ajb1978

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Everything posted by ajb1978

  1. This makes me think about the Accessory slot. Currently, it's a no-brainer. Why would you take anything other than a moosehide satchel and wool ear wrap currently? I would like to see this made as more of a tactical decision. So I would be in favor of a thermos that keeps a drink hot for like 8 hours...if it only worked when equipped in an accessory slot. Now you have some decisions to make. I have the same thoughts on a lot of things. Bite sleeve to significantly reduce wolf damage? Accessory slot. Binoculars to see in the distance? Accessory slot. Snow shoes to give a movement boost in snow? Accessory slot. A scope on the rifle to snipe wolves from halfway across the muskeg? Accessory slot. I could go on but I've made my point
  2. I've got a run currently on around day 800, and I have used probably something like 24 matches the entire time. Most of those were because I just got sick of waiting for a sunny day. While it would be realistic to cook your food right before you eat it, brew tea right when you want to drink it, etc. in this game pretty much everyone eventually starts cooking all their meat in advance and leaving it outside in the snow. Boiling up all your coffee and tea and bottled water and shoving it in a cupboard. That sort of thing. So once you get a stash of meat and water handy, you can go hunting before you run out of food, then toss the raw meat in the snow until a sunny day when you can get a free fire with the mag lens. At that point, matches become rather irrelevant, and really only used to light a torch as a wolf repellent. As for other things like scrap metal, cloth, and cured leather, these respawn via beachcombing as has been mentioned above. But there's a ridiculous amount of scrap metal and scrap cloth to be found in the world as it is already if you break everything down. Well over 1800 scrap metal and 1200 cloth if you're diligent about searching and destroying. Technically cured leather is also renewable, although it's expensive. Craft a moosehide satchel, and you can harvest the satchel for 1 cured leather. The one thing I'm not sure on is firearm ammunition. I haven't taken inventory of my stash at Bleak Inlet yet (I should probably get on that) but I have the capacity to produce around 300-400 rounds of ammunition if my memory serves correctly. And while that's a lot, it certainly isn't infinite. And I'm not sure if gunpowder or lead crafting supplies wash up via beachcombing. So presently the only ammunition that I know is renewable are arrows, because the occasional birch sapling washes up. Maple too, for replacement bows. This all adds up to this fact: You can survive indefinitely, if you manage your resources correctly.
  3. Agree with the former, not the latter. Water in a covered toilet tank that hasn't been touched for a year would likely be safe to drink. Maybe wouldn't taste the best, it might contain mold spores, but any living amoebae would be long dead from lack of nutrition.
  4. I'm thinking the W M is short for WinterMute. Looks like spray paint.
  5. If you search every building and prepper cache, you will find enough bottled antiseptic to satisfy the requirements. If memory serves there's 10 bottles available in Episode 3. Otherwise, you really do just have to get out there and look around. Your best bet is to wander the forest south of the main road, and look for stuff hanging from branches.
  6. Sort of related to this, there actually is a real thing you can buy that is a combination lantern and stove. It provides a flat surface on top for a pot, and you to use the heat of the lantern to cook with, instead of it just radiating out as waste. It'd probably be a nightmare to code and implement so I'm not expecting anything. But having a single portable cook surface that can be set anywhere would be cool, even in places that don't normally support a fire like the Jackrabbit Island house.
  7. I once had an entire section of a cave fail to render. I could see the part I was in, and I could see the part on the other side of the gap, but in between the walls, floor, and ceiling were just gone. I could see out into the void. After I turned a full 360 degrees, the missing section returned. Only ever happened the one time, and I don't even remember which cave it was anymore.
  8. Try dropping them on the ground, then doing something to trigger a save. Sleep 1 hour, pass time for 1 hour, jump off a short cliff so you sprain something, etc. Whatever it takes. Then exit the game, reload your save, pick up the pants and see if you can wear them.
  9. Well if it's not showing up as an option at all it might be a corrupted save. But if it were me I'd try to trick the system before calling it a loss. Try creating a new sandbox game, then immediately exit. Delete it, rename your old save to match the new one, then restart the game and see if you can load it.
  10. Saved games are located in C:\Users\(username)\AppData\Local\Hinterland\TheLongDark Do you see anything in that folder that looks like it could be your game, based on the modified date?
  11. Some survive. Others thrive. A nice relaxing evening on the mountain with a good book, hot drink, and tasty snacks.
  12. Mission complete. Here are all of the Cairn texts.
  13. I see this has come up again. I'm still of the mindset that cabin fever should limit your sleep to no more than 3 hours at a time and disable "pass time", instead of preventing sleep at all. If you need to pass time indoors, find something to do that passes time. Craft something, read, go bust something up. Just do something to occupy your mind. I think everyone has been dealing with a little real-life cabin fever lately, and staying occupied is the best way to combat that. If you're exhausted, you will sleep, even under the absolute worst circumstances. You might not sleep well, but you will sleep.
  14. It can also help to only hunt a bear in a place where you know for a fact you can get away if it charges. A car, tractor, fishing hut with a door--all of these are good ways to escape a charging bear. Or if you have the nerves to do so, it's possible to run to the side just before the charging bear gets to you, and circle-strafe it until it eventually bleeds out and dies in front of you.
  15. Kind of echoing what has been said earlier, flat-out disallowing sleep when you have cabin fever I think is the wrong solution to the problem. It's easy to avoid sure, but it's a huge nuisance. I'd say eliminating condition recovery from sleep (you would still get your passive 1%/hour back), as well as disallowing the passage of time would be perfect. Performing some activity like reading or crafting should be the only way you can pass time indoors with cabin fever, kind of echoing how we've all been staying sane while under quarantine. We aren't just playing endless games of solitare over and over, we're learning new skills, reading books, playing games, etc. Treating cabin fever almost as severely as dysentery is too extreme IMO. (i.e. fatal if untreated)
  16. It is a renewable source of tea, meaning it is a renewable source of the Warming Up buff. If you don't care about the extra 2% healed, having a boost to your temperature and your heat loss halved for 1 hour is huge. Edit: That 1% healed per hour also counteracts the 1% lost per hour from exhaustion, making birch bark tea an effective way to stay mobile without losing condition after you are exhausted.
  17. I don't have any hard data since trapping rabbits is not really my thing in normal play, but that area by Molly's barn was just insane for rabbit generation. I've never had such good luck anywhere else. Although to be fair, I'd never set up a grid of a few dozen snares either. It kind of felt like they had an almost exponential effect, like multiple snares near each other boosted each other's effectiveness. The first week-ish I maybe snared 3 rabbits, but once I got a few more snares in place, it just took off like a wildfire. I chose to harvest them bare handed since I had nothing better to do with my life at the time, and there was barely enough time in the day to keep up with rabbit processing.
  18. I dunno about that, I earned the badge using the little rabbit grove out by Molly's barn. I started off with just a few, then as the guts started to cure, used that to craft more. Towards the end I had something like 30 snares set up there, pulling in 15+ rabbits per day easy. They never stopped coming.
  19. Huh somehow missed this thread until today. I was largely unaffected by this whole thing, and have been essentially vindicated for being a low-key prepper. When everyone was freaking out buying toilet paper, I just got a case out of my storage unit. Between my home-canned stuff, what I have in my fridge and freezer, powdered milk, flour, etc. I've been just fine. I even opened my case of MRE's since they're only rated until the end of the year anyway. I'm considered an essential employee and can work from home, so money hasn't been an issue. I'm still well supplied, bills are getting paid, and I literally haven't left the house in weeks, except to get the mail. I spend time on the treadmill watching Netflix on my tablet, have been trying out many new VR experiences (highly recommend Compound on Steam, for VR users), and just hunkered down. Things look like they will remain closed down for another 2-4 weeks here, before the quarantine order is lifted. At that point I will come out of my little badger hole and resupply for the next big catastrophe. Everyone that poked fun at me for being a "crazy prepper" totally ate crow!
  20. There's another thing you can do as an optional step. Include a shortcut to AutoHotKey in your startup folder so it runs on boot. Then create a file in your Documents folder titled AutoHotKey.ahk. When AutoHotKey starts, it will look for AutoHotKey.ahk in Documents, and automatically load it if it exists. This is useful for creating persistent scripts that always remain in the background, or for organizing other scripts. In my case I have the auto-walk and rapid-click in a file called TLD.ahk in my Documents folder. And at the top of my AutoHotKey.ahk file I have: #Include TLD.ahk Which does exactly what you would expect it to do. Every game or tool I create a hotkey script for I save as a separate AHK file in the Documents folder, and use an #include tag for it in AutoHotKey.ahk to cause it to be included when everything starts up. It makes it easier to keep my hotkeys organized, and by using things like "#IfWinActive ahk_exe tld.exe" it will cause that particular script to only be in effect if that window is active. You just need to know what the window's name is, which you can find in the Task Manager if the game is full-screen and you can't see the title. (Shortcut key Ctrl-Shift-Esc) So using that method you can bind the same key to different things for multiple games. And because they're housed in separate files, you don't have to be like "Did I already bind E to something?" You just see the ones you wrote for that one game, in that one particular file.
  21. I didn't screenshot them, sorry. And unfortunately they don't have the cairn message in the journal. I might go back and do that though. It's my 900+ day run that I haven't touched in a month since I don't have anything left to do. This counts as something to do alright!
  22. The saddest one was the Geri the Cat one, kind of halfway between the carter cave transition and farmhouse. Something like "I didn't appreciate you while you were here, and now you're gone".
  23. I have everything. All cairns, buffer memories, and collectible notes. Cairn #1 was unobtainable for a very long time, like over a year, but it was restored to its original location with one of the recent updates.
  24. I wrote and still use to this day an AutoHotKey script that contributes an auto-walk feature, in addition to a rapid-click feature. If I'm crossing the entirety of the Muskeg, Mystery Lake, and Ravine to get back to Jackrabbit Island, I really don't want to be holding W for a literal hour. I can kick back, relax, let autopilot do its thing, and check the screen once a minute or so while I eat a sandwich or something. And the rapid-click hotkey is super useful as a "take all" button for containers, or for picking up a pile of 100 sticks.
  25. Yeah shotguns have been debated to death in the past, and the general consensus is they don't really add anything to the game that doesn't already exist in some other form. We currently have the rifle and bow for hunting, the revolver for dealing with wolves, stones to stun rabbits or cause a distraction, a flare gun as a panic button to scare off anything. About the only thing we don't have is a melee option, apart from the episode 2 bear spear.