by. You actually don't even need the rifle at all, although it does make managing the wolf population easier.
  21. Has anyone else noticed that a very large amount of items are spawning in at a 0% "Ruined" status? Like significantly higher than normal, especially considering I'm only on like day 60. I even found a 0% "cured leather" that was actually NOT ruined, and for some reason it stacked with a 2% cured leather I already had on me. And I got food poisoning from an energy bar for the first time in history. I legit thought it was impossible to get FP from those. This has definitely been an interesting event!
  22. Well any loot I might have gotten off him was more than compensated for. Some of the containers at the summit were doubled up, and essentially lootable twice. If you loot the container, then tap the button just long enough for the door to open, there's another container inside the first one that can also be looted if you click fast enough. No maple syrup to be found anywhere on TWM, but scoring two expedition parkas, snow pants, a spare wool ear wrap, and five 97% firestrikers made it worth the effort.
  23. Well this is...inconvenient. The cave at the summit of timberwolf Mountain has been blocked off by a giant wall of snow. I can tell the dead guy is still there because some crow feathers are in the area, but the whole back of that cave has been blocked off!
  24. So I arrived at Timberwolf Mountain on my quest for syrup and chips, and needed to get some baseline supplies in order. To that end, I sniped a bear clear across the lake from the doorway of the Mountaineer's Hut. He came charging, so I shut the door and hunkered down to wait him out. I could hear him running around outside, and when I turned to my right, there was this bear's head inches from my own, clipping through the wall. So...I shot him directly in the face, point blank. That shot killed him, but his head was still accessible from within the hut. I lit a fire, and was able to leisurely carve the bear up from the warmth and safety of the hut, cooking at the same time.
  25. Not unlike 4DON I have to remind myself this isn't my usual play style. I CAN use matches whenever I want. I CAN afford to leave gear behind if it's not an immediate upgrade. Got the satchel from HRV a bit ago, now I think it's time to continue the quest for maple syrup and ketchup chips. I'm kitted out pretty well with a rifle, revolver, and flare gun, and don't foresee myself needing to really stop and gather any more supplies. A handful of wolf encounters but no struggles. Only had to shoot one because he kept getting in my way. Now I can just focus on the syrup and chips!