xanna

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Everything posted by xanna

  1. True, but if you're bad at cooking you might think it's cooked when it's not. That's how I rationalise it anyway, even if it doesn't really make sense that that would happen every time. I don't micro-harvest and micro-cook as a cheese, but I micro-harvest and -cook when I am about to starve and don't have time to harvest then cook a 500g steak before losing my Well Fed. I want to be able to cut a smaller piece and cook it to tide me over while I prepare the rest of the food. Even 500g/1lb is a lot of food IRL. If I come home desperately hungry I don't put a roast in the oven and wait an hour for it, I throw something on that will only take 15 mins, and there's no way that behaviour would change in a survival situation. Plus what I said in the other discussion - I miss finding a 1.6kg ravaged deer and harvesting two even 800g steaks from it. That really sucks, it's better for me to have two pieces, one for each slot, that cook in around the same time. I can't think of any in-world rationale for that at all. If this has really been done consciously to prevent the micro-harvesting and -cooking cheeses then I feel pretty strongly that that was a bad choice. A better choice would have been to change the skill points to accumulate by weight, not by number of pieces. That has always made more sense as an option and seems obvious. So I wonder if this is not first and foremost anti-cheese, but more an artifact of the animations with anti-cheese effects being secondary.
  2. I'm excited for you and all the things you are about to discover!
  3. You ought to be able to rely on the postal service to send a letter! Glad you got your goodies 😍
  4. Playing this evening I discovered/realised that the new carcass harvesting stuff means you can't cancel a meat harvest half way and get half the meat like before. If you cancel then you lose all your progress, but still advance time (like breaking down furniiture). It's chunks of 0.5kg or nothing, now. No more balancing a 1.6kg ravaged deer into two even 800g steaks ☹️
  5. Of course, no problem @ManicManiac ❤️
  6. You are very welcome here! Money is not a factor in being part of the TLD community here or anywhere else. We're glad to have you, fellow survivor! I second @Leeanda's suggestion to spend a little in the merch store if it will make you feel better. The DLC is excellent and well worth the money, so that's a great option. You can also contribute by reporting bugs if you find any, or taking screenshots of your adventures and sharing them with us (Hinterland use these for marketing sometimes so in a small way it helps them too).
  7. Always hate to disagree with you my friend, but Hinterland have said that they don't respond to every ticket. So if you submit a bug and don't get a response, it might just be that you won't get one. I've submitted ~5 bugs over the last year and only got a response to the one for which they needed to ask me a question. But bugs get fixed anyway, so I don't think it's a big deal to get a response or not. If it helps them to only respond when they need to, I'm happy with that. Source (emphasis mine):
  8. As a custom option? That will be coming, apparently (yay!) but custom options can't be changed on existing runs so it wouldn't solve this problem. If you mean as a one-off option "The game was updated, please choose now whether you want scurvy or not for this save" that would be cool. But I guess we try to keep all eg Interloper games to be the same settings, and we don't want an Interloper run to convert to a custom run as that might cause other issues (like feat progression). And as you say probably other issues that we can't guess at.
  9. Using up all the harvestable resources in a game that doesn't have scurvy in it before scurvy was ever announced as a thing is not poor planning, it's just playing the game. But yes, if t's possible to avoid scurvy without the used-up harvestables, using only renewable sources, by being more diligent about your nutrition, then long-haulers are denied the opportunity to find that out for the sake of other players who might not be so careful and so succumb to scurvy. Like I said, it's not great. Both options are bad. Option 1 might not be worse for you and your playstyle, but it's not hard to see how it might be worse for Hinterland or the more general player base, and therefore why they chose 2. 3 would be possible I guess, though not sure how that woul be implemented, and they'd have to pick an arbitrary timeframe as we've been doing in these discussions. I expect that that would also cause a LOT of arguments and pushback, too. Your 3 is just my 1 for some players and my 2 for other players, ie, still both bad options, and having different players affected differently would cause disagreement no matter where we put the line. 4 well, there are some renewable sources of vit C, but I don't know yet how to choose my nutrition to avoid scurvy long-term, and nor does anyone else except HTL. There is a mix of renewable (eg fish) and non-renewable (eg rosehips) sources in the game that was almost certainly very carefully balanced and thought-out to make this affliction something that affects long-haulers in an appropriately challenging way. Hinterland always excel at game balance, and it's something that they consider carefully and take seriously. I don't want them messing with that for the sake of this specific problem.
  10. Exactly my point. I understand totally why people are questioning this decision, but I think the alternative would be a worse backlash.
  11. Do they?? I never experienced that. Is that intended?
  12. Hinterland said it is precisely an issue of running out of rescources: I take tham at their word that that is the rationale, and honestly they should know. No player outside of Hinterland has yet had a 500 day run with scurvy enabled and so we don't know what the long-term effects are and how to combat them. If Hinterland say it's a no-go then I believe them. More likely it is a possible no-go for some players, and they just don't want to allow for it because of "Hinterland killed my run"
  13. Re not having scurvy in existing saves: Yeah, it's not great, but it's the right decision. There are two choices: 1) Add scurvy to existing saves: survivors with 500+ hours in game suddenly have a new way to die and not enough resources to deal with it. A player with a save like that might want to keep it going for 1000+ days and they can't. That save could well be over compared to what the player planned. "Hinterland killed my run." = very bad outcome. 2) Don't add scurvy to existing saves: survivors with 500+ hours in game can't experience every feature of the new release, but they still get to play their run for 1000 days if they want. That save can continue as the player planned, just with the downside of missing out on one gameplay aspect. "I wish I could experience scurvy on my long run." = less bad outcome. I'd rather have a less-than-full-featured run that I can play than a fully-featured run that is destined to kill me unfairly. Maybe there's an option 3) where scurvy is included but needed resources are added in to the existing game, but we know that this never happens, it is presumably too difficult to add new items into a game where the world has already been looted (either technically or from a playing POV).
  14. 100% agree, and plus it actually motivates going fishing as a food source, something I've only ever really one as a novelty as eating other food has felt trivial in comparison.
  15. Boy they weren't kidding about damage to the footwear, my trainers just melted away entirely! Also not kidding about the poorly wolves being challenging, they're very persistent. I love it!
  16. All the stuff that was promised PLUS all the stuff listed in this post PLUS stuff they never even mentioned, like do frozen carcasses look frozen now??
  17. An anti-bug report. I don't know if this is intentional, but TLD now loads WAY faster on my system than it ever has (playing via Stem natively on Linux). Thanks, @Admin!
  18. It's gonna affect me, I can never find the hacksaw! I like to always harvest by hand where poss to save tools and max skill points anyway, so this is going to compel me to change my playstyle. That's not a bad thing!
  19. Oh, I didn't notice that. That's a big change!
  20. Over on lemmy, @rbos has done a great job of summarising details glimpsed in the release video: new item weights, vit C content etc.: https://lemmy.ca/post/10711212