Hockness_Monster

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Wolfbait

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  1. Have set up in Coastal Highway on Interloper and waiting for some guts and other crafting stuff to cure for fishing equipment, and was wondering if anyone knows how dependable the rabbit regeneration rates are for the areas marked on the map. Does leaving a couple behind instead of killing all of them make a difference? Can I expect 2-3 rabbits to be around everyday whether alive or killed by wolves? I have 5 days until I can use a cured gut to get fishing line until then I'm really on my own for food have looted most of the towns in the area and on Interloper loot spawn is so scarce it would be pretty dangerous to leave and loot other regions.
  2. The span of Pleasant Valley is pretty large and I need Antiseptic / OMB Lichen to complete the Coming Storm quest to stock up the community hall. My least favorite thing about the game is walking time especially after just saving survivors and trudging them back to the hall extremely slow. Any general area on the map where I can head instead of wandering would be appreciated to save me some time.
  3. Unfortunately during episode one I never found a prybar and need one to open the locker at the beginning of episode 2 for the Hydro Plant Gate key. Are there any known spawns for a prybar in Episode 2, or am I screwed and have to start over to get the prybar from Milton.
  4. Yes I'm sure I was in over my head but didn't realize the extent map knowledge is needed to survive on the hardest difficulty. I did find a fire, matches and other good stuff in a cave but not enough luck to keep going. Was hoping I could live out my first ever survival but was not meant to be.
  5. I just recently started playing the game and you seem like you know a lot about it, I decided to give myself a challenge and load up my first survival on Interloper and spawned in HRV. My main concern with the combination of this map and the game mechanics was dying of exhaustion because I couldn't find a bedroll. I think it's silly to die like that because I need a workbench, which are in predetermined areas not in HRV. Also as a beginner player it was hard to know which way to travel to leave the region without any cardinal direction mechanics or natural indications of direction such as moss growth. I feel like map knowledge to know where a bedroll spawns shouldn't stop someone new who has less knowledge from surviving when all other needs are met. Definitely discouraging, and certainly I think some items should be craftable without a workbench