Vince 49

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About Vince 49

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  1. Two Things: First, if you have been playing TLD for quite a while, you may be surprised when you are attacked by a moose while you are next to a fire. In the more recent versions of TLD, I believe starting with Fearless Navigator, moose are no longer scared of a fire. Second, if you don't have a cooking pot, you can still cook a full 1 kg of meat. Just drop it on the floor or ground near the stove or fire, then pickup the slab of meat with right-click and drag it onto one of the cooking hot spots.
  2. An unusual thing happened recently after I posted an issue about lost key bindings in the Technical Discussions sub-forum: I got bumps to my reputation corresponding to about a 15% boost to what I had accumulated over the post couple of years. Although that's a good thing, I wondered why. I occurred to me that it might have been the specific keys, so I thought I should share them here. As you know, the default key for Sprint is [Left-Shift]. I found that awkward. Sometimes, like the beginning of an interloper game where you haven't been to a forge yet, sprinting is really, really imp
  3. UPDATE: Yesterday and today, up to a few hours ago, the key binding would consistently revert to the default whether I quit the current game and returned with Resume or quite TLD entirely, restarted it, and Resumed. This happened about a dozen times all together. However, now the game remembers the new bindings! I was trying an experiment to examine how wolves reacted to the player if the player had aimed (evoking the wolf's charge) while standing next to a fire. During that experiment, I quit and reloaded more than a dozen times and the key bindings did not revert. I thought that STEAM m
  4. I encountered an issue with the latest build as of December 19, 2020, build 1.92 70699 S on STEAM. It does not remember custom key bindings. In this particular case, I set Sprint to the [R] key, and Reload to the [L] key. It works fine for the current session, but after returning to the game with Resume, the bindings are reset to the defaults. Although I don't think it's unique to me, if necessary I would be happy to provide a saved game and other details.
  5. I just tried this again. 'Not especially fast (27 days 5 hrs) but intense and fun. I took screen shots, but won't use up the bandwidth to post them unless someone wants to see them. This time I took my time (sort of) and examined where the hard parts were. I see three. First, it's easy to have almost everything, but find you are missing one item, such as a magnifying glass. Second, it is challenging to get three skills up to level 3 in about three weeks, while still working on all the other aspects of the challenge. Third (and I didn't see this previously) it would be extremely difficul
  6. Something occurred to me recently. Earlier in this topic, I suggested that having an option to disable strains would be great. However, if the developers don't want to do that, maybe they would be willing to provide an option to turn off all alerts and warnings about strains. Getting a strain every once in a while, although startling and not too realistic, isn't all that bad. The part that drives me nuts is the constant warnings and the red feather of tripping. I could do without those.
  7. I know this sound simple. I mostly play an earlier version of TLD, before the sprain warning system. In that version, pain pills fix it. I've seen comments relating to the newer versions that pain pills are virtually useless now. So, for the latest version, how do you treat a sprain?
  8. @jeffpeng, I agree. Besides the recent changes in wolf behavior discussed here, the new "improved" sprain system was introduced in 1.56 Steadfast Ranger (the first update after Vigilant Flame). As I, and many others with significant experience in the wild have posted elsewhere, the new sprain system is not realistic. Worse, the constant warnings and alerts add unneeded stress and discourage exploration. It is unfortunate that the "bad" changes decrease the value of great changes like the complete rework of Pleasant Valley plus many subtle improvements, such as slight increases in light le
  9. @darkscaryforest, no I do not. I was concentrating on surviving. Like you, I've never seen anything like this in all my time playing TLD, which is part of the reason I made this post. @haft2doit, based on what you say, you should definitely try Warm Interloper. If you do, it would be great if you post your experience with it. Good luck.
  10. Although just surviving isn't exactly boring (especially on Interloper), it's usually less intense and satisfying than the early game where every day you are finding or crafting new clothes, tools, or weapons. Depending on the level and your skill, somewhere between 30 and 80 days, you have all the tools and weapons available and your clothing is maxed out or nearly so. Why go to Bleak Inlet if you know there is nothing you will find that you don't already have? Additions to the game that would address this would be welcome. As a specific example, let's say that there are legendary stainle
  11. @Azdrawee, I may have missed something. What are the late game improvements included in the last two updates?
  12. I discuss two things here: a custom Interloper that works surprisingly well and a wolf bomb (really). I've been playing Stalker without a rifle for a long time. Barring a surprise attack by multiple wolves, I can survive as long as I want (> 200 days). For me, Interloper is possible, but very depressing. I did 100 days on Interloper a while back and recently started a new one. I quite after 60 days although I had no immediate issues. I had warm clothes, including a moose-hide cloak, and all the weapons and tools available in Interloper, except a magnifying glass. It was just that
  13. @WillemD, thanks. I had forgotten that one. I need to go to the lake anyway with the hope that I may find a bed roll in the lake office. If I go the back way to the overlook, I have a good chance of not encountering any wolves.
  14. @Danielviomusic, thanks. Although I knew most of the locations you mentioned, I was hoping there was one near the Ravine. For the one near the ML destroyed lookout tower (usually in the big box), I asked myself: does the risk of going there with no weapon out weigh the added protection (by enabling me to get a flare gun) on my way to the forge in FM? However, your answer reminded me that I made a serious mistake in this current game. Usually I play on Stalker, often starting in TWM. I always see the rope in the Mountaineer's Hut, but don't take it because I couldn't afford the extra 5