xanna

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Everything posted by xanna

  1. In fact it's not even 3. I think the OP is concerned about reasons to go back to a region, not reasons to go at all, so Ash Canyon doesn't fit because a player can get the backpack on their first visit and never go back. Forge and ammo forge are the only things we might have to revisit a region for, and since there's more than one of those things, I don't think any specific region has a 'reason' for returning. I'm not sure where the idea that the game is failing if it doesn't give the new regions specific reasons to revist has come from, I don't think it's ever been true. I'm going to spend time in a region for the same reason I want to play TLD at all - because it's cool.
  2. Please do NOT put spoilers in topic titles, either. We can avoid topics that are likely to have spoilers, but we can't avoid seeing topic titles on the unread page.
  3. In fact, I know this, I even said so myself: I should not be allowed to post last thing at night when I'm cross. Thank you for correcting me, @JanoS. Embarrassed now 😳🫣
  4. Another bad effect of the new uncancellable harvestimg - if your fire goes out part way in, the survivor will just carry on harvesting and get cold because you can't cancel out - bad for gameplay and anti-realistic. The more I think about this change the more I feel it's a bad choice with basically no upside. And I'm not normally a negative nelly about new stuff at all, as you guys know.
  5. Tbh, a friendlier place in the Far Territories would be awesome. Perseverence Mills must be in Lower Great Bear (around from Desolation Point?) since its not part of the TFTFT, but I guess we'll find out exactly where next year! Episode 5 HYPE!!
  6. I guess the First Flare disrupted time as well as everything else!
  7. So it seems to be that these are the same effects as were introduced with Frontier Cooking, but now they have their own afflictions with their own names. Neat!
  8. Very curious as to what the descriptions are if you click on them. They sound most like the effects from eating certain Frontier Cooking recipes, like stews that are filling but make you groggy (increase fatigue).
  9. I like what I've seen of ZoC so far, but I strongly agree with this point ^^ I'd love another region that is 'beginner' difficulty in terms of weather and shelter at least, not another that is challenging to this extent. All the new maps have been high difficulty (labelled as 'advanced', or Blackrock and Transfer Pass which are labelled as 'intermediate' but still feel advanced to me), and that feels unbalanced to me. We like the 'beginner' maps too! For the record, I am a player who plays various difficulties, but more at the challenging end than the exploring end. I player Interloper/Deadworld/Deadman etc. and my own custom brand of incredibly low resources, so this isn't about my playstyle so much as keeping Great Bear a well-balanced mix of different types of region because all regions have their appeal. We've been skewing to higher and higher challenges and another homey region would restore the balance. I have every faith that Hinterland can make a map interesting and unique without making it harshly difficult. Obviously this feedback is gonna be far too late to affect anyting Hinterland is planning, though!
  10. Like this? (No audio) Screencast-2023-12-06-1927_fixed.mp4 I reported this in the support portal. Supportal.
  11. Doy, yes, of course you're right. That was a brain flip. Sorry 😬
  12. I guess this means that more (renewable) vitamin C is available once you have Cooking 5, which might not be intended but it operates as an interesting balance mechanic
  13. I just saw this and it looked exactly like a shared screenshot. To me, my immediate thought was of a screenshot rather than an in-world photo, and it tickled me. There's no deeper joke or reference than that.
  14. A calendar or art book or something of screenshots from the game (credited if taken from the forum). Wonder where I got that idea?
  15. 0.5kg still takes a long while to harvest and cook, though, if you're very short of calories. Switching it to 'per x grams' rather than 'per piece' is a better fix, IMO, plus it happens completely out of sight, it doesn't introduce any change to the UI. IMO, if a behaviour is to be discouraged, it's better to take away the incentive to do it than it is to prevent it. That way, players will do it less without any reduction in player agency.
  16. I have never lit a match and held it in my hand for light.
  17. Yes, agreed, the lurching in to the animation is very unpleasant to me and a bit motion-sickening. I also feel (as with all the animations) that it takes too long.
  18. Yes yes yes, all of this. What a joyful post! Thank you for sharing your enthusiasm, @FaT McMarlin!