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About manolitode

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  1. I paid even less and end up somehwere around 3 cents/hour. It's ridiculous. And that's for a game that won't spam you to buy figments like weapon skins and such. Thank heavens for a gaming company that care to conserve its soul.
  2. I sometimes listen to audiobooks while playing. Every now and then emotional content from books are glued to the The Long Dark environment. So my favorite memories are when a certain location invoke a clear mental image of a certain passage of a book that moved me.
  3. Well done indeed! I have also tried to find a path but failed. Did you find any loot?
  4. Sure, map knowledge is key. I'd like to point something out that we already know. Difficulty is not in the maps alone. It's a nature/nurture thing, to make a stretched comparison. The maps are fixed, like genes. The environment is fluid, like your playstyle. You can start in Pleasant Valley, go for the tools, pick up some cattails and get out of there on day 3. That's easy. What I like to do is empty the map down to the last plant (but I'm sure there are still one or two I've yet to locate). I haven't tried PV as an endgame home yet, but now that you mention it, that would be interesting to try. Cold, sure, but the bears are easy to track down and that's some 90 kgs of meat. Interesting, I haven't made much use of the fishing pond in PV as it is too far from a shelter for my taste. Now that I think of it, few other spots in the game provide as varied wildlife. I like to linger in both TWM and CH. From my point of view, they are regions that maintain excitement even through longer periods of repetitive play.
  5. It's nice to see a fellow Valley enthusiast here 😊 share a link to your Youtube PV adventure below if you want to. I agree that the loot became imbalanced with the plane crash site. There's more food, better clothing and a lot more cloth, even on interloper. While there's lots of more stuff to carry out of the region nowadays I can't say I find it that much easier after the update. Perhaps because I haven't changed how I play the map much. PV is one of the largest maps, BR one of the smallest, so the latter seems like a naturally harder area to survive in. Unless one is very much into wolf meat. It's true that the main danger in PV is its weather. The daylong blizzards, heavy fog and record low temperatures. A map like HRV, in comparison, looks hard at a first glance. No buildings, just you and mother nature. Still, there are plenty of shelters and an underground subway system. Getting caught in a blizzard there is like, ok I'll keep walking for 10 sec til I find a hill and thereby a shelter from the wind so that you can light a fire and throw a piece of coal at it. Get lost in a blizzard on the large, flat open spaces of PV and you may very well have to walk a long way to find leeward. Though one predator is pretty dangerous: the bear in the birch woods is a master at sneak attacks.
  6. Waking up sometimes from light or by the sound of a howling wolf would make things interesting for sure. I also wouldn't mind an energy penalty from chopped up sleep as opposed to sleeping for 8 hours straight. And not being able to sleep directly after an intense wolf, bear or moose encounter.
  7. So I decided to crown the midsummer’s eve celebrations by having my long time interloper totter down the ravine. Too bad, it was such a good run. Which is why I spent the morning of midsummer’s day starting all over. Unfortunately I always start in good ol' godforsaken Pleasant Valley. But just a few minutes into the game this morning I realized something. While I was busy elsewhere, eradicating the fish population and moving stuff from container to container, a subtle love for the Valley had grown on me. How I learned to stop worrying and love Pleasant Valley The point of starting in Pleasant Valley is to be done with it. To get out of there with all the loot before hell literally freezes over. It's a messy place without protection but with time it might just grow on you and anything beyond becomes a walk in the park. The disadvantage of starting in Pleasant Lovely is that if you die, you start over. And over and over and over. Nonetheless, it's a great starting region for plenty of reasons and I'll attempt at describing them below and thereby spread the love for the valley. Brace yourself for a wall of text. Getting out of there today First, a short summary of my wrestle with PV this morning. I was very lucky with the airplane clothes and found both a hat and gloves early on. But I was less lucky with some poisonous deer meat that really worsened my condition before I was able to sleep it off in a cavebed. So I roamed the region with very little health to begin with, so I had to stay warm and that slowed me down quite a bit. I spent a total of 20 days there, it may seem like a long time but I wanted to loot it all, down to the last cattail (more or less). I found all the tools but the prybar. I also popped my head out of the sand to craft some tools in Forlorn Muskeg and carry some stuff out of PV for future use. The weather Lets start with the reason why you don't love Pleasant Valley: the weather is so-so. However, there are ways to get around that problem. I like to carry a two day supply of food and water so that I can remain at a decent condition even when tedious blizzards have me staring at the inside of farmbuilding walls. Also, if you just stay patient and avoid the cold mornings, carry a couple of reishis teas to stay warm when scanvenging for cattails, you'll be fine. Also, your hand should always clench a burning torch, as it will prolong your excursions. And the coal in the coal mine is there for a reason. Perhaps you'll leave the valley looking back one last time with +30% protection, plenty of tools in your backpack and some rabbit and deer clothing. And all that from just one map. The gear If you pick up a handful of stones on day one and visit a couple of rabbit spots you can leave the hides and guts to dry and by day 6 you will have material for both gloves and hat without much hassle. That plus some regular clothing means you get +20% protection early on. Now if you’re playing pilgrim, voyager or stalker you won’t have any problems dressing up in Pleasant Valley. On loper, you gotta dry the hides and guts to be sure to get to +20% protection within the first week. The crashed plane alone may however contain a variety of useful clothes, from your favorite red and white hat to a thin wool sweater, extra longjohns. And when the sun shines its merciful light on your helpless cold body: the combat pants. The pleasant farmstead may provide you a ski jacket, the Radio Tower the combat pants. And possibly combat boots, which alone grants you 10% protection. And coolness. But still not enough coolness to wear the military jacket, like ever. The farmstead is the best shot you get at finding some useful tools. If you also visit the barn and coal mine you may find most of the Tools. Food There’s usually plenty of food to go around (but no airplane food for the loper) and if you happen to run out you can always scavenge the river's many bends for some 150 cattails. Tear down the cloth of Thompson’s crossing early on, leave it in the coal mine and bring some 12-15 coal with you down and you’re good to go hunter-(cattail-)gatherer. Finally, why you won’t die from a wolf attack... … because the vast open planes will help you spot the wolves from a mile. Which is why you don’t go exploring in fog since there are only a few wolf-free locations. … because you don’t run around smudging with fresh guts unless you’re close to a shelter. … because you don’t have any projectiles to fire at them and therefore take precautions like crouching at corners and hilltops. … you will probably die from a wolf attack anyway. Why the valley deserves your unconditional love Once you have depleted Pleasant Valley of loot you have pushed yourself to the limit of the standard difficulties. The game won’t get much harder. You may say, ”sure, every map is an excellent starting map once you know it inside out”. That is correct. You may say ”but the forge is so disturbingly far away”. That is correct. You may say I’m a dreamer. But I’m not the only one. I hope some day you will join us. And the valley will be inhabited by everyone. And if you made it all the way down here through this stream of consciousness, guide or whatever, feel free to add, agree or disagree. And join us in emptying Pleasant Valley one last time, forever over and over again
  8. I sort of agree that we should wake up when too cold. Unless we go to sleep already freezing, I'd prefer this particular game mechanic to be more realistic. However, we consistently reap the benefit of being able to control for how long we sleep and I would really prefer if we didn't.
  9. Hmm I don't recall this building from survival content, where is it?
  10. Seems a little bit rough but you raise an interesting moral dilemma that stir up some feelings. Storywise I would have preferred it if Astrid was unable to locate the insuline and a circumstance where she had to perform a humane kill. That would have made for some interesting character development. We didn't need the story to have us save three people to understand what Astrid is like. She's a doctor, we already know that she saves lives. I'd have appreciated a plot twist that challenged her most profound traits. With Will we got the chance to steal from grey mama in episode 1 if I'm not mistaken.
  11. Smart choice, once you go bow you never go back About damage, your assessment sounds about right. Bows are supposed to cause faster bleedout than rifles (apart from insta headshots). About accuracy, if we ignore the skillbased sway/accuracy range difference my experience is that the bow has more of a learning curve. With the rifle I just aim at wherever I want to shoot and mostly hit target. The bow is another story as you sometimes don't aim directly at your target and that takes a little while to calibrate. For example: when you're hunting deer at a distance in order to not scare them off you might want to aim just slightly above them in order to hit. So is the rifle or bow better? I suppose it's a matter of personal taste. I like the bow big time. You won't find nearly as much ammo but once you've crafted 10 arrows you'll be good for some 100 days and nights of native hunting. At skillevel 5 you can fire the bow crouched which is a godsend. Hope that answered your question.
  12. I didn't use to be a decorator but now I find that I enjoy it very much. So I like to color tables by filling them with cups of tea, if you got the patience you can sort of make a creative painting. And make peculiar shapes out of the 842 cans that you end up with. I'm currently residing by the fishing cabins. The storage is limited but a rock cache in front of each building does the trick 😃
  13. Welcome to the forum 😊 I agree with most of your problem description. A safehouse that you could design for yourself would be a welcome project to lategame, once stores are full and survival is under control. I'm very much in favor of adding more possibilities in order to extend lategame. I see a risk here if we get to insulate or improve the standards of our improvable safe house. Sure, we'll have a neat ongoing project, but once the safehouse is finished and we are warmer and more comfortable, we end up with an even easier game than before. Again, my point of view has never been that Hinterland should tailorfit experiences to fit everyone's personal need. You attribute opinions and assumptions to me that are not mine. Let's have an honest disagreement instead next time around shall we.
  14. What I think is true is that some of us would like TLD to provide more challenges in endgame. If you manage to challenge yourself enough, that's fine, but some of us want more for the game. The purpose of the restaurant metaphore was to examine whether you apply the same logic of "adjust expectations, not reality" to other aspects of life, or if it's a "TLD-exclusive" logic. I know that you tend to respond in a defensive manner about changes being made to the game but that was just a completely dishonest way of rendering my thoughts. Not cool.
  15. You visit an acclaimed restaurant. You're thrilled about the starter and the main is excellent. However, the dessert is just bland and doesn't add much to your experience. Is the issue your expectations based on the starter and main or is the issue the dessert? Is it both? Would you have liked the cook to put that extra effort into the dessert to make your experience delightful to the very end?